1) I'm talking about an army effect, so for deployed generals only (I don't really want to mod DeI' s trait)
2) So, every deployed general will have some effects depending on his age (with 5 years pace). You know, teens aren't good for administration nor war actually, while old people could be good for administration but not for war (best age pace should be between 30 and 40 imo, not young nor old for ancient times too).
3) Apart from age there will be other 3 features (a sort of various conditions for every turn). These features will be triggered through a dice roll, to symbolize things you cannot control:
- "Moral" condition (linked to authority): representing character's mood, so if he's eager or depressed
- "Mental" condition (linked to cunning): representing character's lucidity of thoughts , so if he's brillant or confused
- "Physical" condition (linked to zeal): representing character's physical conditions, so if he's healthy or ill
There will be 3 levels for every condition. Effects' values will be low, I don't want them to be incisive, they are just for having some more flavour:
- Less than Average
- Average
- More than Average
4) So, every turn, the script will give you age (10 year paced, with some basic effects depending on range) and different levels for every condition (notice that Bad and Good can't appear together, even for different conditions).
To make an example, a character could have this parameters:
- age (30-39)
- "Moral": Less than Average
- "Mental": Average
- "Physical" More than Average
5) Final effect (all these things will be contained into 1 effect only, so we won't spam UIs) is an interpolation between all 4 parameters.
Dice rolls will be based on a 1000 dice and will have a high chances to be average and some possibilitles to be LA/MA.
Also, every age pace will have custom ranges for Dice rolls (so, old people will have higher chances for being into Bad conditions for "Physical" and "Mental", while teens or (20-29) can have better possibilities to have good "Physical" condition. Just some examples here).
< 19 = Adolescent
20 - 24 = Young
25 - 29 = Young
30 - 34 = Adult
35 - 39 = Adult
40 - 44 = Mature
45 - 49 = Mature
50 - 54 = Aged
55 - 59 = Aged
60 - 69 = Old
> 70 = Elder
MORAL (AUT):
- Province PO
- Province Culture
- Army Replenishment
- Unit Upkeep Cost
- Unit Morale
MENTAL (CUN):
- Province Gdp
- Province Growth
- Province Building Cost
- Army Defense
- General's Gravitas
PHYSICAL (ZEA):
- Province Banditry
- Army Attack
- Army Strat Movement
- Unit Recruitment Cost
- Unit Exp