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Thread: Is charge bonus additive or multiplicative?

  1. #1

    Icon5 Is charge bonus additive or multiplicative?

    I would like to know. If it is additive, big numbers in the charge bonus stat for stat_pri would make sense for balancing. It would be similar to how the later TW games apply charge bonus. If its multiplicative, small numbers (which we use now), make sense for balancing.


    From Third Age 3.2
    Code:
    type             Gondor Cavalry
    dictionary       Gondor_Cavalry      ; Gondor Cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade
    soldier          gondor_cavalry, 30, 0, 1
    officer             gondor_captain_early_flag
    officer             gondor_captain_early_flag
    mount            gondor horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, legionary_name, can_formed_charge, knight, free_upkeep_unit
    formation        2, 4.4, 3, 6, 2, square
    stat_health      1, 3
    stat_pri         6, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr    no
    stat_sec         8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr    no
    stat_pri_armour  8, 4, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        6
    stat_ground      -1, -2, -3, -2
    stat_mental      14, disciplined, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 890, 320, 100, 100, 890, 3, 150
    armour_ug_levels 3, 4, 5
    armour_ug_models gondor_cavalry, gondor_cavalry_ug1, gondor_cavalry_ug2
    ownership        sicily, timurids
    era 0            sicily
    era 1            sicily
    era 2            sicily
    recruit_priority_offset    15
    If it is additive, the attack on the charge is 15. If multiplicative, however, the attack is 54. This has great implications for balancing units. It's rather noting that much like the attack factor in stat_pri is likely a maximum between 0 and the specified int, charge bonus could be the same way. This could explain why not all charges are deadly, even if the charge was executed successfully.
    Last edited by The Great Khan of Rome; April 06, 2019 at 11:24 AM.

  2. #2
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Is charge bonus additive or multiplicative?

    Additive, as far as I'm aware. In EBII we use values of 15, 21 or 28 for lances, depending on whether one- or two-handed.

  3. #3

    Default Re: Is charge bonus additive or multiplicative?

    I thought always that it was multiplicative; I mainly used small numbers for my balance mods. I guess this has testing to back it up, or just makes more sense for it to be additive on the part of CA?
    Last edited by The Great Khan of Rome; April 06, 2019 at 12:52 PM.

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: Is charge bonus additive or multiplicative?

    Set it to 0 and try charging. If it is multiplicative then there should be no casualties.

  5. #5

    Default Re: Is charge bonus additive or multiplicative?

    I recently changed the charge values for Unreal Total War: Medieval II (a total rebalancing mod). Most of the charges are better, especially for heavy cav. If it was multiplicative, I would not need to have changed the values, as they would be sufficient for when I originally designed it. So it's additive. Thanks for the help!

    Edit: Yeah it's definitely additive. Modified Peasants to have no charge at all, and they still deal casualties.
    Last edited by The Great Khan of Rome; April 06, 2019 at 11:54 PM.

  6. #6
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Is charge bonus additive or multiplicative?

    Yes, they are additiv ! That is certain !

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