
Originally Posted by
Kull
That's the problem, then. When memory is overloaded, the game will CTD, and it sounds like that's what's happening. Battlemap events typically create a big "pull" on available memory, and for those who are skating near the edge, that's usually when they get a CTD. There's nothing we can do to change the M2TW hard code (which is the issue), but the individual player can address that. Please review
this thread and then, as we suggest, "do your own research" (specifically looking into the subject of Large Address Aware)