Originally Posted by
Baharr
So just a quick update for those who might be interested - it saddened me somewhat to essentially never get the chance to deploy arrow-projectors in defense of fortifications (particularly since I was playing as the Ptolemies and Alexandria was apparently one of the major Hellenistic centres of artillery research and construction), so I did a little bit of experimental modification.
In the descr_walls.txt I replaced the standard arrow projectile for large and huge stone walls with an oxybeles projectile lifted from the EDU, halved its range (so offensive siege artillery remains effective), changed the vfx to ballista tower shots, upped the reload speed to 32000ms (so just over 30 seconds, might up it further to 45000ms), and then doubled the health of siege towers and rams since they got chewed through like butter (I'm considering tripling it).
For the most part this works well, although it does give the defender a greater advantage than before. If I want to storm large or huge fortifications I know to either bring dedicated siege artillery, or starve the city out, or storm it with regular siege engines and expect higher losses - note though that with this setup it is still possible to storm the walls, just costlier than before.
I think I'll be keeping it as a sort of house-rule modification. Ofc I understand the team's reasoning behind toning down defensive firepower but I figured I'd leave my changes documented here for anyone else who might want to mod their own game.