Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 111

Thread: Cultural tensions (new post)

  1. #61
    Semisalis
    Join Date
    Aug 2012
    Location
    Rome, Italy
    Posts
    407

    Default Re: Cultural tensions (new post)

    I almost exclusively play rome in every campaign, but tired of seeing seleucids and antigonids being wiped out every single time i started a new one with your mod. after capturing taras from epeiros i got this weird bug with sanitation (look at attached picture).
    It happens happens the turn after i've conquered the city and no matter what i build sanitaiton always stays at -2.
    Other submods installed are: No PO garrison negative, more client state levies, testudo cultural tension part pack and testudo reforms part pack, 100 edicts for DEI plus several other graphical submods.
    I even tried to disable all submods except from yours and base DEI but the bug still happens.
    Switching to your lite submod version seemed to solve the issue though.
    Any thoughts on what it could be?


    EDIT:Sorry posted in the wrong thread. Can a moderator remove it please?
    Attached Thumbnails Attached Thumbnails 20200214143017_1.jpg  
    Last edited by Goffredo85; February 14, 2020 at 08:08 AM.

  2. #62
    Nando's Avatar Libertus
    Join Date
    Dec 2010
    Location
    Italy
    Posts
    53

    Default Re: Cultural tensions (new post)

    Why the mod is not in the workshop?

  3. #63

    Default Re: Cultural tensions (new post)

    The update on this isn't as recent as the most recent DeI version, so should it still be working? Also, anybody know what happened to AI Arbitirs? Is there a currently functioning version?

  4. #64

    Default Re: Cultural tensions (new post)

    It wasn't updated since I didn't find any effects in the beta that were altered so it should still be fine, Arbitis is incompatible with the current version of DEI i believe.

  5. #65

    Default Re: Cultural tensions (new post)

    Thanks Dardo, also where is your version of Alternative Economy? (I presume that's compatible with this as well, and curious how it differs from the base AE)

    EDIT:

    I think I found it in the AE thread. Posted this there:

    "Look forward to a new version, thanks for the work Dardo. Are the updates in the post above?
    Also, if not playing the current beta will it work with the previous version of DeI (the non beta). Or should it work with both? Contemplating whether to start a new MP campaign with the beta or not. Multiple units (aside from just Media) were added to it amongst other changes that I'm not certain are accounted for"
    Last edited by gnosis89; May 31, 2020 at 05:01 PM.

  6. #66
    Little Rock's Avatar Foederatus
    Join Date
    Mar 2010
    Location
    ENGLAND
    Posts
    33

    Default Re: Cultural tensions (new post)

    Hi Dardo

    Thank you for you continued work on CT and AE.

    I would just like to check that the following load order is correct, for these mods: AE + CT + beta fixpack125c + DEI.

  7. #67

    Default Re: Cultural tensions (new post)

    Yes, from right to left.

  8. #68
    Little Rock's Avatar Foederatus
    Join Date
    Mar 2010
    Location
    ENGLAND
    Posts
    33

    Default Re: Cultural tensions (new post)

    Many thanks for your reply,

    Started a new campaign and from the start CT and AE are making DEI a challenge, brilliant thanks.

  9. #69

    Default Re: Cultural tensions (new post)

    Great to hear . There might be something else coming up soon as well.

  10. #70

    Default Re: Cultural tensions (new post)

    Ooh, updates? By the way, I started a Nabatean campaign and found it weird that Eastern minor ports and towns bring in Celtic culture. I'm thinking Hindu or Persian would be a better fit.

  11. #71

    Default Re: Cultural tensions (new post)

    No, I've been working on something akin to AE, but more focussed on policies and governing, rather than pure income etc.
    And good point about the ports perhaps, I had considered all factions that were 'Eastern' and as such African ones etc. also are more liable to trade with Celtic factions, and Galatia trading with Asian neighbors, but overall your idea would probably be more logical.

  12. #72

    Default Re: Cultural tensions (new post)

    Added some more changes to the hardcore version, curtsy of CEMN2017:
    "Including "buffing" Judaism since it's unique and influential, and buffing the "native" culture of island regions"
    Regional changes:
    Spoiler Alert, click show to read: 

    ITALIA

    Brundisum
    - Hellenic 5 --> 10

    Cosentia
    - Italic 5 --> 10


    SYRIA

    Thapsacus
    - Celtic 2 --> Judaic 2


    CORSICA ET SARDINIA

    Caralis
    - Latin 2 --> Italian 10

    Aleria
    - Punic 2 --> Punic 5


    BRITANNIA

    Mordiunon
    - Britannic 5 --> 15

    Sleaford
    - Celtic 5 --> 10


    HISPANIA

    Numantia
    - Iberian 9 --> 14 (Because of the native Iberian culture on Ibossim)


    JUDEA

    Jerusalem
    - Judaic 15 --> 20


    NABATEA

    Charmuthas
    - Judaic 2 --> 4


    PRETANIC ISLES

    Elbana

    - Britannic 5 -->15


    SICILY

    Agrigentum
    - Punic 5 --> 10

    Syracuse
    Hellenic 10 --> 15


    SYRIA

    Thapsacus
    - Judaic 2 --> 4
    Last edited by Dardo21; July 05, 2020 at 03:46 PM.

  13. #73

    Default Re: Cultural tensions (new post)

    CEEM
    That's one way to spell it

    The reasoning was that Celtic culture shouldn't have more influence outside of Galatia than Judaism, and I thought the culture should have stronger strength around Iudea because of Judaism's historical strength and resilience against suppression in the region and uniqueness in the game. Additionally, I hadn't edited islands previously since they aren't influenced by neighboring Provinces, but I thought they should be more resistant to cultural conversion because of the historical difficulty in invading and establishing foreign rule on islands. Finally, I changed Carlis from Latin to Italic culture because I'm not sure the island having Latin influence makes historical sense, and because Rome could use some more difficulty in their backyard.

  14. #74
    Black_Rider's Avatar Ordinarius
    Join Date
    Sep 2007
    Location
    Poland, Warsaw
    Posts
    725

    Default Re: Cultural tensions (new post)

    Hey, compatibile with 1.2.6a ?

  15. #75

    Default Re: Cultural tensions (new post)

    I love this mod. I am just curious if this cultural tension effects the AI as well, because those buggers are always having nice green public order even with below 60% their culture. I play on Hard/Normal.

  16. #76

    Default Re: Cultural tensions (new post)

    Updated this about a week or 2 ago, forgot , added the new temple buildings.
    @Mbibbs05 the AI is affected, but by default gets a PO buff since they are so inept and would otherwise always be stuck with endless revolts.

  17. #77

    Default Re: Cultural tensions (new post)

    Hey thank you so much for keeping this updated, was wondering if anyone else is having issues with the link for the Harder Version? Just goes to 404 Not Found error for me

  18. #78

    Default Re: Cultural tensions (new post)

    Update, woo! The harder version seems to return a 404 though?

    There's a fix in the 127 beta pack for 3 Armenian temples (Nane, Vahagn, Anahit, I believe they have Hellenic names in PFM though) that were missing Armenian cultural convesion effects too btw which might need CT adjustment in case you missed it.

  19. #79

    Default Re: Cultural tensions (new post)

    Is this working with the new release of 1.7. Also, is DAI Arbitris somewhere to be found?? (or however it was spelled)

  20. #80
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: Cultural tensions (new post)

    don't use de ai arbitris
    it's outdated

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •