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Thread: Hotseat and disabling console

  1. #1
    Master Celeborn's Avatar Libertus
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    Dec 2011
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    French Canada
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    Default Hotseat and disabling console

    Helllo in my hs experience with eb2, i remark the set up is different when u disable the console. You have more troops in all faction when the console is active. Also, the lugiones can't recruit when the console is not active because they don't have their admin building.

    my question is : does the game and some scriptsare breaked when the console is disabled in hot seat campaign ?

  2. #2

    Default Re: Hotseat and disabling console

    The script really isn't designed for hotseat mode. Lots of things are disabled when a faction is AI, which means as you switch around between them, elements are switched off.

  3. #3
    Master Celeborn's Avatar Libertus
    Join Date
    Dec 2011
    Location
    French Canada
    Posts
    95

    Default Re: Hotseat and disabling console

    Will be cool to have an hotseat official sub mod. Also,doest it normal normal i take 5 to do a turn when i single played.

  4. #4

    Default Re: Hotseat and disabling console

    Good luck to anyone doing a complete reworking of the campaign_script for full hotseat compatibility.

    EBII has the largest script of any mod, it takes a while to process turns.

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