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Thread: [Submod] Age of Hellenism for DEI

  1. #421

    Default Re: [Submod] Age of Hellenism for DEI

    Hello? i am use 1.2.7 beta. Play 1 vs 1 online. Me need lite or full version? I want have:
    • Rome will now struggle more against other 'major factions' such as, for example, Carthage and Epirus. They ought to come out on top in the end, yet this will cost them more time and resources in the process.
    • Macedon has now been included in the script as 'a major faction'. They will be significantly stronger and should come to dominate their immediate surroundings, i.e. Macedonia, Greece, Thrace and the Balkans.
    • Other 'major factions' (the Ptolemies, Seleucids, Carthage, Epirus, Parthia) will also fare better against their 'minor' neighbours. It is, however, the Seleucids who get the upper hand against other Successor kingdoms and it is likely that at the end of the day it will be the Seleucids who will dominate the eastern part of the map the same way that Rome dominates the western part of it. The only faction that will fight on equal terms against the Seleucid kingdom in the east are the Parthians.
    • In the original version of the script 'minor factions' that are allied with the player get the exemption from adverse autoresolve outcomes against 'major factions'. This condition has been removed from the script so as to ensure that the player-centred alliances do not get the upper hand over their enemies.

    Rome gets limited recruitment for the first 20 turns
    Seleukids, Makedon, Epirus and Parthia get extended recruitment for the first 30 turns
    All Seleukid satrapies get limited recruitment for the first 50 turns
    Lite version have this all*?




    Rome gets limited recruitment for the first 20 turns
    Seleukids, Makedon, Epirus and Parthia get extended recruitment for the first 30 turns
    All Seleukid satrapies get limited recruitment for the first 50 turns

  2. #422

    Default Re: [Submod] Age of Hellenism for DEI

    is it still safe for use in 127?

  3. #423
    Centenarius
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    Default Re: [Submod] Age of Hellenism for DEI

    I too would like to know. This is a must have mod for my campaigns.

  4. #424

    Default Re: [Submod] Age of Hellenism for DEI

    No, not updated for belgic culture, and amber reasource. U can use it if if u don't care about those two. Although it would be updated soon

  5. #425

    Default Re: [Submod] Age of Hellenism for DEI

    what is Belgic culture and does that also mean Cultural Tension won't work?

  6. #426

    Default Re: [Submod] Age of Hellenism for DEI

    I think nervii got it, like i think it it's something like ur temple also promote Germanic culture as well it think? I am not sure about culture tenso.

  7. #427
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Submod] Age of Hellenism for DEI

    Hey guys,

    Age of Hellenism has been updated to version 1.3.2 - both steam and TWC download links are now up-to-date.

    - compatibility patch with Divide et Impera version 1.2.7
    - slightly upped Rome's autoresolve bonus against other major factions while defending
    - slightly upped Seleucid's autoresolve bonus against other major factions apart from Rome while defending
    - slightly increased the number of allowed fleets on higher imperium levels

  8. #428

    Default Re: [Submod] Age of Hellenism for DEI

    Is it save game compatible?

  9. #429
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Submod] Age of Hellenism for DEI

    Quote Originally Posted by Gioseppe View Post
    Is it save game compatible?
    To an extent. You can use it on an existing campaign, but you won't really have all the mod's features like the changed Seleukid rebellion set-up, CAI-personalities that are assigned via script after the first turn, etc.

    So, in other words, it's recommended to start a new campaign.

  10. #430

    Default Re: [Submod] Age of Hellenism for DEI

    Thank you for the explanation. I guess it will have to wait for my next campaign then.

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