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Thread: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

  1. #441
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Thanks! I'll try with cultures.

    And Riverrun issue is about your mod strat map. I couldn't attack it to see a model in your mod campaign.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  2. #442
    PeaMan's Avatar Winter Is Coming
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Quote Originally Posted by bitterhowl View Post
    And Riverrun issue is about your mod strat map. I couldn't attack it to see a model in your mod campaign.
    Strange, the Riverrun battle map is working for me and I can attack the settlement.
    Last edited by PeaMan; November 26, 2021 at 06:44 AM.

  3. #443
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Sorry if disturbing, may I ask you to give a try to port those architecture to KoRaH (archive with mod available in neighbor thread) by yourself, at least Riverrun for a test?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  4. #444
    PeaMan's Avatar Winter Is Coming
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Quote Originally Posted by bitterhowl View Post
    Sorry if disturbing, may I ask you to give a try to port those architecture to KoRaH (archive with mod available in neighbor thread) by yourself, at least Riverrun for a test?
    No problem, sorry for the super late reply I've been quite busy the last couple of weeks. I'll try find time to test them out in KoRaH when I can.

  5. #445
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Thanks mate! No problem, I can wait.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  6. #446
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Well, it was my inadvertence, missed some textures.

    Now all works fine, except gate animation (maybe I missed something again) when ram hits them it shows opening animation.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #447
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Happy New Year!
    Got some progress with architecture , took Winterfell into my mod. Tested it and saw trees in a godswood are flickering. Did I miss something while porting stuff?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  8. #448
    PeaMan's Avatar Winter Is Coming
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Quote Originally Posted by bitterhowl View Post
    Happy New Year!
    Got some progress with architecture , took Winterfell into my mod. Tested it and saw trees in a godswood are flickering. Did I miss something while porting stuff?
    Happy new year to you too!

    Apologies for the long wait for a response. The gate animations is something I need to fix, its quite easy but I just need to find some time to get them sorted for each settlement.

    I don't think so, it could be that I placed too many trees in the godswood. I'll need to ask Makanyane to find out if that's the case. Highgarden also has a lot of trees in the 1st level to act as the labyrinth/maze but they flicker when one moves the camera over the area, I suppose it helps to a certain extent so the player can see what's going on.

  9. #449
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Thanks for your work again, ported Dreadfort too! Looks great, I just asked our local 3D artist to replace torture stuff (if you don't mind).

    On Dreadfort I saw same issue as on Winterfell with ground textures - they're same in summer and winter, with snow on the ground. My climate for The North got summer/winter changes, so I'd like tp know if I can fix texture issue.

    By the way, my work on CAI goes on with some good results.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  10. #450

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Hi PeaMan, I was looking through some of the 2.3 changes in the descr_faction_standing.txt file and I noticed some of the code for razing cities was changed.
    Code:
    ;------------------------------------------
    Trigger 0102_city_razed_decrease_global
        WhenToTest CitySacked
    
        FactionStanding global -0.25
        FactionStanding target_faction -0.25
        FactionStanding target_allies -0.1
        FactionStanding target_enemies 0.05
    
    ; make all other factions hate the rebels
    ;------------------------------------------
    Is this intentional? I was under the impression, from the write up here, that this should always be commented out and disabled because it's old Rome Total War code that isn't used in Medieval 2. (Since there's no actual razing of cities anymore in M2.) Is this code being used for something else now? Are there events in the game that rely on this city razing code?

  11. #451

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Hello everyone ❤,
    is there a way to slow down the aging of the generals? Two laps a year is much too fast for me. Thank you for your help, I'm not that good at modding. Warm greetings

  12. #452

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    the new game of thrones serie seems to start in august 21 2022, then there will be much more players am sure.
    getting older

  13. #453

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    just installed this mod, done with 4gb patch, bought MW2TW via steam, done with kingdom and medieval steps. Mod opens but windowed and cant start the game using app icon, I had to use the bat file for the game to start.

  14. #454

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    I am would like to play this mod badly. Followed all the needed steps, but still cant play any campaign. Help please.

  15. #455
    bitterhowl's Avatar Campidoctor
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Open .cfg file in mod folder with Notepad+ and find "windowed=1", set to 0. It's for full screen. What's the deal with .bat? Run through it, i suppose no problem here.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  16. #456

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Hi everyone, I have search in the comments to see if someone has the same problem than me, but I couldn't find any solution yet. Every time I tried to play the game it crashes and close, I can open the game and navigate the menu as usual, but when I try to start any campaign it happens, I don't know if there is a prerequisite that probably is missing, I didn't had this problem with Westeros 1.0 or Fire and Blood 0.9 stability test, I just pasted the folder in a clean version of Medieval submod folder as the instructions say. Thanks in advanced for any advice.

  17. #457
    Cleomenes III's Avatar Civis
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Silver surfer for Caraxes


    Ego sum Attila flagellum Dei

  18. #458

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Hi guys! the game crashes right after the campaign starts. Can someone tell me what I can do to fix this bug?

  19. #459

    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Here is an install video for anyone having trouble installing the mod. I hope this helps. Much applause to the creators for this epic mod.

    Check out my YouTube channel below for more Total War and RTS content!

    https://www.youtube.com/channel/UCpN...D0sUA4XWG9U_pw

  20. #460
    Julio85's Avatar Biarchus
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    Default Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    Quote Originally Posted by Sila19 View Post
    Hi guys! the game crashes right after the campaign starts. Can someone tell me what I can do to fix this bug?
    Hello, I have the same problem, version 2,4!

    I checked the LOG file....for my low modding skills it is written that some file are missing.

    defeat.tga I assume the immagine when a faction got destroyed.

    I tryied to download multiple times and all the times that I used WINRAR to extract it provide me with a weird message that the access it has been denied.

    Does anyones have an idea how I can run the mod?
    Until now I got a CTD at start of any campaign...just after loadscreen.

    Thanks for you attention, I can provide the LOG file if this can help

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