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Thread: [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

  1. #1
    PeaMan's Avatar Ordinarius
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    Default [RELEASED SUBMOD] Game of thrones: Fire and Blood 2.1 (WTW 1.0 MAP IMPORTED + ESSOS ADDED!)

    So I've been doing some work on the Fire and Blood mod for some time and recently started a hotseat on it and thought why not post it in this sub-forum for all to enjoy. All credits to Badger-dude and his team for the base.




    The Winds of Winter


    Cold winds are rising in the north and the dead are marching upon the wall. Jon snow has been named King in the north by the northern lords and prepares his people for the great war while in the riverlands the freys have been wiped out some say by the gods and Edmure Tully rallies the last of the riverlords to Riverrun. The south has much weakened by the war of the five kings has once again erupted into chaos with the landing of Daeneys Targaryen on the Isle of Dragonstone with lords great and small declaring their fealty to the Lannisters or Targaryens. Will the lords of westeros be able to set aside their petty wars and unite against the night king?

    Along with the main campaign there will be 5 custom campaigns you'll be able to play which are the following..


    A Feast for Crows

    TBD



    War of the five kings

    With the death of Robert Baratheon and the execution of Eddard Stark the realm has erupted into civil war once again.. Robb Stark marches south with an army of northmen demanding the Lannisters pay for their crimes with the Tullys of Riverrun joining the young wolf while in the south Renly Baratheon declares himself King of Westeros and marries Margery Tyrell earning the support of the reach. In the east Stannis Baratheon was gathering sellswords and ships to the Island fortress with plans to claim what is his and to destroy the traitors.. When you play the game of thrones, you win or you die.

    War of the usurper

    After the abduction of Lyanna Stark by Rhaegar Targaryen and the mad king murdering both Rickard and Brandon Stark.. Robert and his friend Ned rebel against the mad king along with their foster father Jon Arryn with the Tully's joining the rebels side sealing the bond in marriage with Catelyn marrying Eddard and Lysa, Jon. Only the Lion is yet to declare sides though a Lannister must not be trusted..



    Blackfyre Rebellion

    King Aegon IV Targaryen had legitimised all of his bastards on his deathbed. His noble bastards were called the Great Bastards, the most notable of whom was Daemon Blackfyre, a great warrior and wielder of the Targaryen sword of kings, Blackfyre. In 184 Al, Aegon IV was succeeded by Daeron II.


    After more than a decade of building tension, open warfare erupted in 195 AL. The immediate cause was Daemon Blackfyre's rage over Daeron betrothing his sister Daenarys to Maron Martell, Prince of Dorne. Daeron sent the Kingsguard to arrest him, but Daemon escaped with the aid of Ser Quentyn Ball, the master-at-arms of the Red Keep. Blackfyre mustered a sizable army against Daeron and was joined by his half-brother Aegor "Bittersteel" Rivers, a fellow Great Bastard. Brynden "Bloodraven" Rivers, another Great Bastard, remained loyal to the King. On the small council, Bloodraven advocated a hard line against the rebels, winning out over Prince Baelor's desire to pardon and so war erupted in westeros..


    The Dance of Dragons

    The small council's decision to crown Aegon II Targaryen instead of his older half-sister Rhaenyra Targaryen has ignited the first Targaryen civil war. Consequently, the great game of diplomacy now begins as each Targaryen faction will require the support of multiple great houses for their cause to succeed. It will be left to each Lord to decide whether to support the Greens or the Blacks in the coming battles.


    Aegon's Conquest

    At his seat on Dragonstone Aegon Targaryen prepares to conquer westeros alongside his sisters atop balerion the black dread, Vhaegar and Meraxes. Having a small army of only 1,600 men at arms, much smaller than the armies of the neighbouring Andal Kings Aegon relied upon his dragons to crush his enemys. While in the Riverlands Harren the Black completes construction of his mighty fortress Harrenhall believing himself secure behind his walls and in the south Stormking Argilac the Arrogant calls his banners before the storm arrives..

    Features:


    Version 1.3

    -New portraits
    -New ancillaries
    -New banner carriers for all house units
    -Dozens of hero models
    -Dragons added
    -New factions
    -5 provincial campaigns added
    -New strat map models for each faction



    Version 1.5 -

    - Smoothed the coasts somewhat..
    - Some more new portraits
    - Family trees added for the custom campaigns
    - Changes made to dragons and their unit cards..
    - Age of petty kings recruitment script added..
    - Finished the family trees for all campaigns..
    - New loading screens and main menu background.
    - Unique voices for certain characters in both the main campaign and war of five kings. (Credits to Inarus as I expanded upon his work though credits for the script goes to Withwnar..)
    - Added some missing unit pics in the description interface. (not finished yet)
    - House Stark will now march south in both the war of the five kings and roberts rebellion.


    Version 1.7 -

    - Fixed some bugs
    -Polished the character traits in Aegons conquest, the dance of dragons and blackfyre rebellion. (Roberts rebellion and war of five kings still needs doing)
    - Added House Bolton, Frey and the Wildlings
    - Small changes to the map
    - House member traits
    - Reworked the music, 40 tracks in total
    - New Artwork
    - Added missing UI for custom battles
    - Unique voice for Gendry.
    - New ancillaries
    - The undead will now invade westeros
    - Weakened the undead (not sure if they weakened enough)
    -A couple of scripts for house stark in the main campaign



    Version 2.0 -

    - A new map
    - Removed the vanilla religions and added 7 new ones (old gods, the seven, drowned god, valyrian (targaryen), rhllor, freefolk and others 'undead' )
    - New custom campaign named 'A Feast for Crows'
    - Custom battle maps for Kings landing, Highgarden and Moat Cailin
    - Fixed the character strat models that was using reskinned vanilla.
    - New character strat model for the nights watch
    - 3 new units for Targaryen
    - Goldcloak unit cards for Targaryen etc.
    - Fixed the silver wildling units
    - Finished the missing family trees and extended some.
    - New portraits for some leaders for the custom campaign
    - Added many nicknames
    - 3 turns per year script with random winters lasting several turns.
    - Fixed the custom battle water bug, all maps should now work.
    - Strat map models for the capitals.


    V2.1




    - Main campaign changed to Aegon's conquest
    - Essos added
    - 7 new factions (Slavers bay, Volantis, Three Daughters, Free Cities, Norvos, Qohor and Dothraki
    - New dragon animations and models
    - Changes to the dragons unit stats (some dragons are stronger than others)
    - 10 new character strat models rigged by myself and Bantu-Chieftan (some may not be featured in this release)
    - Show style Golden Company units
    - Unit rosters for house dustin, glover and umber.
    - New unit roster for the crownlands
    - 7 new settlements for westeros (Skagos, Greywater Watch, Castamere, Stokeworth, Hayford, Brindlewood, Kingswood)
    - Lords for the new settlements.
    - New house buildings for the essos settlements (UI included)
    - New ships and unit cards (credits to the WTW 1.0 team)
    - Lordship ancillaries for the new settlements
    - Religious buildings + building ui for the new relgions
    - over 100 new names and surnames
    - Fixed silver units (all I think, report any that are still silver)
    - Fixed the bolton units with no textures
    - Descriptions for the custom campaigns
    - Changed the sigil on the arryn banner to that of the show
    - Small improvement to all banners
    - Fixed greyjoy banner.
    - Changed unit sizes
    - Conquest script for Aegons conquest (lords bend the knee when you take their holdings, crownlands only)
    - The last storm script (give the stormlands to Aegon if Argilac dies, needs more scripts added)
    - WO5K euron script (at turn 50 if playing as the greyjoys you can choose to pardon euron..)
    - WO5K kingship event (declare yourself king if the conditions are met)
    - UI changes
    - Hotseats enabled



    Credits from the original Fire and Blood team:



    • Badger-dude - Creator of the Fire and Blood mod.


    • KorpsKog - For assisting with settlement creation, positioning, and research - among other things
    • Prophet1331 - For providing skins, lovely new maps, suggestions, and other areas of input
    • Dux and the KORAH Team - For letting me use some of their materials, and their inspiration
    • Buttswag - For the symbols
    • WithnRar, Gigantus, and Vegas_Bear for their support in scripting questions.
    • ComradeH - Research and faction descriptions
    • SoulGamesInc - For the publicity video
    • Uriyaca for settlement suggestions
    • Inarus for the Logo
    • Jemdkyl, Stefan1921, Megells, and Hackera96 for their help with text editing!
    • ... and the other members of the community who have provided feedback, suggestions, and other bits and bobs that have helped the mod progress



    Credits:




    • HannibalExMachina and the WTW team
    • Mr_Nygren
    • VltimaRatio for allowing me to use his unit models.
    • Lifthrasir for creating new artwork.
    • Dudeguyman for the targaryen units
    • Inarus - Strat map models
    • Toho for allowing me to use his map.
    • Makanyane for allowing me to use the custom battle maps from WTW 1,0
    • Joe021194 for the ageing script
    • Warhammer BOET Alt-Cut team for the dragons and animations to go along with them(thanks to MidKnight for granting me permission)
    • WTW 1.0 team - Scripts, UI and some units
    • Bantu_Chieftan - rigged 4-5 strat models.
    • SiriuslySexy - character research and some text descriptions.






    Installation Instructions:
    1) UnRar to your modsfolder
    2) Launch the batchfile
    3) Enjoy the game!


    Links
    https://www.moddb.com/mods/na37972

    Direct download - https://drive.google.com/file/d/1AX5...ew?usp=sharing

    If you find any bugs or unexpected problems post or pm me and I'll do my best to help.


    With special thanks to..

    -Westeros total war 1.0 team
    - Ice and Fire: Total War team
    - Warhammer BOET Alt-Cut team
    - Age of Petty Kings: Ice and Fire team
    - Lifthrasir - for taking the time to create new loading screens for the mod.
    -Gigantus - for sharing his knowledge..

    I'm looking for others to join me in development, if you are interested in lending a helping hand send me a PM.
    Last edited by PeaMan; December 02, 2019 at 05:37 AM. Reason: update



    My Modding work.. - Game of Thrones

  2. #2
    mchmmroncrck's Avatar Libertus
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Nice work!

    So this is a submod for Fire and Blood for .53? And NOT for 1.0, right?

  3. #3

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Amazing work! If you need any descr_strat help, feel free to message me! Keep up the good work!

  4. #4
    PeaMan's Avatar Ordinarius
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by mchmmroncrck View Post
    Nice work!

    So this is a submod for Fire and Blood for .53? And NOT for 1.0, right?
    Here's the original thread with the info you seek. - http://www.twcenter.net/forums/showt...LEASED-12-6-15

    Quote Originally Posted by PrinceJammos View Post
    Amazing work! If you need any descr_strat help, feel free to message me! Keep up the good work!
    Some help with desc strat would be appreciated, if you want to lend a hand send me a message.



    My Modding work.. - Game of Thrones

  5. #5

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    [QUOTE=PeaMan;15727120]Here's the original thread with the info you seek. - www.twcenter.net/forums/showthread.php?571411-RELEASED-SUBMOD-Fire-and-Blood-UPDATE-0-9-STABILITY-TEST-VERSION-RELEASED-12-6-15

    i can read this on different ways: like it is a submod for 1.0, or a submod of 0.53 or a standalone version?

  6. #6

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Awesome work. Would it be possible to do a dance of dragons\ winds of winter submod with stannis and the boltons still in the north. Just as the wildlings unite behind a resurrected jon? that would be an awesome setting.

  7. #7
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by GeneralG View Post
    Awesome work. Would it be possible to do a dance of dragons\ winds of winter submod with stannis and the boltons still in the north. Just as the wildlings unite behind a resurrected jon? that would be an awesome setting.
    The mod has many campaigns as custom campaigns.

    It just needs to get all the models in, and then after that it will need to be playtested and stability needs to be secured. The point of this mod has become a Game of Thrones: Enhanced mod using a larger map with more campaign choices.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  8. #8

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Is that a yes then. Haha. Im glad you finally found some help mr nygren for getting got enhanced upgraded with a new map.

  9. #9
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by GeneralG View Post
    Is that a yes then. Haha. Im glad you finally found some help mr nygren for getting got enhanced upgraded with a new map.
    Actually i didn't.

    Peaman decided to do this on his own and got VltimaRatio and Clint Eastwood on-board. Then he contacted me and wanted me onboard as well. I am currently busy with HTW but i will be helping with this project further down the road. I think Got: Enhanced has one major flaw and that is unstability in the campaign. The smaller map is also bad - but despite these issues the mod has been getting many thousands of downloads since the last update for it.

    18k in 2017 alone, and now they are counting 37k or something - and no update whatsoever since sep 2017. The models and factions do deserve a larger map and a stable mod - with all kinds of campaigns.

    I think Peaman do agree with me though that the Westeros 1.0 map would be a better base.
    Last edited by Mr_Nygren; January 21, 2019 at 12:00 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  10. #10
    PeaMan's Avatar Ordinarius
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by Mr_Nygren View Post
    Actually i didn't.

    Peaman decided to do this on his own and got VltimaRatio and Clint Eastwood on-board. Then he contacted me and wanted me onboard as well. I am currently busy with HTW but i will be helping with this project further down the road. I think Got: Enhanced has one major flaw and that is unstability in the campaign. The smaller map is also bad - but despite these issues the mod has been getting many thousands of downloads since the last update for it.

    18k in 2017 alone, and now they are counting 37k or something - and no update whatsoever since sep 2017. The models and factions do deserve a larger map and a stable mod - with all kinds of campaigns.

    I think Peaman do agree with me though that the Westeros 1.0 map would be a better base.
    Indeed, the 1.0 map is much nicer. I've ported all the GOT: Enhanced units to the 1.0 mod while removing all the units that mod had.

    I still need to add the unit entries to the EDB as I only removed all the old entries and kept 1 as a placeholder for when I go to add the rest of the units to the buildings.

    After that I'll look into improving the stability for the mod.



    My Modding work.. - Game of Thrones

  11. #11
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by PeaMan View Post
    Indeed, the 1.0 map is much nicer. I've ported all the GOT: Enhanced units to the 1.0 mod while removing all the units that mod had.

    I still need to add the unit entries to the EDB as I only removed all the old entries and kept 1 as a placeholder for when I go to add the rest of the units to the buildings.

    After that I'll look into improving the stability for the mod.
    I am not convinced that is the right way to do it. If you are unlucky you'll get all the bugs of 1.0.

    I think it would be better to take a clean Geomod and port the map to it and then the units. So no bugs are there from the start. I think there is a risk of 1.0 having lots of problems. It is a bad base. Would be better to use the map but not the mod. In other words start from scratch with the map. But we'll see if the 1.0 or AopK mods are stable first. I won't spend time on something as ctd-friendly as GoT Enhanced.

    And both those Westeros mods are using the same base as GoT did.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  12. #12

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    To be fair aopk is one of the most stable m2tw mods ive played. If you delete the white walker script. If you can change some of the settlements a bit so it reflects the time of wofk. Like adding in kings landing and harrenhall. Two of the obvious ones. That would probably be your best bet. I personally prefer that map to westeros 1.0 as it is alot bigger and alows for a longer campaign. Thats just my 2 pence anyway.

  13. #13
    PeaMan's Avatar Ordinarius
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by Mr_Nygren View Post
    I am not convinced that is the right way to do it. If you are unlucky you'll get all the bugs of 1.0.

    I think it would be better to take a clean Geomod and port the map to it and then the units. So no bugs are there from the start. I think there is a risk of 1.0 having lots of problems. It is a bad base. Would be better to use the map but not the mod. In other words start from scratch with the map. But we'll see if the 1.0 or AopK mods are stable first. I won't spend time on something as ctd-friendly as GoT Enhanced.

    And both those Westeros mods are using the same base as GoT did.
    I'll be able to clean those bugs up when I move to fix the errors.

    The WTW 1.0 BMDB was a mess to be honest, there was many duplicate and even triplicate entries which could be causing some of the crashes possibly. I removed all those and replaced them with the GOT units which are correct with no errors.

    I think the GOT 4.9 mod crashed so much after battle with the 'fatal graphic errors' because there was over a 100 errors in the BMDB, 96 string count and 8 faction count errors but when I corrected the errors on the fire and blood mod all worked as intended with no crashes.

    I could be wrong but I'll playtest a campaign and hopefully there's no fatal graphics error after battles as it almost certainly happened before in the 1.0 mod (at least for me)


    Quote Originally Posted by GeneralG View Post
    To be fair aopk is one of the most stable m2tw mods ive played. If you delete the white walker script. If you can change some of the settlements a bit so it reflects the time of wofk. Like adding in kings landing and harrenhall. Two of the obvious ones. That would probably be your best bet. I personally prefer that map to westeros 1.0 as it is alot bigger and alows for a longer campaign. Thats just my 2 pence anyway.
    True AOPK has the stability and is one of the best westeros mods that's been released but I think the 1.0 mod is just so much better and detailed.

    That said we've got a AOPK version of the mod as well that already has all the GOT style units and the timeline changed though I'll be working on the 1.0 version in the dark.



    My Modding work.. - Game of Thrones

  14. #14

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    I think ive had a go with that version on aopk its in the hotseat section? it was very good but it didn't have kings landing and other modern settlements. And the generic region got units like spearmen, pikemen, ect weren't in it, just faction specific units. Have you updated it since then? And it was very stable by the seems

  15. #15
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by PeaMan View Post
    I'll be able to clean those bugs up when I move to fix the errors.

    The WTW 1.0 BMDB was a mess to be honest, there was many duplicate and even triplicate entries which could be causing some of the crashes possibly. I removed all those and replaced them with the GOT units which are correct with no errors.

    I think the GOT 4.9 mod crashed so much after battle with the 'fatal graphic errors' because there was over a 100 errors in the BMDB, 96 string count and 8 faction count errors but when I corrected the errors on the fire and blood mod all worked as intended with no crashes.

    I could be wrong but I'll playtest a campaign and hopefully there's no fatal graphics error after battles as it almost certainly happened before in the 1.0 mod (at least for me)




    True AOPK has the stability and is one of the best westeros mods that's been released but I think the 1.0 mod is just so much better and detailed.

    That said we've got a AOPK version of the mod as well that already has all the GOT style units and the timeline changed though I'll be working on the 1.0 version in the dark.
    I see - i didn't know of the BMDB errors in neither of those mods. What program are you using to check for errors in the BMDB? I am only using Notepad++ for any editing of code. I'll never use editors so it is hard for me to know the cause of an error/CTD unless i know what i just changed - that is why i test things all the time after i've done changes.

    "because there was over a 100 errors in the BMDB, 96 string count and 8 faction count errors"

    Did you fix GoT 4.9 in your personal version? Then it should have a re-release with the errors fixed.

    I could do some playtetsing myself with the AopK-version that you sent me. However - House Targaryen would need all their GoT units added as that faction is still not using the units by Vltima. I could add them myself - i do remember adding that entire faction easily from GoT to the other mod. You have placed the folders differently and that would make copy/pasting harder but not impossible to work around it. If you want to implement them you can do it - but they really need those GoT models. I did also make most of their basic unit variations in MS3D using textures and one mesh by Vltima. He made a Targaryen Spearmen unit and i did add other variants such as the crossbowmen, bowmen, swordsmen, halberds and pikemen.

    Based on your info i am getting hopeful that AopK is actually stable.

    - Main reason for using Westeros 1.0 would be that we'd get the custom settlements automatically as they are implemented already.
    Last edited by Mr_Nygren; January 22, 2019 at 03:24 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  16. #16
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by GeneralG View Post
    To be fair aopk is one of the most stable m2tw mods ive played. If you delete the white walker script. If you can change some of the settlements a bit so it reflects the time of wofk. Like adding in kings landing and harrenhall. Two of the obvious ones. That would probably be your best bet. I personally prefer that map to westeros 1.0 as it is alot bigger and alows for a longer campaign. Thats just my 2 pence anyway.
    There was a "War of the Five Kings"-themed mod/map available on moddb as well, a WIP using AopK as a base - it hadn't gone too far in development though. Made by Admiral Thrawn as well. I once thought about using that map but never did start any work on that. I thought it had too many old factions and old text. Peaman has turned the recent version of AopK into a GoT copy when it comes to the faction symbols and their armies - just a few incomplete factions now. The mod does crash if you click on too many symbols after one another in the faction selection screen. You also cannot enter two campaign selection screens without it crashing. Like first clicking on one of the campaigns, exiting out to the menu - and then clicking one of the other campaigns.

    It has like four or five WIP campaigns.

    All the loading screens etc needs to be ported and i will take care of that. It also is much more ready than the old releases but still not finished. Stannis lacks minor troops, Nights Watch and Wildlings do need strat-models - and House Targaryen needs a replacement of their army.

    We might also consider if we want two Targaryen factions (Aegon and Daenarys) or just one (Daenarys). Two could be cool as well. I am convinced Vltima would be happy to create units for Aegon too.
    Last edited by Mr_Nygren; January 22, 2019 at 03:44 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  17. #17
    Mr_Nygren's Avatar Berserkir
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by GeneralG View Post
    I think ive had a go with that version on aopk its in the hotseat section? it was very good but it didn't have kings landing and other modern settlements. And the generic region got units like spearmen, pikemen, ect weren't in it, just faction specific units. Have you updated it since then? And it was very stable by the seems
    The fact AopK is lacking important settlements close to the wall, and in the Westerlands etc could easily be fixed in Geomod. I do certainly agree the map will need a proper update to fit the timeline. As long as there aren't too many rebels, resources and family members - i could probably add that myself in Geomod. If there are too many things on the map then Geomod might not work. It doesn't work anymore in Warcraft because of that, and removing stuff didn't help because i would get a crash whenever trying to save any progress in Geomod.

    I do believe the mod is updated a lot since the version you did play. But still not ready.
    Last edited by Mr_Nygren; January 22, 2019 at 03:50 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  18. #18
    PeaMan's Avatar Ordinarius
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by Mr_Nygren View Post
    I see - i didn't know of the BMDB errors in neither of those mods. What program are you using to check for errors in the BMDB? I am only using Notepad++ for any editing of code. I'll never use editors so it is hard for me to know the cause of an error/CTD unless i know what i just changed - that is why i test things all the time after i've done changes.

    "because there was over a 100 errors in the BMDB, 96 string count and 8 faction count errors"

    Did you fix GoT 4.9 in your personal version? Then it should have a re-release with the errors fixed.

    I could do some playtetsing myself with the AopK-version that you sent me. However - House Targaryen would need all their GoT units added as that faction is still not using the units by Vltima. I could add them myself - i do remember adding that entire faction easily from GoT to the other mod. You have placed the folders differently and that would make copy/pasting harder but not impossible to work around it. If you want to implement them you can do it - but they really need those GoT models. I did also make most of their basic unit variations in MS3D using textures and one mesh by Vltima. He made a Targaryen Spearmen unit and i did add other variants such as the crossbowmen, bowmen, swordsmen, halberds and pikemen.

    Based on your info i am getting hopeful that AopK is actually stable.

    - Main reason for using Westeros 1.0 would be that we'd get the custom settlements automatically as they are implemented already.
    I use the 'checkmodeldbsyntax' made by KnightErrant its very handy when it comes to editing the BMDB as it shows the number of processed units and any errors. - http://www.twcenter.net/forums/downl...o=file&id=1180

    I haven't actually made the fixes for the GOT version sadly but I think it's probably the cause of the CTD's after battles though I could be wrong.

    Yea some playtesting would be nice, Clint recently sent me his desc_strat for the winds of winter custom campaign but he's asked that I tweak the family trees for his setting as they're a bit complex spanning a few generations so when I plan on doing that for him I'll add the targ units etc. I believe joffrey also needs some units though the faction ownership just needs to be added to the units in the EDB/EDU, Stannis also needs 'basic' baratheon troops.

    I've finished the work on the EDB for WTW 1.0 and all the units can now be recruited + house units at their relevant settlements. Some play testing on this version is needed also if your up for that, if so I'll send you the WTW 1.0 modded files.



    My Modding work.. - Game of Thrones

  19. #19
    mchmmroncrck's Avatar Libertus
    Join Date
    Jun 2014
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    Flea Bottom, USA
    Posts
    57

    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Very glad you guys are putting forth the effort to improve 1.0

    I'm 100 turns in on a Stark campaign and, tho I'm not a modder, have been taking notes of any odd bugs.

    Thanks very much.

  20. #20
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
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    Sweden
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    Default Re: Game of thrones: Fire and Blood [RELEASED SUBMOD]

    Quote Originally Posted by PeaMan View Post
    I use the 'checkmodeldbsyntax' made by KnightErrant its very handy when it comes to editing the BMDB as it shows the number of processed units and any errors. - http://www.twcenter.net/forums/downl...o=file&id=1180

    I haven't actually made the fixes for the GOT version sadly but I think it's probably the cause of the CTD's after battles though I could be wrong.

    Yea some playtesting would be nice, Clint recently sent me his desc_strat for the winds of winter custom campaign but he's asked that I tweak the family trees for his setting as they're a bit complex spanning a few generations so when I plan on doing that for him I'll add the targ units etc. I believe joffrey also needs some units though the faction ownership just needs to be added to the units in the EDB/EDU, Stannis also needs 'basic' baratheon troops.

    I've finished the work on the EDB for WTW 1.0 and all the units can now be recruited + house units at their relevant settlements. Some play testing on this version is needed also if your up for that, if so I'll send you the WTW 1.0 modded files.
    Sure, send it to me and i will test it as well as the other mod.

    I am surprised how fast you are porting everything to another mod. I used to be effective in 2016 but the more you mod the more lazy you'd get because it would get tiresome to do the same stuff too much. I remember in the first year it were exciting, while now it is not very exciting until a mod is almost ready.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

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