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Thread: problem with a model

  1. #1
    Domesticus
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    Default problem with a model

    Hi!


    I have a problem with the models of some units.


    Maybe it's when I convert files from MSH to MS3D.


    I use the program "Mesh_2_Ms3d_beta_1_8" and "MilkShape 3D 1.8.5".


    In game shows me the model similar to this one of the link: http://www.twcenter.net/forums/showt...rd-texture-bug


    Can you help me?


    I added a flag (new sashimono) and deleted a flag (old sashimono), I have not made any other changes.

    I corrected some coordinates in the "Texture Coordinate Editor", the new flag (new sashimono, a group taken from the same model).
    Last edited by Crociato78; February 06, 2019 at 09:18 AM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: problem with a model

    That's a messed up bone assignment (rigging). Maybe try GOAT to convert? Don't forget the bugfix.










  3. #3
    Domesticus
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    Default Re: problem with a model

    I solved!


    I had to delete only the selected groups in Edit (Edit-Delete Selection).


    You do not have to delete the group under the group list (Groups-Delete), which causes bugs in game.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: problem with a model

    Thanks for coming back with the solution.










  5. #5
    Domesticus
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    Default Re: problem with a model




    You can help me?


    What's wrong with the model?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: problem with a model

    'Jesus Syndrom' - model is not rigged properly, eg all, or parts, of the model is not attached to the skeleton.










  7. #7
    Domesticus
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    Default Re: problem with a model

    Is there a guide to solve my problem?

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: problem with a model

    Haven't got one available right now - but it is basic 'rigging'. Check this, or any of this.
    Last edited by Gigantus; March 11, 2019 at 11:46 PM.










  9. #9
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: problem with a model

    One of the common reasons for that jesus pose can be a messed up comment, as a result of files merge or conversion. Easy to check and fix.

  10. #10
    Domesticus
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    Default Re: problem with a model

    Hi!


    In Milkshape 1.8.4 I miss the comment of "Edit Comment: Model", maybe that's why there's the problem of 'Jesus Syndrom'.


    Can you tell me how can I find the right comment?

  11. #11
    Domesticus
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    Default Re: problem with a model

    Hi!


    In Milkshape 1.8.4 I miss the comment of "Edit Comment: Model", maybe that's why there's the problem of 'Jesus Syndrom'.


    Can you tell me how can I find the right comment?


    If I add a comment from another unit, it no longer has the problem of the "Jesus Syndrom", but the body is invisible (except for the helmet, the spear, the shield and the belt).

  12. #12
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: problem with a model

    Jesus syndrom comes when one or more groups are not assigned to a skeleton bone.
    Also avoid "merging" milkshape parts/models with milkshape but instead use GOM tool.
    When you merge parts with milkshape it carries all material groups with them creating a multi material line that causes CTDs.
    Invisible unit has to do with the model entry in your Export_descr_Unit or EDU. You select the unit but the game engine can not find the model you have writen in bmdb.file.
    An example:
    In Export_describe_Unit we have this:
    type Tagma Ton Teichon
    dictionary Tagma_Ton_Teichon
    category infantry
    class missile
    voice_type Heavy
    accent Mediterranean
    banner faction main_infantry
    banner holy crusade
    soldier Teichon, 48, 0, 0.8
    officer roman_captain
    officer Teichon_B
    attributes sea_faring, hide_forest, hardy, extreme_range, can_withdraw, free_upkeep_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 8, 1, eastern_arrow, 190, 36, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr no
    stat_sec 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 20, 1
    stat_sec_attr no
    stat_pri_armour 11, 4, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 3, -1, 1, 0
    stat_mental 13, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 900, 325, 65, 50, 220, 4, 50
    armour_ug_levels 0, 1
    armour_ug_models Teichon, Teichon_upg1
    ownership byzantium
    era 0 byzantium
    era 1 byzantium
    era 2 byzantium

    In bmdb we have this:
    7 Teichon
    1 1
    54 unit_models/_Units/byzantine/teichon/Teichon_lod0.mesh 6400
    1
    9 byzantium
    61 unit_models/_Units/byzantine/teichon/textures/teichon.texture
    68 unit_models/_Units/byzantine/teichon/textures/teichon_normal.texture
    47 unit_sprites/slave_Southern_Peasants_sprite.spr
    1
    9 byzantium
    46 unit_models/AttachmentSets/imperialatt.texture
    51 unit_models/AttachmentSets/imperialatt_norm.texture 0
    1
    4 None
    27 MTW2_Fast_Longbowman_String 18 MTW2_Fast_Knifeman
    1
    19 MTW2_Bowman_Primary
    1
    18 MTW2_Knife_Primary
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Nottice that unit's name is Tagma ton Teichon.
    But the model that the game loads when we chose that unit is: Teichon [in soldier entry and in armor upgrade ones].
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #13
    Domesticus
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    Default Re: problem with a model

    Thank you!

    The "Edit Comment: Model" I leave it without comment?

  14. #14
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: problem with a model

    For the model comment i would use this:

    0.484048
    0.390661
    0.103769
    1.71158
    /

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