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Thread: [Resource] Packs from Previous Mod Fixes to Help Submods Update

  1. #1

    Default [Resource] Packs from Previous Mod Fixes to Help Submods Update

    Since we tend to update the main mod quite a bit, I know it can be challenging for submod creators to keep things properly updated for their individual submods. So, going forward I will do my best to post our internal fix packs after we have released updates. This will allow submod creators to see what tables have been changed and make it easier for them to update their submods.

    Test Packs from Previous Updates

    January 13 1.2.4a - http://www.mediafire.com/file/rv5qv6...124a.pack/file

    March 12 1.2.4b - http://www.mediafire.com/file/g7ubqm...124b.pack/file

    August 3 1.2.5 - http://www.mediafire.com/file/9tvgfj...ack125.7z/file

    December 31 1.2.5b - http://www.mediafire.com/file/cgdhlv...125b.pack/file

    July 19 2020 1.2.5c - http://www.mediafire.com/file/71hktl...ck125c.7z/file

    Sept 11 2020 1.2.6a - http://www.mediafire.com/file/fe85213qzkojw00/file

    Sep 22 2020 1.2.6b -
    http://www.mediafire.com/file/pcjewk5jtbmcl1c/file

    ----------------------------------------------------------------------------------------------------------------------------
    Also, these help when modding/testing:

    "Cheat" Mods
    These are used for modding purposes to help test and make mods, but can be used for "cheating" too

    Invincible Armies/No Upkeep - From pawelrut, this mod makes it so that you can sit with a stack and defend indefinitely if you want to watch the AI.

    Generic Cheat Mod - 1 Turn Research/Build time, no build cost, no resource requirements, no army/agent caps, reforms trigger in the first few turns

    No Fog of War - Recruit 1 spy to remove all fog of war. Be warned the AI will act very differently without fog of war.

    AI Can't Move - This allows you to test without worrying about the AI attacking. Made by Jake_Armitage.
    Last edited by Dresden; September 22, 2020 at 05:24 PM.

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  2. #2
    ScipioTheGreat's Avatar Miles
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    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    Great thinking Dresden. I’m sure a number of users that mod themselves will appreciate this

  3. #3
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    This is very helpful, indeed. Thank you, Dresden!

  4. #4

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    Very helpful and much apreciated Dresden.

  5. #5
    Jake Armitage's Avatar Artifex
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    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    yep REALLY helpful

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

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    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    Τhe Boss always provides guys

  7. #7

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update

    I posted these in the official submod thread but I figured I would post them here too since they can be useful for submod creators and testers

    "Cheat" Mods
    These are used for modding purposes to help test and make mods, but can be used for "cheating" too

    Invincible Armies/No Upkeep - From Jake_Armitage, this mod makes it so that you can sit with a stack and defend indefinitely if you want to watch the AI.

    Generic Cheat Mod - 1 Turn Research/Build time, no build cost, no resource requirements, no army/agent caps, reforms trigger in the first few turns

    No Fog of War - Recruit 1 spy to remove all fog of war. Be warned the AI will act very differently without fog of war.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #8

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  9. #9

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  10. #10

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #11

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #12

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: [Resource] Packs from Previous Mod Fixes to Help Submods Update


    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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