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Thread: 10 Things Medieval 3 Would Need

  1. #41
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: 10 Things Medieval 3 Would Need

    Ah yes, the simple and refreshing art of extended, conditional coding\scripting. O code, script, wherefore art thou?



  2. #42
    AnthoniusII's Avatar XXI ARMORED BRIGADE
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    Default Re: 10 Things Medieval 3 Would Need

    Quote Originally Posted by Gigantus View Post
    Ah yes, the simple and refreshing art of extended, conditional coding\scripting. O code, script, wherefore art thou?
    Its a matter that hurts so much. Despite i am a visual detail freek , I ADMIT that no game worths anything without proper coding and scipting. Its a principal that CA/SEGA forgot ages ago!
    With Knights of Honor 2 on its way and its abillity to zoom in to units and play TW style battle map battles TW games will have no chance to that competition.
    Gig PLEASE consider to self propose your self as a scripter/coder to CA/SEGA...Please we can no longer stand another Rome II or worst Attila!
    There are moments (in history), in which a nation owes,
    if it wants to be considered as a great one, to be able to fight.
    Even without hope of winning. Just because it has to.
    Greek War motto.
    XXI Armored Brigade. Proud that served in that unit in 1996!
    "Spartans do not ask how many (enemies are) but where they are"!
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  3. #43
    Lord Baal's Avatar Praefectus
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    Default Re: 10 Things Medieval 3 Would Need

    I don't think they aren't capable as much as they aren't willing to do it. Hey, the more flashy and "easy to play" is the game, the more it will sale. This has been the curse of the gaming industry ever since internet multiplayer became the norm. You see how the balance of vanilla total war after Empire Total War is geared so full armies of 20 units each can duke it out and have a clear winner in around 5 to 10 minutes, because that's more or less the time an average round of most multiplayer games lasts these days.

    As long as the game can be modded I don't care much about vanilla balance because that's like the first mod ever to every Total War game, the slower/realistic battles mod, however when this attitude is extended towards the campaign the game suffers a lot from my perspective. As said, one million times and I'll keep saying, arbitrary limits aren't necessary when you stablish a good set of rules and balance that would stablish natural rules by itself.
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  4. #44
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: 10 Things Medieval 3 Would Need

    Businesses have no choice but to increasingly cater to the ever shrinking attention span, I mean, I have been asked several times to make videos for my plain text editing tutorials. Seriously.

    All would be forgiven and forgotten for some decent modding capability.







    exits center left, grumbling to himself, frantically looking for his max face palm pic
    Last edited by Gigantus; November 19, 2019 at 11:20 AM.



  5. #45
    Lord Baal's Avatar Praefectus
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    Default Re: 10 Things Medieval 3 Would Need

    Quote Originally Posted by Gigantus View Post
    All would be forgiven and forgotten for some decent modding capability.
    This, one jillion times this...

    I can only imagine what could a truly sandbox campaign would be on Total Warhammer, with every empire province being it's own faction but working in a system were they all elect the Emperor, and your current elector count (or any other relevant character) can be elected depending on your political acumen and/or military prowess and then you can have lots of options like changing the capital if you like, ordering around the other counts (for what it's worth) and so on and forth... With true family trees and having successions wars and whatnot.

    Sadly we are stuck with immortal leaders for all purposes and this gives 0 political choices and limits the re playability as the empire is only the empire and you can only play as the emperor or one of their advisers which end up with you (after confederating) controlling the emperor anyway. While the geological scope of the game seems wide, the temporal and political one is not.

    On this same page I wonder if Med 3 could have even a broader family tree, or multiple family threes per faction so you can have several noble families along the royal one ruling the country, appointing your lands/provinces to the heads of the other families.
    Last edited by Lord Baal; November 19, 2019 at 12:43 PM.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  6. #46
    AnthoniusII's Avatar XXI ARMORED BRIGADE
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    Default Re: 10 Things Medieval 3 Would Need

    Quote Originally Posted by Gigantus View Post
    Businesses have no choice but to increasingly cater to the ever shrinking attention span, I mean, I have been asked several times to make videos for my plain text editing tutorials. Seriously.

    All would be forgiven and forgotten for some decent modding capability.







    exits center left, grumbling to himself, frantically looking for his max face palm pic
    Quote Originally Posted by Lord Baal View Post
    This, one jillion times this...

    I can only imagine what could a truly sandbox campaign would be on Total Warhammer, with every empire province being it's own faction but working in a system were they all elect the Emperor, and your current elector count (or any other relevant character) can be elected depending on your political acumen and/or military prowess and then you can have lots of options like changing the capital if you like, ordering around the other counts (for what it's worth) and so on and forth... With true family trees and having successions wars and whatnot.

    Sadly we are stuck with immortal leaders for all purposes and this gives 0 political choices and limits the re playability as the empire is only the empire and you can only play as the emperor or one of their advisers which end up with you (after confederating) controlling the emperor anyway. While the geological scope of the game seems wide, the temporal and political one is not.

    On this same page I wonder if Med 3 could have even a broader family tree, or multiple family threes per faction so you can have several noble families along the royal one ruling the country, appointing your lands/provinces to the heads of the other families.

    I couldn't agree with both of you more. But around there are two kind of people. Those that praise in EVERYTHING CA/SEGA does even for the worst of its products and those that ask what they need to make CA/SEGA's unfinished game , attractive and playable. CA/SEGA the last years see the second kind of people as a "curse" rather as clients. Even when physics and logic is on the table (what modding can achieve since the devs have no will to do anything under those prospectives) if you point something wrong , automaticaly you are a whinner or an enemy of CA/SEGA!
    There are moments (in history), in which a nation owes,
    if it wants to be considered as a great one, to be able to fight.
    Even without hope of winning. Just because it has to.
    Greek War motto.
    XXI Armored Brigade. Proud that served in that unit in 1996!
    "Spartans do not ask how many (enemies are) but where they are"!
    XXI Armored Brigade's motto.
    The Greek Secret (or why they will fight again if it will be necessary or why they do not sell their history).


  7. #47

    Default Re: 10 Things Medieval 3 Would Need

    Battles in vanilla total war games have always been fast-paced . One reason is that while the AI is faster at micro it makes much poorer decisions than the player. This is one reason why CA rarely bothered to improve the AI on harder difficulty levels. Better to make your incompetent AI as good as it can be for all players.
    ORANGE MAN BAD

  8. #48

    Default Re: 10 Things Medieval 3 Would Need

    Quote Originally Posted by Gigantus View Post
    The limited building slot arrangement has been irritating me to no end. Zero immersion there.
    I don't mind so much in something like Warhammer where it's supposed to be gamey, but when it comes to historical games it bothers me to no end as well. Sure, Rome was already a significant city in the timeframe of Rome 2, even during the timeframe of Rise of the Republic, but why should it be so much more significant than Capua (which afaik isn't in the vanilla campaign)? An even better example would be some of the barbarian provinces, what justification is there for one province over another? I'd give specific examples but I'm not familiar there. I'm reminded of Rome Total Realism 7. It was pretty well-polished and a focused campaign but those minor settlements seemed incredibly pointless to me.
    ORANGE MAN BAD

  9. #49
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: 10 Things Medieval 3 Would Need

    Minor settlements was a replacement of the grain (?) trade resource, no other function. Rather novel at the time. We used some trade resources in RotK to simulate wonders as M2TW did not have that mechanic any more. Basically giving a new dress to an old body, but then that's what modding does. Now it's restricted to shifting the bodies around on the same dance floor.



  10. #50

    Default Re: 10 Things Medieval 3 Would Need

    It's ironic, because in theory there's so much that could be done with Rome 2 and Attila. However the days of being able to code a simple plug-in so you can use common programs to radically overhaul the map just isn't possible anymore. CA is never going to give us the source code needed to create a plug-in for a program like Blender but if they did that alone would change so so much. We're no longer limited by silly things like faction limits (it's not at least a practical limit.)

    My controversial opinion is that the modern games are much better games than the older ones. However they're not sandboxes for new gameplay like Rome and Med2 were and I think that's a huge loss for the Total War community and this site even more so.
    ORANGE MAN BAD

  11. #51
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: 10 Things Medieval 3 Would Need

    There is nothing controversial about enjoying better graphics and different game mechanics versus an inability to mod those like in the old games. I really would love to have animated resources on the map in M2TW, especially that eagle (?) flying around. Or create a custom map for Three Kingdoms (done it for M2TW, I mean the latest game edition )



  12. #52

    Default Re: 10 Things Medieval 3 Would Need

    One day some company or jaded fan is going to make a mashup of Paradox and Total War. Then all our dreams will come true.

  13. #53
    Lord Baal's Avatar Praefectus
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    Default Re: 10 Things Medieval 3 Would Need

    What if we desing a game and launch a indegogo or gofundme or some other thing like that? At least Gigantus is like a celibrity around here.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  14. #54

    Default Re: 10 Things Medieval 3 Would Need

    Best thing done is the thing done yourself. If you have the drive, light the spark - can't depend on others to do so.

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