I.a DeI Autoresolve script
The autoresolve script is one of the DeI's scripts adapted from the Ceasar in Gaul campaign by Litharion. What this script does is basically to determine the outcome of the battles fought between the AI factions. A simple concept, yet an extremely powerful tool. This script governs the course of the campaign and it is only the player's actions that can change this course.
The DeI's version of this script is very much Rome-centered, and even though a few other factions benefit from this script, as well, it is Rome who is the greatest beneficiary here.
I've analyzed and worked on this script for a while and it frankly took me some time to get to the point that I would find satisfactory. In my version, the balance has been shifted towards the Hellenistic monarchies so as to make them benefit more from the script. So how is my version different from DeI's?
- Rome still gets the upper hand against all other factions, but now their progress should be slower than before. That should be of particular interest to those who prefer slow-paced campaigns.
- Rome will now struggle more against other 'major factions' such as, for example, Carthage and Epirus. They ought to come out on top in the end, yet this will cost them more time and resources in the process.
Observation;
- Macedon has now been included in the script as 'a major faction'. They will be significantly stronger and should come to dominate their immediate surroundings, i.e. Macedonia, Greece, Thrace and the Balkans.
- Other 'major factions' (the Ptolemies, Seleucids, Carthage, Epirus, Parthia) will also fare better against their 'minor' neighbours. It is, however, the Seleucids who get the upper hand against other Successor kingdoms and it is likely that at the end of the day it will be the Seleucids who will dominate the eastern part of the map the same way that Rome dominates the western part of it. The only faction that will fight on equal terms against the Seleucid kingdom in the east are the Parthians.
- In the original version of the script 'minor factions' that are allied with the player get the exemption from adverse autoresolve outcomes against 'major factions'. This condition has been removed from the script so as to ensure that the player-centred alliances do not get the upper hand over their enemies.
With these changes my intention is to recreate, unless hindered by the player's actions, the historical developments of the 3rd century BC that first led to the establishment of the multipolar interstate system in the Mediterranean based on five major actors (Rome, Carthage, Macedon, Seleucids and Ptolemies), which then gradually evolved into the bipolar balance of power between Rome and Seleucids and the former's eventual victory, with the Parthians coming perhaps into the picture at the later stage, as well. That said, one must also bear in mind that this is only the probability and each campaign will always differ from another.