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Thread: [SUBMOD] Official DEI Realism v1.6 (Updated Aug 4th)

  1. #21

    Default Re: [SUBMOD] Official DEI Realism v1.5

    Hi guys, I have asked this question on the steam page already but thought I would see if I could double my luck. I downloaded the 12tpy submod from here, but the campaign still seems to run at 4tpy. It is loaded above both DEI and the main realism mod but still doesn't seem to work. Just wondering what I am doing wrong and if anyone could help out? Thanks

  2. #22

    Default Re: [SUBMOD] Official DEI Realism v1.5

    I guess this is not compatible with PIGS beta? Will it be with PIGS alpha? How about Historical Objectives for Rome mod?

  3. #23
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Quote Originally Posted by Throwerofstones View Post
    I guess this is not compatible with PIGS beta? Will it be with PIGS alpha? How about Historical Objectives for Rome mod?
    Realism is compatible with PIGS as far as I know.

  4. #24

    Default Re: [SUBMOD] Official DEI Realism v1.5

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Realism is compatible with PIGS as far as I know.

    I can confirm pigs is compatible with realism

  5. #25
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Yep, there shouldn't be any informatical issue, just some to do balancements regarding some money parts.
    When PIGS will be in a more advanced version I'll speak with major submodders and check if they are interested about custom versions or whatever.

  6. #26
    ScipioTheGreat's Avatar Miles
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Just a heads up guys, please post any questions for me on the steam mod page or on our discord server from now on. Thansk

  7. #27

    Default Re: [SUBMOD] Official DEI Realism v1.5

    Looking forward to getting into this once I finish my current playthrough! Good on ya mate!

  8. #28
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Updated OP with link to Discord group. You'll need to make an account if you don't have one, of course.

    Let me know if there are problems with the link.

  9. #29
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Quote Originally Posted by Dead*Man*Wilson View Post
    Updated OP with link to Discord group. You'll need to make an account if you don't have one, of course.

    Let me know if there are problems with the link.
    Well done Wilson

  10. #30

    Default Re: [SUBMOD] Official DEI Realism v1.5

    You guys make this game so much better, thanks for all your hard work!

  11. #31
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Dear DeI sub-mod creators,

    If you don't mind, please let us know if this sub-mod works with your own. I can add that info to the OP for quick reference. It would be appreciated

    This community has such a rich variety of sub-mods that I think it'll be helpful. I know if I new were to these parts, the idea of learning the ins and outs of all of these excellent sub-mods would be quite intimidating.

  12. #32

    Default Re: [SUBMOD] Official DEI Realism v1.5

    I have a (potentially stupid) question to ask, hopefully it isn't too annoying for you
    I noticed that the main description says "Save-Game Compatible". What exactly is this specific to? For example I am currently in the middle of a play through (About 130 Turns in) and plan to play for a very long time, so would I in theory be able to plug this sub mod in mid play through and have all of its features working? I know in general its quite risky dropping mods in during the middle of a play through but I was just curious if its worth at least trying. Or would certain features require a complete restart to ensure they are initialized correctly?

  13. #33
    Jake Armitage's Avatar Artifex
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    "Save-Game Compatible" means it won't crash the game and it will overwrite existing values/adding new ones (some of them could take effect from next turn).
    So, just give it a try and see what happens (keep your actual save game, obviously), you'll probably have money issues and some/many effects here and there will change.
    Strat movement too (from next turn).

  14. #34

    Default Re: [SUBMOD] Official DEI Realism v1.5

    Quote Originally Posted by Jake Armitage View Post
    "Save-Game Compatible" means it won't crash the game and it will overwrite existing values/adding new ones (some of them could take effect from next turn).
    So, just give it a try and see what happens (keep your actual save game, obviously), you'll probably have money issues and some/many effects here and there will change.
    Strat movement too (from next turn).
    Cheers Jake! I don't think it'll mess the money up too badly because I'm already using Kam's AE but when I get a spare few I'll give it a crack.

  15. #35
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Just make sure you don't use realism together with AE.

  16. #36

    Default Re: [SUBMOD] Official DEI Realism v1.5

    Just wondering is it balanced for all campaigns ? Or only for GC ?

  17. #37
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Quote Originally Posted by AltanIV View Post
    Just wondering is it balanced for all campaigns ? Or only for GC ?
    Most of DEI's submods are best used with G.G but Wilson, Scipio will need to verify that.

  18. #38
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Correct sir.

    Realism works for all the DLC campaigns, but like the DeI itself, most of the focus is on the GC. I've been running a CiG campaign recently and everything seemed functional. Let us know if you run into any problems.
    Last edited by Dead*Man*Wilson; March 05, 2019 at 02:15 PM.

  19. #39
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    The annoying new launcher is a mess. This is only working (at least for me) when using the old one. Currently testing various configs and loading orders etc

  20. #40
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [SUBMOD] Official DEI Realism v1.5

    Huh, haven't run into that issue, but I haven't really played for several days. Going to see If I have any problems later. Thanks.

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