2: Not only sappers, but overhaul to deployables as well. Having sappers in real time battle would be strange but I would like to have them during city being besieged with ability to damage walls per turns or to generate undermined wall sections per turn. Then in actual battle player would be able to collapse random part of wall for example and sappers will participate as normal unit.
8: What we really need is ability to have battles with multiple sides. Like 2vs1, 3vs1, 3vs2... or whatever. With campaign option to actually fight or keep back. And corresponfing diplomacy bonuses/penalties.. And toss there siege equipment as well!!
1: Actually is linked with 1: I would like ability to influence battlefied to bigger degree, especially wooden towns,cities. Say whatever you want, flame arrows+flame shots and burn down all heretics!
This is purely about personal taste..
4: Actually overhaul to siege battles would be great! I want more variety from storming smaller forts to multistage battles in capital cities with multiple wall layers, moats,...
3: Yep
5: This is purely balance issue. But agree, double number would be great. That is compromise between building everything and having to think about priorities.
6: This is connected with previous point. You can have this feature in Rome2/Attila but they are merged with main building chain to save building slots. Thatīs all. What I would like to see is heavy split into building chains. Ability to make even smaller settlement a fortress at expense of economy part of things and vica versa
7: Yep
9: Actually we need deeper naval combat system as whole! Campturing ship is only one part!
10: Complete modding tools are like golden grail. But in Wh(s) you can make battle maps, you can make city maps and you can connect them with different points, cities, city levels. So we actually have part of what you want.. Letīs hope it will be same in 3K or better. I can live without campaign map editor because for Rome2 there is only one major mod, for Attila 1-2, for WH(s) again 1-2.