Re: Decision - Reformation of the Council of War
Originally Posted by
Van Zandt
Improve relations and working environment with the modding community. This is already part of our strategic goal but having a common working space will put all these bright minds together.
The current status of the modding staff seems to be in policing download links. Something grander was envisioned I'm sure and one way to achieve that goal is to put everyone in the same room.
Rather than argue about forums, links and moderation permissions perhaps we should be looking at the mechanics/issues of the modding environment itself. For example, what tools are needed to create an new 3d city environment. Or unlocking inaccessible areas of a castle/fortress/citadel in Medieval II, etc. Another idea would be to link the graphics competitions to AAR development (of wait we did that already). Any level of ideas could be entertained.
Making the environment welcoming and useful might go along way to improving modding activity here at TWC.
@Lifthrasir - modding staff activities would be aimed at making some of the ideas proposed by the Council of War a reality, the idea here is to greatly increase the input level on a somewhat less than formal but permanent basis.
I got your point but again, this proposal isn't necessary.
Why does the Modding Staff not use or re-use this forum for such purposes? Make some cleaning/archiving and that's it. You've got your forum ready. I don't think that you need to create another office.
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