Great work team! Angmar and Gundabad feel very fresh!
amazing mod! thanks guys!
A big thanks to all of the DaC team members and the beta testers that make it possible for us to have this mod in all its glorious splendour. Never had a problem with installing it, very few crashes, great variety of gameplay and always innovating! Really you have done a wonderful job over the past years. It is by far my favourite mod and I've been playing it since the public beta came out in 2013 I believe. Anyway thanks a lot, I will very much enjoy playing V3 once I get the time to do so!
I agree with the above post, a great update and very polished! I've only encountered a few small bugs that have already been fixed so amazing job team!
Turkafinwë, you and me both. Dammit DaC-team, you made me unable to enjoy MOS after I got the taste of the sheer versatility of your work. 3.0 is lovely and even if it isn't exactly as I had hoped, I love it nonetheless.
PS. Icons are awesome.
Hahah, now that you give some attention to us disc users, again this must be must stable mod ever made (i said that before) and im so glad you keep that! New games are broken, games 6y+ in development with insane budget are broken, yet THIS... whats now 10years old? People doing it for free, for love of modding and so stable? Just tells you, where heart is and where profit is.
10/10 work guys (even if i don't agree with all the changes).
Thank you for all the hard work!
After installing this over a working Third Age TW it brings up the error that it cant detect kingdoms or medieval executables, how do i change the path that the bat file checks so that i can point it to my medieval 2 folder?
I ofc pointed the installer to the third age folder.
Since i cant edit messages, im gonna say that after installing this mod, all of my mods broke giving me the same "cant find kingdoms.exe" error, brilliant.
If any of you know any solutions id be happy to hear them.
Don't run the shortcut as administrator.
Don't run any aspect as administrator.
Thank yoi very much for your work on V3, cannot wait to try when.I am back home! Question, as I wasnt able to find the answer - is the Total War submod from V2.2 compatible, the one that removes the default alliances?
Thanks for all your work, you are amazing people team.
Guys, why is the LAA (Large Adress Aware) breaking the launcher? Really now i spent 5 hours trying to get past the ,,Error launching x000000b or whatever'' and i found the answer in a freaking youtube comment , the LAA on the launcher breaks it entirely, even for other mods and such.....
Last edited by Vifarc; March 13, 2019 at 10:58 AM.
> > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
My small products here.
Somebody, please make a TORRENT! direct DL do not work for me with such large files
Lovely, but I have a stupid question though. Why do you guys don't make a stand-alone installation by now? TATW feels like an unnecessary middle-man for download and installation.
TATW requests that all submods require TATW installed first. I.E you cannot include it in your submod.
Don't use it on the launcher, use it on the kingdoms.exe or medieval2.exe.