Hello Lonely Emeperor and thank you for your interest in the mod!
Basically, the first thing I have to do - and what I'm doing now - is to redo all the interactions between the edicts and buildings and traits. I'm already done with the traits and now I'm going through the buildings. Hopefully, I'll be done with it this weekend, or at the start of the next week at the latest. I will then release the patch and with that patch I will consider the edicts, along with all the other features this mod currently contains, to be fully implemented in the game.
After that, I will focus a bit more on balancing the DeI edicts in line with my concept (Food Import/Export, Sell Slaves). I will see also if I can make the edicts even more interesting with my custom-made effects I've started to create recently, I will look more closely into balancing these effects across different imperium levels, also against the buildings and traits, and I will most likely add some other aesthetic features as I move along.
Once this is done I will move onto other areas of the game and see what I can make of all these ideas that are currently shooting up in my head. But that's not gonna be any time soon.
All in all, I think the mod is very much playable and enjoyable in its current form, especially once the upcoming patch is released, so you are surely good to go with it. I'm using it myself in tandem with 12 TPY, Alternative Economy and Cultural Tensio, and I believe the mod should actually appeal even more to those who prefer slow-paced campaigns as it slows down the expansion of Rome and makes the balance of power more equally distributed across the map through the changes to the Autoresolve script.