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Thread: How to mod in impassable terrain.

  1. #1
    Laetus
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    Icon1 How to mod in impassable terrain.

    E,g Broken Crescent's arabia and Europa Barbarorum 2's eremos.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: How to mod in impassable terrain.

    You will have to change the impassable ground type in the map file of the same name (map_ground_type.tga) to a passable one. Then delete the map.rwm file to generate a new map. This thread might be of interest.

    The M2TW Ultimate Docudemons 4.0 has a 'Mapping Info' tab that has all the necessary RGB code information and a pictorial summary of the ground textures.










  3. #3
    Laetus
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    Default Re: How to mod in impassable terrain.

    Quote Originally Posted by Gigantus View Post
    You will have to change the impassable ground type in the map file of the same name (map_ground_type.tga) to a passable one. Then delete the map.rwm file to generate a new map. This thread might be of interest.

    The M2TW Ultimate Docudemons 4.0 has a 'Mapping Info' tab that has all the necessary RGB code information and a pictorial summary of the ground textures.
    Ah. so its not something I can just paint on the map and delete the map.rwm file.
    Oh well, thanks for replying Gigantus.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: How to mod in impassable terrain.

    You 'paint' it in the map_gound_type file (use the RGB value of passable terrain), then delete map.rwm to generate a new map. As I said. For RGB values see the docudemons list.










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