What icons are missing? The castle line of buildings only get a couple religious buildings, the city line gets them all
What icons are missing? The castle line of buildings only get a couple religious buildings, the city line gets them all
Hmm Arguin's port is still out of sail area.. what am I paying you for!?.. nothing because I am not even paying you XD
@nebaki
are you going to hurt me now ?
Please don't!
I had to put the boom elephants somewhere...
@brian
that is an argument, I will look over the Denmark/Norway issue
Nordic americas roster is on my list
As Dragour said, nothing missing. If you use the castle rider you only see the town stuff until the castle stuff availability. if you click on the twon rider, you will see the town stuff, etc.
@dragour
got not around looking for it, i am terribly sorry and await my flogging...
@everybody and darling
so far i am in the middle of a byzantium campaign.
Yesterday was lithuania day, and i decided not to give them access to large cities/ fortresses etc as pagans. I like it how it is.
Upcoming campaigns will be the Kingdom of Jerusalem (where I will take a closer look at unit availability and pricing. Right now they are pretty nerfed in comparison to their former "i take all of asia" glory. Because they have a much tougher start and powerful enemies around them. At least, when played by th AI.
After that the Teutonic Order and as it is tradition, the last one will be the HRE.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I still feel as if the Teutonic Order should also start with Visby since their first settlement to attack is Thorn and having 2 castles provides income that early in the game
I meant these icons, but maybe i dont see them because i can not upgrade them anymore?
Yeah that icon means that the building tier can still be upgraded, when it's gone it's because that building can't be upgraded any more
Ah thanks for explaining
So why can't we can't we use different units when capture bases from other parts of Europe, Africa, and the Middle East?
@dragour
I will get soon enough to the teutonic knights
then I will have a thourough look at them
@sulli
what brian said
@brian
thanks
@me
vacation starts soon, just a little bit more...
@all
Byzantium is through.
Next stop - Jerusalem (That will be a wild ride)
@nobody especially
low carb is worth a try, i think...
@someone
you are beautiful as you are
@everybody
needs somebody...
@naughty girls in your area
please stop harrasing me!
@funny me
shut up now, and don't bother the people here any longer...
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
When will the final version be released?
@sulli
when it is done (tm)
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I don't remember if it as vanilla or not, but Jerusalem usually has a global bonus of +10% happiness globally, would it be possible to do similar stuff for other specific settlements? Like Timbuktu can increase Merchants recruitment by 2, Constantinople can increase trade resource globally (very small for balance), Rome can have Religious Conversion +10% globally or something etc
That was something I did in TVB. But I will not do it in Bananas to keep the powercreep out of this.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
The Teutonic Order's Carrack UI and detailed image are peasants
aaaaaaaand it's fixed
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I can't get over the idea of this large bad ass fleet sailing over, and then the enemy fleet is a ton of peasants swimming in the water XD and then somehow the peasants win
Could the Teutonic Order get another infantry unit for cities? The 3 they get are terrible at defending walls, one is militia grade, one is a pike unit, and one is a small unit of clergy men (who don't have a chant?)
Haha, the great peasant army...
But remember, they are teutonic peasants!
I will look at your suggestion when I playtest them, they will be next after Jersualem, which I started today.
And the Clergymen have an area of effect goly inspiration, which seems to work without needing to sing. I think they work like a Carroccio. Albeit you should not put them right behind the gates to block the enemy
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
Hello! Some feedback,
I am more or less done with HRE campaign. Except 1 I own all of the settlements. I was just burning the turns to see the reformation but unfortunately it didnt happens. And now I stuck at the point that I have 13 turn left. Game instantly crashes at the end turn and unfortunately there is no log again.
Which turn should this reformation stuff happens?
Other thing is about farms in new world. They doest get destroy when you conquer american cities. And you can build european farms on top of it. So that means there is a looot of population comes from.