I'm new to EBII and finding the early game (N/N) a struggle with just about every faction, and would like to solicit some advice from those of you with more experience.
It's not that I'm being defeated, but rather that I'm simply not sure what kind of goals and pacing are appropriate. In Rome I and Medieval II (and most of its mods) I tend to expand by 1-3 territories within the first 20 turns and then turtle up for a good amount of time while I upgrade my settlements so I can fund better units and future expansion. For example, as England I'll consolidate my British holdings and then park an army near York to watch the Scots, another near Caen to watch the French, and then I build, build, build!
I'm finding issues with my usual playstyle in EBII. The biggest obstacle is my treasury. Pretty much every faction I've tried so far starts out losing 1500+ per turn, and I'm not sure what's best to do about it. I want to construct buildings and slowly gain wealth, but it seems this is impossible without somehow conquering 2-3 settlements before my funds run out (which can be as little as a couple of turns). My difficulty with conquest is that most factions seem beset by at least one good-sized stack of rebels in addition to facing the prospect of defeating 3/4 stack garrisons in every rebel settlement. I'm not ashamed to say I'm a timid player and find this an overwhelming situation for turn 1.
I watched part of a video let's play wherein the player was deep in the red until something like forty turns into the game. Is early-game debt just a fact of life in the EB mod series?
It seems I have two choices.
Choice one is to disband troops until I have positive cashflow, then invest in income-producing buildings until I can someday actually afford to field an army. Given that there are opportunities for generals to gain traits by hanging around for a while, this seems like it might actually be intended as an option, albeit a slow and potentially suicidal one.
Choice two is to just pretend that being massively broke for years would somehow not cause my empire to collapse and then defeat multiple rebel stacks and somehow win sieges against several numerically-superior garrison forces without ever being able to afford reinforcements. And, in so doing, pray that my income eventually exceeds my expenses. With this choice I'm worried about instability (won't I need to park my army in a newly-conquered region to babysit public order for a number of turns?) and with the potential added costs of having to train yet more expensive troops to watch my expanded borders and deter war declarations.
Which choice is best? Is there a third choice I'm not seeing? Can timid builders effectively play this mod, or is it solely for war-mongers?
For example, today I started a campaign as Pergamon. I'm at turn 6 and one turn away from going into the red. So far I've defeated the rebel stack in my home province, defeated the stack hanging out up near Nikaea, and have with the arrival of spring laid siege to said settlement. The very next turn they sally forth to engage me, although I didn't have time to battle before I left for work today and will have to fight that battle later. The enemy force outnumbers be significantly, but given how few losses I suffered beating the rebel stacks I suspect I can probably slaughter them as they rush out of the gate.
Am I going about things the right way? If so, what should I do next? I'm eager to snatch up Byzantium, but I read in another thread that I can't take proper control of it until I trigger reforms I can't get without taking an extremely-heavily-defended settlement from my Seleukid allies. Should I sit on two provinces a while? Go after Galatia? Join the Seleukids in fighting Ptolemy?
Thanks for your input!