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Thread: Total Bananas - 1099 - beta#2

  1. #21
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    @all

    Missing Shields

    I found out the reason for the missing shields.
    It is the unit models. While I was happily mixing and copying the different kingdoms addons into each other, i now found out, that there are different models with the same name, which resulted in the now missing shields.
    So, if you stumble upon units who should have a shield but do not, please report it here.

    so far fixed:

    -conquistadores
    -dismounted conquistadores
    -jinetes
    -militia swordsmen
    -sword and buckler men
    -lusitanian javelinmen

    thank you
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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  2. #22

    Default Re: Total Bananas - 1099 - beta#2

    Which factions have militia swordsmen? What other units did you put into each faction?

  3. #23
    Dragour's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    Quote Originally Posted by sullivanclan1 View Post
    Which factions have militia swordsmen? What other units did you put into each faction?
    Swordsmen Militia are for Portugal and Spain, they're vanilla units =P

    Going to load every unit with a shield image into the custom battle and see who else doesn't spawn with one

  4. #24
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    Default Re: Total Bananas - 1099 - beta#2

    Mounted Cuirassers for England have a shield in their image but no shield in combat, and their stats say they do not have a shield even though they have the animation of using a shield?

    Welsh - Irish Kerns (mercenary) have no shield or shield stat despite having one in their image and UI card

    Russia - Archer Militia have shields for their images but none in combat?

    Mongols and Timurids - Bodyguard and Khan's Guard are missing shields

    Timurids - Sabadar are missing shields
    Last edited by Dragour; March 14, 2019 at 12:58 AM. Reason: Wrong Faction mentioned

  5. #25
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    @sulli

    adding to dragours answer i will introduce you to two of my good friends:

    https://wiki.totalwar.com/w/Units_in...Total_War.html

    and

    https://wiki.totalwar.com/w/Units_in...War_-_Kingdoms

    In the second link you can see the Kingdoms units and deduce which ones are new to the base game.
    Every Kingdom unit is ported (with Jerusalem getting the Antioch units as well)

    @dragour

    thanks a lot for the effort really appreciate this.

    i will change the models accordingly
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

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    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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  6. #26
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    Default Re: Total Bananas - 1099 - beta#2

    Since most of these missing textures are copied from the DLCs, then would they have this same problem in Total Vanilla as well?

  7. #27
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    Nope, they made some 3D models for the expansion without shields (as far as I have understood that) that can be found in the expansions. The issue with Bananas happenend, because i am lazy and just copied every 3d model from the expansion into each other (which would not really be necessary if i had more patience, because the proper way would be just taking the used files 3d model, attachements, textures for a new unit and put it into a mod). But as it is soulsucking work, i just took everything over... I had more soul with Total Vanilla Beyond

    But i resolved the bug quick and dirty as well, by just copying every 3D mesh to the mod files and replacing the ones from the expansion.
    This seems to give everyone affected back their shields. There are a few minor issues with shield textures (appear silver instead of textured) right now, but this can be resolved by deleting the expansion textures from the mod, so that the game uses the base ones. I will go through them, hopefully catching them all.
    Last edited by 4zumi; March 14, 2019 at 10:09 AM.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
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    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  8. #28
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    So honeys,

    i like to keep you up to date on what i am cooking right now.

    It' an HRE test campaign, after I fixed all of the known bugs (except the Merchant Cav (ireland & wales) Shield texture bug) and implemented everything, except the new world plague.
    -I brought in glass, salt, honey and obsidian as new resources and therefore kicked sulfur as a resource (salt replaced sulfur)
    -All the coastline edges look pretty now
    -knechten and clergymen are now in the game two (what means that now really every kingdoms unit is in the grand campaign)
    -i let the rebels have a big party in china
    -invisible shield bug should now be gone (more testing required)
    -implemented my pike stats from Total Vanilla Beyond as it works very well
    -fixed text bugs and not showing text
    -fixed some unit portraits
    -dotted preplaced forts all around the map (not too much, not too few)
    -forgot to buy cookies for friday

    -mangonel sound is still missing somehow
    -americas plague has to be implemented
    -find cookies for today
    -finding other bugs

    that it for now. we are getting close to a beta#3 (which will be an not in depth tested, more or less final version).
    the way to 1.0 involves testing of every faction per hand up to 100 turns and many ai only campaigns.

    thanksloveyoubye
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  9. #29
    Dragour's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    I LOVE all the work being done, all the improvements and patches.. but it's 10:20pm Friday.. .. and I don't have any cookies..

  10. #30
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2



    Yeah, once I get started,.... (Nebaki is to blame, i hate him...)

    It's 11.30 am Friday... and I could still get cookies, if I went to the supermarket... which I will probably do after work
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  11. #31
    Dragour's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    Am? Hmm that would mean.. central Europe?.. oh it's on your profile XD herp a derp

  12. #32
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    Yes, absolutely central
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

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    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  13. #33

    Default Re: Total Bananas - 1099 - beta#2

    I am sure that everything will go well in the next beta.

  14. #34
    Dragour's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    With the latest patch it was meant to make the AI more expansive and aggressive wasn't it? Playing as Egypt I have only noticed Wales, Lithuania and Turks (destroyed now) be expansive, everyone else has barely moved. Iberia still has rebel settlements which judging by their tier were never even captured, and the Americas have barely expanded too.. it almost feels as if the AI is now even more passive than before

  15. #35
    Dragour's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    Strange bug, I have moved my capital city to Panama City and it's upgraded to have a port etc, when I complete missions which give me military units at my capital they go to Panama City, when I complete missions which give me naval units at my capital they go to my original capital of Leon even though this capital has a port

  16. #36
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    Default Re: Total Bananas - 1099 - beta#2

    Playing Egypt on Beta 2,have added the following mini mods which all seem to work fine if anyone wants to try them:-

    PDER banners and symbols,( I find the vanilla banners too big and view blocking).
    Crimson Tide 4.2.
    Castle and City models.
    Battlefield and Strat map north European captains.
    Improved map textures.
    Real Horses.

    PS do you think blood,broads and barstards will work with bannas?
    Keep up the great work
    Last edited by johnswan; March 16, 2019 at 11:02 AM.

  17. #37
    4zumi's Avatar This one sparks joy
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    Default Re: Total Bananas - 1099 - beta#2

    @dragour
    i will try to fine tune the ai's reaction to rebell settlements. what i did, was a try by tinkering with some variables, that needs further testing, because i do not want to make them hyper aggressive, as this is no fun for me.

    and the mission bug is quiet strange, have no clue what it is. but it may be no concern later, because i think about removing those "gives you units" rewards as they are always more of a burden. I might replace them with money, like in TVB.

    @john
    thanks for suggesting submods
    Sadly i have no idea what blood, broads and bastards changes, so you get from me a healthy "maybe". if it is just textures, then you are fine, if something essential like the edb ord edu or even traits and ancillaries are involved, this will lead to an issue.
    Proudly under the patronage of King Athelstan of the Imperial House of Hader

    Author of
    Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
    Developer of
    Total Bananas mod for Medieval 2 - Kingdoms (beta)

    Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2

    Discord: zumi's cookie corner
    Fighting for launch of "Cookie Friday" and "No Pants Saturday"

  18. #38
    johnswan's Avatar Tiro
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    Default Re: Total Bananas - 1099 - beta#2

    Cheers, I've tried installing BBB over TB 1099 but it doesn't work. It would have to be tailored to the mod.Not to worry.
    Last edited by johnswan; March 19, 2019 at 03:10 PM.

  19. #39

    Default Re: Total Bananas - 1099 - beta#2

    I have clean mt2 instalation, I ve put the mod in the mod folder yet i still get the - "medieval 2 has encountered an unspecified error and will now exit" error, what can be the cause? Other mods work fine f.e. SS 6.4

  20. #40
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    Default Re: Total Bananas - 1099 - beta#2

    Quote Originally Posted by krzychu9005 View Post
    I have clean mt2 instalation, I ve put the mod in the mod folder yet i still get the - "medieval 2 has encountered an unspecified error and will now exit" error, what can be the cause? Other mods work fine f.e. SS 6.4
    Are you using disc or steam? Also not sure if this mod requires it, but have you applied the 4gb ram patch?

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