Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 45

Thread: DaC V3 Now Released! (READ OP)

  1. #21

    Default Re: DaC V3 Now Released!

    Great work team! Angmar and Gundabad feel very fresh!

  2. #22

    Default Re: DaC V3 Now Released!

    amazing mod! thanks guys!

  3. #23
    Fernandesz's Avatar Foederatus
    Join Date
    Jun 2009
    Location
    Brazil
    Posts
    41

    Default Re: DaC V3 Now Released!

    Quote Originally Posted by Arachir Galudirithon View Post
    You have already got them:
    Medieval 2 Total War/mods/Third_Age_3/data/loading_screens

    They are in TGA format but can of course be converted with any number of conversion programs or a few websites as well. Personally, I use XnView.
    Thanks!!
    BORA BAHHEAAAA !!!


  4. #24
    Turkafinwë's Avatar The Sick Baby Jester
    Content Emeritus

    Join Date
    Nov 2013
    Location
    Belgium
    Posts
    3,802

    Default Re: DaC V3 Now Released!

    A big thanks to all of the DaC team members and the beta testers that make it possible for us to have this mod in all its glorious splendour. Never had a problem with installing it, very few crashes, great variety of gameplay and always innovating! Really you have done a wonderful job over the past years. It is by far my favourite mod and I've been playing it since the public beta came out in 2013 I believe. Anyway thanks a lot, I will very much enjoy playing V3 once I get the time to do so!

  5. #25

    Default Re: DaC V3 Now Released!

    I agree with the above post, a great update and very polished! I've only encountered a few small bugs that have already been fixed so amazing job team!

  6. #26

    Default Re: DaC V3 Now Released!

    Turkafinwë, you and me both. Dammit DaC-team, you made me unable to enjoy MOS after I got the taste of the sheer versatility of your work. 3.0 is lovely and even if it isn't exactly as I had hoped, I love it nonetheless.

    PS. Icons are awesome.

  7. #27

    Default Re: DaC V3 Now Released!

    Hahah, now that you give some attention to us disc users, again this must be must stable mod ever made (i said that before) and im so glad you keep that! New games are broken, games 6y+ in development with insane budget are broken, yet THIS... whats now 10years old? People doing it for free, for love of modding and so stable? Just tells you, where heart is and where profit is.

    10/10 work guys (even if i don't agree with all the changes).

    Thank you for all the hard work!

  8. #28

    Default Re: DaC V3 Now Released!

    After installing this over a working Third Age TW it brings up the error that it cant detect kingdoms or medieval executables, how do i change the path that the bat file checks so that i can point it to my medieval 2 folder?

    I ofc pointed the installer to the third age folder.

  9. #29

    Default Re: DaC V3 Now Released!

    Since i cant edit messages, im gonna say that after installing this mod, all of my mods broke giving me the same "cant find kingdoms.exe" error, brilliant.

    If any of you know any solutions id be happy to hear them.

  10. #30

    Default Re: DaC V3 Now Released!

    Don't run the shortcut as administrator.

    Don't run any aspect as administrator.

  11. #31

    Default Re: DaC V3 Now Released!

    Thank yoi very much for your work on V3, cannot wait to try when.I am back home! Question, as I wasnt able to find the answer - is the Total War submod from V2.2 compatible, the one that removes the default alliances?

  12. #32

    Default Re: DaC V3 Now Released!

    Thanks for all your work, you are amazing people team.

  13. #33
    Nemesis2345's Avatar Semisalis
    Join Date
    May 2013
    Location
    Constanta, Romania
    Posts
    463

    Default Re: DaC V3 Now Released!

    Guys, why is the LAA (Large Adress Aware) breaking the launcher? Really now i spent 5 hours trying to get past the ,,Error launching x000000b or whatever'' and i found the answer in a freaking youtube comment , the LAA on the launcher breaks it entirely, even for other mods and such.....

  14. #34
    Vifarc's Avatar Senator
    Join Date
    May 2009
    Location
    Grenoble, France
    Posts
    1,316

    Default Re: DaC V3 Now Released!

    Quote Originally Posted by Nemesis2345 View Post
    i found the answer in a freaking youtube comment ,
    Because it can't legally be answered here.
    And I think it's not that which breaks the launcher, maybe you no longer have the good pc to use it:
    now to be able to launch DaC, you must have a 64b processor.
    Last edited by Vifarc; March 13, 2019 at 10:58 AM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  15. #35
    Nemesis2345's Avatar Semisalis
    Join Date
    May 2013
    Location
    Constanta, Romania
    Posts
    463

    Default Re: DaC V3 Now Released!

    Quote Originally Posted by Vifarc View Post
    Because it can't legally be answered here.
    And I think it's not that which breaks the launcher, maybe you no longer have the good pc to use it:
    now to be able to launch DaC, you must have a 64b processor.
    nah, i5 4460 is a 64b processor. The game runs fine now, but that problem is what kept me from opening the game.....

  16. #36

    Default Re: DaC V3 Now Released!

    Somebody, please make a TORRENT! direct DL do not work for me with such large files

  17. #37

    Default Re: DaC V3 Now Released!

    Great job, angmar looks ....... Amazing!

  18. #38

    Default Re: DaC V3 Now Released!

    Lovely, but I have a stupid question though. Why do you guys don't make a stand-alone installation by now? TATW feels like an unnecessary middle-man for download and installation.

  19. #39

    Default Re: DaC V3 Now Released!

    TATW requests that all submods require TATW installed first. I.E you cannot include it in your submod.

  20. #40
    intel's Avatar Protector Domesticus
    Join Date
    Sep 2009
    Location
    Poland
    Posts
    4,687

    Default Re: DaC V3 Now Released!

    Don't use it on the launcher, use it on the kingdoms.exe or medieval2.exe.


Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •