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Thread: Adding New Faction from Nothing – Step by Step

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  1. #1
    discet's Avatar Tiro
    Join Date
    Jul 2008
    Location
    If your a cop Im in micronesia if your not you dont need to know
    Posts
    204

    Default Re: Adding New Faction from Nothing – Step by Step

    Doing a submod for Stainless Steel. I am trying to make Wales a faction. I used this guide using Scotland instead of france ore bysantiam. I did not copy William wallace for general just for.

    Not all the units I said could be recruited belonged to wales

    My problem is that It CTD's as right on the load at the very beggining. It doesn't even go as far as the video. when I use the back up files it works fine so it's not my download. Is there any simple problems that happen in this tutorial to make that happen?
    A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon


    A great war leaves the country with three armies - an army of cripples, an army of mourners, and an army of thieves. ~German Proverb

    Everyone's a pacifist between wars. It's like being a vegetarian between meals. ~Colman McCarthy

    Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978

  2. #2

    Default Re: Adding New Faction from Nothing – Step by Step

    no i mean like what folder do i put it in, cuz i was just holding all the files in a random folder, but how do i run it

  3. #3

    Default Re: Adding New Faction from Nothing – Step by Step

    I have added a new faction like you said. But the game is crashing, when i am starting the game. Can΄t find the error and the system.log doesn΄t give an specific error...
    Hope you can help me.

    Turin

  4. #4

    Default Re: Adding New Faction from Nothing – Step by Step

    but if all slots are filled (for example take Stainless Steel) shouldn't be removed some faction first and how to do that ? :hmmm:

  5. #5
    Studpuffin's Avatar Tiro
    Join Date
    Aug 2006
    Location
    Denver, Colorado
    Posts
    234

    Default Re: Adding New Faction from Nothing – Step by Step

    I am having the same problem as Turin Turumbar. The launcher for my mod will start up, the screen will turn black... but my desktop cursor will remain on the screen, I will hear the error sound but get no pop up, and the system log no longer says there is a problem.

    (I must admit I had a problem in Descr_Strat that was causing an error in the log that I managed to correct. However, this is still occuring)

    Thanks,
    That Studly Water Fowl

  6. #6
    Hexdragon's Avatar Libertus
    Join Date
    Nov 2005
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    South America / Peru / Lima City
    Posts
    81

    Icon6 Re: Adding New Faction from Nothing – Step by Step

    Quote Originally Posted by Turin Turumbar View Post
    I have added a new faction like you said. But the game is crashing, when i am starting the game. Can΄t find the error and the system.log doesn΄t give an specific error...
    Hope you can help me.

    Turin
    Got that crash too. The problem was fixed when edited expanded.txt.strings

    I believe a good way too start new faction is adding it for custom battles only.

    You only need to edit 4 files, AFAIK:
    -descr_sm_factions.txt (step 7)
    -descr_character.txt (step 2)
    -export_descr_unit.txt (step 9 )
    -expanded.txt.strings (step 11)
    That should allow you to continue step by step with the rest

    Editing 14 files at once before first test can easily become frustrating.

  7. #7
    Balmung's Avatar Civis
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    Jan 2008
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    Great Tosson, Northumberland, England
    Posts
    197

    Default Re: Adding New Faction from Nothing – Step by Step

    To run your mod providing you dont have custom banners or models.
    if you are using kingdoms then

    put your "mod" inside mods folder. Then put your bat and .cfg in the main mtw2 folder.





    Creator of
    The first mod to add Wales to the Grand Campaign
    Gaelic Kingdoms (Adds Wales and Ireland to Vanilla GC)
    http://www.twcenter.net/forums/showthread.php?t=148936
    and
    Ireland Grand Campaign v.1.1 (BigMap)
    http://www.twcenter.net/forums/showthread.php?t=147452


  8. #8
    sinople's Avatar These Romans are crazy!
    Join Date
    Apr 2007
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    France
    Posts
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    Default Re: Adding New Faction from Nothing – Step by Step

    I added my third faction to the game, and it crashes.
    (it crashed when I added leinster, and it worked for wales and teutonic_order)

    Here are the files I moddified : (attached files)
    descr_banners_new.xml : http://www.usaupload.net/d/j5k732o94ir
    And other files : http://www.usaupload.net/d/dhhkn77x4v8
    I just added an entry to the export descr_units, and i changed nothing to the export_descr_building :
    type NE Bodyguard
    dictionary NE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Bodyguard, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, general_unit
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 11, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 5, 6, 0, 0, 5, 6, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 7
    stat_ground 0, 0, 0, 2
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 960, 250, 95, 225, 960, 1, 280
    armour_ug_levels 3, 4
    armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1
    ownership england, wales, leinster, scotland, france, hre, denmark, poland, hungary, normans, slave, teutonic_order
    era 0 england, scotland, france, hre, denmark, poland, hungary, normans, wales
    era 1 england, scotland, france, hre, denmark, poland, hungary, normans, wales
    ;unit_info 11, 0, 32
    recruit_priority_offset 0
    And here is the system.log :
    Code:
    18:47:57.900 [system.rpt] [always] CPU: SSE2
    18:47:57.916 [system.rpt] [always] ==== system log start, build date: Aug  3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    18:47:57.931 [system.io] [always] mounted pack packs/data_0.pack
    18:47:57.931 [system.io] [always] mounted pack packs/data_1.pack
    18:47:57.931 [system.io] [always] mounted pack packs/data_2.pack
    18:47:57.931 [system.io] [always] mounted pack packs/data_3.pack
    18:47:57.931 [system.io] [always] mounted pack packs/data_4.pack
    18:47:57.931 [system.io] [always] mounted pack packs/localized.pack
    18:47:57.947 [system.io] [warning] open: mods/test/data/text/diplomacy.txt.strings.bin is missing
    18:47:57.947 [system.io] [warning] open: mods/test/data/text/diplomacy.txt is missing
    18:47:57.947 [system.io] [warning] open: mods/test/data/text/diplomacy_speech.txt.strings.bin is missing
    18:47:57.947 [system.io] [warning] open: mods/test/data/text/diplomacy_speech.txt is missing
    18:47:57.963 [system.io] [warning] open: mods/test/data/text/shortcut.txt.strings.bin is missing
    18:47:57.963 [system.io] [warning] open: mods/test/data/text/shortcut.txt is missing
    18:47:59.510 [data.missing] [warning] missing/invalid cursor for ANISELECT
    18:47:59.510 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    18:47:59.525 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for DRAGGING
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    18:47:59.541 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    18:47:59.556 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    18:48:00.181 [system.io] [warning] open: mods/test/data/text/religions.txt.strings.bin is missing
    18:48:00.181 [system.io] [warning] open: mods/test/data/text/religions.txt is missing
    18:48:00.181 [system.io] [warning] open: mods/test/data/text/climates.txt.strings.bin is missing
    18:48:00.181 [system.io] [warning] open: mods/test/data/text/climates.txt is missing
    18:48:00.400 [script.err] [error] Script Error in mods/test/data/descr_mount.txt, at line 117, column 1
    Could not find battle model for mount 'Mount_Adv_English_Armoured_Horse'.
    18:48:00.400 [script.err] [error] Script Error in mods/test/data/descr_mount.txt, at line 256, column 1
    Could not find battle model for mount 'Mount_Adv_English_Barded_Horse'.
    18:48:00.400 [script.err] [error] Script Error in mods/test/data/descr_mount.txt, at line 271, column 1
    Could not find battle model for mount 'Mount_Adv_French_Barded_Horse'.
    18:48:00.400 [script.err] [error] Script Error in mods/test/data/descr_mount.txt, at line 344, column 1
    Could not find battle model for mount 'Mount_AdV_French_Heavy_Horse'.
    18:48:00.666 [system.io] [warning] open: mods/test/data/text/event_titles.txt.strings.bin is missing
    18:48:00.666 [system.io] [warning] open: mods/test/data/text/event_titles.txt is missing
    18:48:00.666 [system.io] [warning] open: mods/test/data/text/event_strings.txt.strings.bin is missing
    18:48:00.681 [system.io] [warning] open: mods/test/data/text/event_strings.txt is missing
    18:48:00.838 [system.io] [warning] open: mods/test/data/text/rebel_faction_descr.txt.strings.bin is missing
    18:48:00.838 [system.io] [warning] open: mods/test/data/text/rebel_faction_descr.txt is missing
    18:48:01.697 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:48:01.697 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:48:01.713 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:48:01.713 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:48:01.728 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.728 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.728 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:48:01.728 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:48:01.744 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:48:01.744 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:48:01.744 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.744 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.744 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.760 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.760 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.760 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.791 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:48:01.791 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    18:48:01.806 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:48:01.822 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    18:48:01.822 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.822 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.822 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:48:01.838 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    18:48:01.838 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:48:01.838 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    18:48:01.838 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.853 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.853 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.853 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.853 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.853 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.885 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.900 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    18:48:01.916 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.916 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    18:48:01.916 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.931 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    18:48:01.931 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.931 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    18:48:01.931 [system.io] [warning] open: mods/test/data/text/export_VnVs.txt.strings.bin is missing
    18:48:02.010 [system.io] [warning] open: mods/test/data/text/export_VnVs.txt is missing
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10674, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10792, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10793, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10803, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10804, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10816, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10817, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    18:48:02.041 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 10858, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 16756, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 16764, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 16772, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 16780, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17705, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17706, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17715, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17758, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17759, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    18:48:02.072 [script.err] [warning] Trigger parsing warning in mods/test/data/export_descr_character_traits.txt, at line 17768, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    18:48:02.072 [system.io] [warning] open: mods/test/data/text/export_ancillaries.txt.strings.bin is missing
    18:48:02.088 [system.io] [warning] open: mods/test/data/text/export_ancillaries.txt is missing
    18:48:02.088 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    18:48:02.088 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:48:02.103 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    18:48:02.135 [system.io] [warning] open: mods/test/data/text/export_advice.txt.strings.bin is missing
    18:48:02.166 [system.io] [warning] open: mods/test/data/text/export_advice.txt is missing
    18:48:02.260 [system.io] [warning] open: mods/test/data/text/export_prologue.txt.strings.bin is missing
    18:48:02.260 [system.io] [warning] open: mods/test/data/text/export_prologue.txt is missing
    18:48:03.510 [system.io] [warning] open: mods/test/data/text/cursor_action_tooltips.txt.strings.bin is missing
    18:48:03.510 [system.io] [warning] open: mods/test/data/text/cursor_action_tooltips.txt is missing
    18:48:04.619 [system.io] [warning] open: mods/test/data/text/FactionIntroSubTitles.txt.strings.bin is missing
    18:48:04.635 [system.io] [warning] open: mods/test/data/text/FactionIntroSubTitles.txt is missing
    18:48:05.306 [system.io] [warning] open: mods/test/data/text/quotes.txt.strings.bin is missing
    18:48:05.338 [system.io] [warning] open: mods/test/data/text/quotes.txt is missing
    18:48:05.400 [system.io] [warning] open: mods/test/data/loading_screen/loading_bar.tga.dds is missing
    18:48:05.400 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    18:48:06.916 [system.io] [warning] open: mods/test/data/loading_screen/loading_bar.tga.dds is missing
    18:48:07.010 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    18:48:07.010 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    18:48:07.025 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    18:48:07.025 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    18:48:07.025 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    18:48:07.025 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    18:48:07.025 [system.io] [warning] open: mods/test/data/text/battle_descriptions.txt.strings.bin is missing
    18:48:07.025 [system.io] [warning] open: mods/test/data/text/battle_descriptions.txt is missing
    18:48:07.041 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    18:48:07.041 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    18:48:07.791 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    18:48:07.791 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    18:48:07.806 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    18:48:07.806 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    18:48:07.806 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    18:48:07.806 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_wales.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/base/map_wales.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_teutonic_order.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/base/map_teutonic_order.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_leinster.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.869 [system.io] [warning] open: mods/test/data/world/maps/base/map_leinster.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_timurids.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/base/map_timurids.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_normans.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/base/map_normans.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_saxons.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/base/map_saxons.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_slave.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/base/map_slave.tga is missing
    18:48:10.885 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    18:48:10.900 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    18:48:11.713 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/leader_pic_leinster.tga is missing
    18:48:11.728 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/leader_pic_leinster.tga is missing
    18:48:12.713 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    18:48:12.744 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    18:48:12.744 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map.rwm is missing
    18:48:12.744 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map.rbm is missing
    18:48:12.744 [system.io] [warning] open: mods/test/data/world/maps/campaign/imperial_campaign/map.wfc is missing
    18:48:13.072 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I change nothing in the export_descr_buildings because I just added ne_bodyguard, and they aren't recruitable.
    The cfg file :
    Code:
    [log]
    ## log potentially critical errors for debugging
    # to   = logs/system.log.txt
    # level   = * trace
    [video]
    ## run game in windowed mode
    # windowed   = true
    ## disable movies
    # movies   = false
    movies = 0
    [features]
    ## enable battle editor
    editor  = true
    ## relative mod path
    mod   = mods/test
    [misc]
    ## display date and season on campaign hud
    show_hud_date = true
    [game]
    ## allow an unlimited number of men on the battlefield for campaign battles
    unlimited_men_on_battlefield = true
    [multiplayer]
    ## comment/uncomment following line to disable/enable hotseat campaign
    # playable  = true
    ## faction mask for setting default starting factions in hotseat campaign
    # factions  = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc
    [hotseat]
    ## disable start turn scroll in hotseat campaign
    # scroll = false
    ## disable forced separate human faction turns (including diplomacy) in hotseat campaign
    # turns = false
    ## enable cheat console in hotseat campaign.
    # disable_console   = false
    ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    # admin_password   = password
    ## enable camera updates during ai turn in hotseat campaign
    # update_ai_camera  = true
    ## enable voting in papal elections in hotseat campaign (only first valid human faction votes)
    # disable_papal_elections = false
    ## disable forced autoresolve all battles in hotseat campaign
    # autoresolve_battles  = false
    ## disable diplomacy validation for incoming propositions
    # validate_diplomacy  = false
    ## disable forced relevant hotseat options to be saved with game.
    # save_prefs   = false
    ## autosave hotseat game at start of players turn
    # autosave    = true
    ## save config file in save dir containing information about next players turn
    # save_config   = true
    ## close medieval II directly after a hotseat autosave
    # close_after_save  = true
    ## sub directory name for hotseat save games
    # gamename    = hotseat_gamename
    ## ensure game data files used in previous save match current campaign data files.
    # validate_data   = true
    ## prevent game to load if savegame or data validations fail
    # allow_validation_failures = false
    [misc]
    ## specify the name of the save game to automatically load when Medieval II is launched
    # bypass_to_strategy_save = game_name.sav
    I can't understand why

  9. #9
    Naphal's Avatar Laetus
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    Default Re: Adding New Faction from Nothing – Step by Step

    Hi all,

    So I followed this tutorial to add my own faction (Wales). It seems to be working fine (after a few quirks) and I'm thrilled, except for some reason I can't adopt family members. My family line is working fine and my family members are having children and so on, but whenever I adopt someone he dies immediately and the message pops up that he died in combat. I noticed someone earlier in the thread was having the same issue and I tried the solution given to him (character record), and it helped with some other problems but I still can't seem to adopt.

    Any ideas why?

    -Edit- Nevermind, I figured it out. I'd neglected to give Wales ownership of the bodyguard unit in export_desc_units.txt, and as a result new family members were arriving with no bodyguard, while the ones I'd placed in desc_strat were fine because they had a bodyguard assigned.
    Last edited by Naphal; March 25, 2008 at 02:21 PM. Reason: Problem Solved

  10. #10

    Default Re: Adding New Faction from Nothing – Step by Step

    Quote Originally Posted by DukeofSerbia View Post
    Hello.
    Hi and thanks! I have a nice little faction thing going on..

    My problem is that somehow the mod starts without any sounds (no music, no menu sounds...). What do you suggest I did wrong?

    EDIT: fixed it, but now the english speak with french accent and the french with deutch

    NEW ISSUE: i bleeped up something in one of the files.. don't understand what though I can find it.. WHAT exactly did I mess up in that file?

    [I]04:25:24.590 [script.err] [error] Script Error in finland/data/export_descr_buildings.txt, at line 5444, column 2
    Building DB error - faction finland has gap in building prior to armoury
    04:25:24.690 [data.invalid] [error] Target building level not allowed: Finland, citadel -> city, castle_barracks[4](armoury) -> barracks[3](militia_drill_square)

    MAJOR ISSUE: some, most of the factions have gone missing...

    Meaning: when I play the faction, most of the settlements normally occupied by various factions, have gone rogue and turned to rebels..

    Included everything I have changed or used (folder structure in zip), if someone could be kind enough to take a look.. I'm desperate and will start crying because I'm so stupid. And then my husband will make fun of me

    I couldn't upload using the attachments, hence outside host..

    EDIT: I already fixed mustafa ad-something problem in descr_strat.txt..
    Last edited by Sibylla; March 26, 2008 at 10:33 PM. Reason: added links, added a question, resolved the issue, had new issues, shed a few tears, had a tantrum, got disappointed

  11. #11
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Adding New Faction from Nothing – Step by Step

    Can I do the same for RTW and RTW mods?

  12. #12
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Adding New Faction from Nothing – Step by Step

    I mean, create a new faction.

  13. #13
    sinople's Avatar These Romans are crazy!
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    Default Re: Adding New Faction from Nothing – Step by Step

    You can't add new faction for RTW, you can just change a faction.

  14. #14
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Adding New Faction from Nothing – Step by Step

    How to do that?

  15. #15
    Y_filip's Avatar Tiro
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    Icon4 Re: Adding New Faction from Nothing – Step by Step

    hello
    I am very new in modding now I got a problem when adding new faction Cuman I have upload the my work so you can examine what wrong with it
    so please tell me what's wrong with my new faction(error)please help me
    Last edited by Y_filip; April 05, 2008 at 08:40 PM.

  16. #16

    Default Re: Adding New Faction from Nothing – Step by Step

    tnx for the tutorial but i don't understand somthing, whit that tutorial i can build a new faction and choose unit that i wont in my faction and i can change a name of the faction and change symbol ?

  17. #17

    Icon5 descr_sm_factions.txt

    Quote Originally Posted by DukeofSerbia View Post
    Speaker has German voice (Reich win again! and similar), and I didn’t find way to change it.
    I've learned that changing the order of the factions in descr_sm_factions.txt will change the order of the Coat of Arms on the faction selection screen when starting a new campaign.
    However, the voice accents remained in the original order!

    Does anyone know where to update them to match?

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: descr_sm_factions.txt

    Quote Originally Posted by MikeV View Post
    I've learned that changing the order of the factions in descr_sm_factions.txt will change the order of the Coat of Arms on the faction selection screen when starting a new campaign.
    However, the voice accents remained in the original order!

    Does anyone know where to update them to match?
    Nothing we can do about it: it is apparently hard coded. Just make sure the moors don't say "Jawohl mein Kaiser"










  19. #19

    Default Re: Adding New Faction from Nothing – Step by Step

    I followed the directions and was able to add a new faction that runs in the campaign map successfully. However, any battle will cause a crash. I used Spain to clone everything. The army used consisted of one unit, my general's unit, which was originally SE Bodyguard. I changed it to Mercenary Spearmen and it still crashed.

    I know my information is vague, but of the files mentioned in the tutorial, which would you guys suggest that I look at for errors? Any suggestions as to potential problems, keeping in mind that the crashes occur only in battles?

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Adding New Faction from Nothing – Step by Step

    That looks like a problem with the ModelDB file. Did you do any work in there?










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