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Thread: The Positions of the Seven Kingdom's Armies (Dance Setting)

  1. #1
    Lucius Malfoy's Avatar Pure-Blood
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    Default The Positions of the Seven Kingdom's Armies (Dance Setting)

    Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads

    Hex Map - Use to calculate MARCHING TIME

    Important Note: Some locations on this Hex map are in conflict with the locations used in the Route Planning maps below. Where there is a conflict, the Route Planning maps take precedence.



    original map: http://awoiaf.westeros.org/images/e/...f_westeros.jpg


    Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN


    Westerlands

    Spoiler Alert, click show to read: 




    The Vale

    Spoiler Alert, click show to read: 




    Stormlands

    Spoiler Alert, click show to read: 




    Crownlands

    Spoiler Alert, click show to read: 





    Iron Isles

    Spoiler Alert, click show to read: 




    Dorne

    Spoiler Alert, click show to read: 




    Riverlands

    Spoiler for Northern Riverlands



    Spoiler for Central and Southern Riverlands




    The North


    Spoiler for Northern North and Night's Watch




    Spoiler for Central North




    Spoiler for Southern North




    The Reach

    Spoiler for Northern Reach




    Spoiler for Southern Reach







    Movement Bonuses and Penalties:

    - Armies comprised of any mix of Light Infantry, Polearms, Archers and Cavalry can move at 125% speed on the Hex map.
    - Armies comprised only of Light or Heavy Cavalry move at 150% speed.
    - Armies comprised only of Light Cavalry move at 200% speed.
    - Therefore, the presence of Heavy Infantry and Elite Cavalry will limit an army to base 100% movement speed.
    - A dragonrider and his dragon when travelling by themselves move at 400% of the normal travel speed (meaning 4 times as fast for a 0.6 hour travel speed)
    -- They do not benefit from speed boosts on roads but nor are they affected by reduced travel times on swamps or forests. Desert and mountain modifiers still affect dragons.

    - After a battle or raid, an army must remain stationary for 6 RL hours.

    How to move your armies:

    1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.

    2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
    - Ships travel by sea, taking 1.2 hours to cross a sea tile.
    - Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
    - 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
    - 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
    - 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
    - Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
    - The sum total of the time taken to move through every hex is your marching time.

    3. Post in this thread detailing:
    - A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
    - The troops you are moving
    - The time it will take in total
    - The rough arrival time

    Remember, once you raise your levies, it will take them a total of 12 hours to muster before they can be moved, and they will appear at the home of the highest ranking Lord to order the mobilisation. For example, if the whole Westerlands calls their levies, they would appear at the Lannister province, Casterly Rock.
    Last edited by Lucius Malfoy; January 08, 2019 at 01:45 PM.
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  2. #2

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Dragonstone and its vassals begin to mobilise their armies and navies to muster at the seat of the Lordship.

  3. #3

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Velaryon raises sails and etc.

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  4. #4
    Adamat's Avatar Invertebrate
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Arryn raises at Eyrie, +3 charisma and no tax

    Grafton of Gulltown
    Upcliff of Witch Isle
    Redfort of Redfort
    Blackholm of the Bite
    Egen of the Fingers
    Sunderland of the Sisters
    Hunter of Eastweald
    Waynwood of Ironoaks
    Belmore of Strongsong
    Lynderly of Northweald
    Waxley of Wickenden
    Stone of Stone Keep
    Last edited by Adamat; January 16, 2019 at 04:51 PM.
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  5. #5
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Ravens from King's Landing fly and call forth the nobles, sworn directly to King's Landing, to raise their banners and gather at the capital.
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  6. #6

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Lord Hightower raises the banners of Oldtown, once the King's call was heard.



  7. #7
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Gates of the moon levy is raised in response to arryns cta

  8. #8
    Pinkerton's Avatar Praeses
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    The levy of Ninestars is raised and marches towards the Eyre to answer the call of arms

    7.2 hs until arrival.

  9. #9
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Dragonstone
    All vassals auto-answer the CTA and raise their levies (DS & DF are player-controlled, rest are guaranteed to Rhaenyra via starting alignment)

    King's Landing
    All vassals auto-answer the CTA and raise their levies (KL is player-controlled, rest are guaranteed to Aegon via starting alignment)

    The Vale
    Eyrie - auto-100% (player-controlled)
    Grafton - answers CTA
    Upcliff - doesn't answer CTA
    Blackholm - answers CTA
    Redfort - answers CTA
    Egen - answers CTA
    Sunderland - doesn't answer CTA
    Hunter - doesn't answer CTA (influenced by player-Royce already)
    Waynwood - answers CTA
    Belmore - answers CTA
    Lynderly - doesn't answer CTA
    Waxley - answers CTA

    (note: I have no idea if HLs answering the call to arms means their vassals raise levies also, or if I need to do separate rolls for said minor vassals. I also don't know what impact Royce will have on everyone he's planning to visit and debate with to stay out of the conflict, I'd guess that they march their levies to the Eyrie if he fails as with Waynwood or just keeps 'em on standby if he succeeds as with Hunter, but that's up to the other mods)

    Oldtown
    Oldtown - auto-100% (player controlled)
    Bulwer - answers CTA
    Blackbar - answers CTA
    Beesbury - doesn't answer CTA
    Ambrose - answers CTA
    Cuy - answers CTA

    Templeton and Gates of the Moon don't need rolls since they're player-controlled.

  10. #10

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Lord Rosby raises his banners, no taxation.
    Rosby -
    House Rosby of Rosby, High Lords of Rosby
    - Rollingford -
    House Rollingford of Rollingford
    - Edgerton -
    House Edgerton of Edgerton
    - Sow's Horn -
    House Hogg, Knights of Sow's Horn

  11. #11
    Adamat's Avatar Invertebrate
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Arryn marches their host to Gulltown ETA like 12 hours (leaves some defenses at Eyrie, figuring out numbers later but no more than 2k max)
    Last edited by Adamat; January 19, 2019 at 12:38 PM.
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  12. #12

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Velaryon and the assembled black fleet sail to Gulltown. I will calculate the times later.

    EDIT: 5 hexes x 1,2=6 hours.
    Last edited by Oznerol; January 19, 2019 at 06:09 PM.

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    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Quote Originally Posted by Xion View Post
    Lord Rosby raises his banners, no taxation.
    Rosby -
    House Rosby of Rosby, High Lords of Rosby
    - Rollingford -
    House Rollingford of Rollingford
    - Edgerton -
    House Edgerton of Edgerton
    - Sow's Horn -
    House Hogg, Knights of Sow's Horn
    Rosby auto-raises, all minor vassals answer CTA

  14. #14
    chesser2538's Avatar Senator
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    A general call to arms is sent out to the Lords of the Westerlands.

    Under the Patronage of the venerable General Brewster

  15. #15
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Westerlands
    Lannister - auto-raises (player-controlled)
    Lannister of Lannisport - answers CTA
    Tendring - answers CTA
    Parren - answers CTA
    Westerling - answers CTA
    Marbrand - answers CTA
    Lefford - answers CTA
    Prester - doesn't answer CTA
    Farman - doesn't answer CTA
    Sarsfield - answers CTA
    Brax - answers CTA
    Crakehall - doesn't answer CTA
    Serrett - answers CTA
    Payne - answers CTA
    Swyft - doesn't answer CTA

    The Reynes of Castamere raise their levy and move to join the Lannister host when ready, as well.

    Lord Reyne calls on House Tarbeck to raise their levy and join their strength together. (Reyne's heir is married to Tarbeck as part of my signup, does that count for the 'bound by marriage' AI roll bonus?)

  16. #16
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Tarbeck answers the CTA

  17. #17

    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Hightower


    House Hightower' combined host with the forces of House Bulwer, Blackbar, Ambrose and Cuy
    2,400 Light Infantry
    1,200 Archers
    1,000 Heavy Infantry
    700 Light Cavalry
    700 Heavy Cavalry

    marches up the Roseroad under the leadership of Lord Ormund Hightower in order to answer the King's call for gathering forces at the capital.

    Arrival: 20 tiles x 1.8h (on road) = ~36 hours


    The regular garrison still defends the city, being assisted by 400 light infantry, 200 Archers and 400 heavy infantry from Hightower's forces in order to ensure Oldtown's safety in case of a siege.
    Last edited by Lord Dread; January 19, 2019 at 08:09 PM. Reason: counting error fixed



  18. #18
    chesser2538's Avatar Senator
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)


    WesterlandsCTALEVY
    Casterly Rock - House Lannister of Casterly Rock, High Lords of Casterly Rock, Lords Paramount of the WesterlandsY3000
    - Lannisport - House Lannister of LannisportY1000
    - Tendring - House Broom of TendringY1000
    - Fang Tower - House Parren, Knights of Fang TowerY500
    Castamere - House Reyne of Castamere, High Lords of the Western WatchY3000
    - Tarbeck Hall - House Tarbeck of Tarbeck Hall Y1000
    The Crag -House Westerling of The Crag, High Lords of the CragY1000
    - Banefort - House Banefort of Banefort Y500
    Ashemark - House Marbrand of Ashemark, High Lords of AshemarkY3000
    - Wyndhall - House Estren of WyndhallY1000
    - Thurrock - House Ferren of ThurrockY500
    - Glitterdale - House Lorch, Knights of GlitterdaleY1000
    Goldentooth - House Lefford, High Lords of the Eastern PassY3000
    - Nunn's Deep - House Foote of Nunn's DeepY1000
    - Pendric Hills - House Bettley of the Pendric HillsY500
    Feastfires - House Prester of Kayce, High Lords of KayceN1000
    - Maunhill - House Plumm of MaunhillN1000
    - Kayce - House Kayce of KayceN1000
    Fair Isle - House Farmen of FaircastleN1000
    Sarsfield - House Sarsfield of Sarsfield, High Lords of Sarsfield Y3000
    - Goldshire - House Garner of GoldshireY1000
    - Oxcross - House Yarwyck of OxcrossY500
    Hornvale - House Brax of HornvaleY1000
    - Moreland - House Moreland of MorelandY500
    - Deep Den - House Lydden of Deep DenY1000
    Crakehall - House Crakehall of Crakehall, High Lords of the CrakehallN3000
    - Falwell - House Falwell of FalwellN1000
    - Greenmonth - House Yew of GreenmonthN1000
    - Hawthorne - House Hawthrone, Knights of HawthorneN1000
    Silverhall - House Serrett of Sliverhall, High Lords of the Silver HillsY3000
    - Myatt - House Myatt of MyattY1000
    - Redbramble - House Turnberry of RedbrambleY1000
    Payne Hall (Gold Road) - House Payne of Payne Hall, High Lords of the Gold RoadY1000
    - Brent Brook - House Vikray of Brent BrookY1000
    - Peckledon - House Peckledon of PeckledonY1000
    - Drox Castle - House Drox of Drox CastleY500
    - Riverspring - House Sarwyck of RiverspringY1000
    Cornfield - House Swyft of Cornfield, High Lords of CornfieldN1000
    - Lonmont - House Jast of LonmontN1000
    - Greenfield - House Greenfield of GreenfieldN1000
    Answered CTA37500
    Refused CTA13000
    Last edited by chesser2538; January 19, 2019 at 08:26 PM.

    Under the Patronage of the venerable General Brewster

  19. #19
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    While the Reyne-Tarbeck contingent is still mobilizing, orders are issued for some of their strength to remain behind at Castamere to protect the western shores north of Casterly Rock & garrison the castle as needed: 500 light infantry, 300 archers and 200 men-at-arms.

    This means that the force that joins the main Westerman army under Ser Rolland Reyne comprises of the following:
    1,100 LI
    500 AR
    600 HI
    400 LC
    400 HC

    As well as the Reyne retinue of 250 men (125 HI, 125 HC), for a total strength of 3,250 men.
    Last edited by Barry Goldwater; January 19, 2019 at 08:38 PM.

  20. #20
    Adamat's Avatar Invertebrate
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    Default Re: The Positions of the Seven Kingdom's Armies (Dance Setting)

    Arryn's main host (as detailed in host thread) embarks on the Velaryon fleet at Gulltown, and awaits their movement.

    Arryn's home defense moves to the Bloody Gate, ETA 6 hours
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