Is it possible to send the player a message sort of like a historic event or the "A Storm from the East!" message you get at the beginning of BI? if so, how?
Is it possible to send the player a message sort of like a historic event or the "A Storm from the East!" message you get at the beginning of BI? if so, how?
You mean like a historic event?
Go to data/maps/campaign/imperial_campaign/descr_events.txt
Add the historic event there, then also add the text in data/text/historic_events.txt
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I was more-so wondering how to do it via script. I found a command called "historic_event" on the Medieval II forum afterwards, but the list of commands doesn't have it and it crashed my script. So I was wondering if there's something equivalent for RTW?
Maybe one of these commands?
https://forums.totalwar.org/vb/showt...l=1#post929258
event
Availability: campaign
Usage: event <event_type> <opt:position> : creates an event at position
test_message
Availability: battle , campaign
Usage: Test the event message specified in descr_event_enums.txt
I havent ever tried that but it might be what you're looking for. For the 2nd you would have to add a new descr_event_enums entry
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The Northern Crusades Lead Developer
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Event appears to be a console command but the console doesn't recognize it. Test_message doesn't seem to be recognized either and I can't find any more information on them online, hmmm, well if there's no other option I guess I'll just put an explanation alongside the mod.
You'd likely have to implement it within a background script. Do you know how to set that up?
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Yes I have one setup, am I getting the parameters wrong perhaps? These are the commands as entered in my script just testing them.
console_command test_message horde_settles
console_command event the_vulgate
I think enums are actually obsolete now, as of the latest patches, so that's why test_message doesn't work.
The event one, not sure about that. Maybe CA never tested that command and just claimed it worked?
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Maybe, I know there are a few other console commands that just don't work as-well.
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Nope, basically what I'm trying to do is encourage the Saxons to invade Britain, historically supposedly what happened was the Anglo-Saxons were hired to defend the island, but weren't happy with their pay/supplies, so they broke their contract. So I'm monitoring for Rome losing money and not having Eburacum while having Londinium, then spawning a Saxon army. It seems the Saxons aren't interested because despite declaring war on them and leaving Eburacum un-garrisoned they will still embark the spawned large army and take it back to the continent. Or they'll embark it, disembark right next to Londinium, re-embark and sail to Holland, sail back, disembark... repeat.
At this point I'm thinking I'll just have them get the settlement itself, but the provoke_rebellion command doesn't seem to work. I've tried making it a rebel army instead by changing "faction saxons" to "faction slave, sub-faction saxons", that didn't work.
I know there's an auto-win command and I read on the M2 forum of something along those lines being a way to change ownership of a settlement. I'm not exactly sure how though, there is an "engage_armies" command, but it needs a name of a general and won't take a settlement. So I'm stuck at this point, there's no point giving the saxons an army to invade Britain if they won't use it to invade Britain. Do you know of a way to transfer a settlement between two factions via script?
Yeah M2TW is a lot easier to mod.
You might have more luck working off a base of this script from m2tw. Although big mods that I dont have downloaded like EB and RS2 often have scripts to look for ideas from
http://www.twcenter.net/forums/showt...1#post10305002
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Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)