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Thread: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

  1. #41

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Sooo ! I am enjoying the mod, I am in year 1640 in the old campaign, playing as Wallachia. So far I encountered 3 CTDs at random intervals (around 5-7 years in game) and it's always the same. I press End Turn, other factions do their turn and when I am next the game crashes and I get some error. So far I "bypassed" it by reloading and ending turn multiple times, I get the same error for 4-5 times and after that it works like nothing happened. This is the log:

    Spoiler Alert, click show to read: 

    00:19:24.829 [system.rpt] [always] CPU: SSE2
    00:19:24.829 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    00:19:24.829 [system.io] [always] mounted pack packs/data_0.pack
    00:19:24.829 [system.io] [always] mounted pack packs/data_1.pack
    00:19:24.829 [system.io] [always] mounted pack packs/data_2.pack
    00:19:24.829 [system.io] [always] mounted pack packs/data_3.pack
    00:19:24.829 [system.io] [always] mounted pack packs/data_4.pack
    00:19:24.829 [system.io] [always] mounted pack packs/localized.pack
    00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21238, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21238, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21246, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21246, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21254, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21254, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    00:23:37.376 [game.script.trigger] [info]
    Event triggers information:
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    00:23:37.377 [game.script.trigger] [info] 027 triggers tested by event FactionTurnStart
    00:23:37.377 [game.script.trigger] [info] 004 triggers tested by event PopeElected
    00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage
    00:23:37.377 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
    00:23:37.377 [game.script.trigger] [info] 024 triggers tested by event FatherDiesNatural
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy
    00:23:37.378 [game.script.trigger] [info] 014 triggers tested by event SufferAssassinationAttempt
    00:23:37.378 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt
    00:23:37.378 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded
    00:23:37.378 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    00:23:37.378 [game.script.trigger] [info] 002 triggers tested by event BecomesFactionHeir
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    00:23:37.379 [game.script.trigger] [info] 008 triggers tested by event ExecutesAnAssassinOnAMission
    00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event GiveMoney
    00:23:37.379 [game.script.trigger] [info] 010 triggers tested by event PriestBecomesHeretic
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
    00:23:37.379 [game.script.trigger] [info] 002 triggers tested by event BriberyMission
    00:23:37.379 [game.script.trigger] [info] 004 triggers tested by event DiplomacyMission
    00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery
    00:23:37.379 [game.script.trigger] [info] 004 triggers tested by event SpyMission
    00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded
    00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event Birth
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    00:23:37.380 [game.script.trigger] [info] 003 triggers tested by event SabotageMission
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    00:23:37.380 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event SufferAcquisitionAttempt
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    00:23:37.381 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    00:23:37.381 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess
    00:23:37.381 [game.script.trigger] [info] 044 triggers tested by event CharacterTurnStart
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    00:23:37.381 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope
    00:23:37.381 [game.script.trigger] [info] 020 triggers tested by event OfferedForAdoption
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    00:23:37.381 [game.script.trigger] [info] 002 triggers tested by event Insurrection
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    00:23:37.381 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral
    00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    00:23:37.381 [game.script.trigger] [info] 056 triggers tested by event GovernorBuildingCompleted
    00:23:37.381 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    00:23:37.382 [game.script.trigger] [info] 181 triggers tested by event GeneralCaptureSettlement
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    00:23:37.382 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir
    00:23:37.382 [game.script.trigger] [info] 002 triggers tested by event SackSettlement
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    00:23:37.382 [game.script.trigger] [info] 001 triggers tested by event InquisitorAppointed
    00:23:37.382 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
    00:23:37.382 [game.script.trigger] [info] 004 triggers tested by event GeneralAssaultsGeneral
    00:23:37.382 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement
    00:23:37.383 [game.script.trigger] [info] 001 triggers tested by event GeneralDevastatesTile
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    00:23:37.383 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    00:23:37.383 [game.script.trigger] [info] 004 triggers tested by event SettlementTurnStart
    00:23:37.383 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
    00:23:37.383 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    00:23:37.383 [game.script.trigger] [info] 245 triggers tested by event CharacterTurnEnd
    00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    00:23:37.383 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
    00:23:37.384 [game.script.trigger] [info] 003 triggers tested by event GeneralArrivesCrusadeTargetRegion
    00:23:37.384 [game.script.trigger] [info] 036 triggers tested by event LeaderMissionSuccess
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
    00:23:37.384 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    00:23:37.384 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission
    00:23:37.384 [game.script.trigger] [info] 002 triggers tested by event CardinalPromoted
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    00:23:37.384 [game.script.trigger] [info] 023 triggers tested by event LeaderMissionFailed
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    00:23:37.384 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    00:23:37.385 [game.script.trigger] [info] 027 triggers tested by event UnitTrained
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    00:23:37.385 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    00:23:37.385 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
    00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    00:23:37.386 [game.script.trigger] [info] 032 triggers tested by event BecomesFactionLeader
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    00:23:37.386 [game.script.trigger] [info] 006 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event FactionWarDeclared
    00:23:37.386 [game.script.trigger] [info] 004 triggers tested by event GovernorAgentCreated
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    00:23:37.386 [game.script.trigger] [info] 117 triggers tested by event BuildingCompleted
    00:23:37.386 [game.script.trigger] [info] 004 triggers tested by event ExterminatePopulation
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
    00:23:37.386 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
    00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event Idle
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    00:23:37.387 [game.script.trigger] [info] 267 triggers tested by event CharacterComesOfAge
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    00:23:37.387 [game.script.trigger] [info] 411 triggers tested by event PostBattle
    00:23:37.387 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
    00:23:37.387 [game.script.trigger] [info] 003 triggers tested by event PreBattleWithdrawal
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    00:23:37.387 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    00:23:37.387 [game.script.trigger] [info] 002 triggers tested by event NewAdmiralCreated
    00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    00:23:37.388 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    00:23:37.388 [game.script.trigger] [info] 007 triggers tested by event AssassinationMission
    00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    00:23:37.388 [game.script.trigger] [info] 003 triggers tested by event GeneralPrisonersRansomedCaptor
    00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
    00:23:37.388 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
    00:23:37.388 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event Disaster
    00:23:37.389 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    00:23:37.389 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    00:23:37.389 [game.script.trigger] [info] 009 triggers tested by event GeneralTakesCrusadeTarget
    00:23:37.389 [game.script.trigger] [info] 106 triggers tested by event AgentCreated
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    00:23:37.389 [game.script.trigger] [info] 040 triggers tested by event Transgression
    00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    00:23:37.389 [game.script.trigger] [info] 001 triggers tested by event HireMercenaries
    00:23:37.389 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    00:23:37.390 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
    00:23:37.390 [game.script.trigger] [info] 001 triggers tested by event Demeanour
    00:23:37.390 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event EventCounter

  2. #42
    h.fast's Avatar Libertus
    Join Date
    Jan 2015
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    Ukraine
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Seshomaru, log is clear. There is nothing strange. Looks like you copied it after normal game and exit, not just right after crash.
    Have you used the files from this message?
    http://www.twcenter.net/forums/showt...1#post15724626

    And one moment. May be I'm wrong, but I dislike this message in log:
    "version bld-medieval2-kingdoms-104"
    Is your version of MTW2 1.5(1.05) or higher? Looks like it is 1.4(1.04) and it is not good for stability, because mod was developed on 1.5(1.05) version.

  3. #43

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Can you give me a link where the cleaning process is described ? I would be very grateful!

  4. #44

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Hmm, my bad then about the log. Probably I copied it after I started the game again. I tried to redo the crash again now but I got the message with "Great harvest" and it worked normal now.

    About my version, I am not really sure. I have the steam version of M2TW + Kingdoms expansion, so I guess it automatically updates itself to last version ?

  5. #45
    h.fast's Avatar Libertus
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Quote Originally Posted by XtazEnergy View Post
    Can you give me a link where the cleaning process is described ? I would be very grateful!
    What exactly are you interesting in? You mean battle_models.modeldb cleaning?

    Quote Originally Posted by Seshomaru View Post
    Hmm, my bad then about the log. Probably I copied it after I started the game again. I tried to redo the crash again now but I got the message with "Great harvest" and it worked normal now.
    I'm sorry, but I repeat again - had you use this files?
    https://drive.google.com/file/d/1nzz...CcvOwdHTs/view
    Because there were the mistake in name of "Poor harvest" and it was the reason of crashes in the begining of players turn if random choose those event (as alternative it had to be "great" and "normal" harvest). If you replace this files your campaign wouldn't crash on those moment.

    Quote Originally Posted by Seshomaru View Post
    About my version, I am not really sure. I have the steam version of M2TW + Kingdoms expansion, so I guess it automatically updates itself to last version ?
    Yep, no questions if it is steam version.

  6. #46

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Quote Originally Posted by h.fast View Post
    Anubis88, have a good game!


    Announcement! First fix for version 1.3 is coming soon!
    Some animations were accidentally changed in the process of last cleaning (on home-forum this process was described, but I haven't write about it on TWC - before release of 1.3 version mod was cleaned up from rudimentary units, for example battle_models.modeldb was cleaned from ~1300 entries to ~300 and was reduced from ~2000 Kb to ~500 Kb).


    It shouldn't crush active campaigns, but it is not 100% information yet.
    Yeah, I'm interested in this.

  7. #47
    h.fast's Avatar Libertus
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    XtazEnergy, we have used this tool:
    http://www.twcenter.net/forums/showt...09-Unit-Editor

    It analyze mod files and than you can save the new version of battle_models.modeldb without garbage. After that I had to re-add all mounts to new file by hands and the game launched. So, if shortly: Unit Editor as first step, and manual finishing as the second step. Also it is useful to read the log.txt file of Unit Editor - a lot of errors are logged there.
    I don't know any tutor links, all we done were improvization. And the power of Unit Editor of course.

    And don't forget to save reserve copies of files that you want to edit!!!

  8. #48

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Thank you very much! that's what I was looking for.

  9. #49

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Quote Originally Posted by h.fast View Post
    Thanks and sorry! I see the mistake, it is in translation. Place this files to "...data/text" folder and replace old ones.
    https://drive.google.com/open?id=1nz...mQ9ULCcvOwdHTs

    isa0005, you can try this too. In event of poor harvest was the mistake in name. This event randomly appears periodically, maybe that's your problem too.


    For all: fix 1.31 in header is re-uploaded with new files, links are sames. Who already have downloaded it - you can use the link for Rezorekt above, or download fix 1.31 from first post again and replace files in mod one more time.

    Sorry for my sudden newbie mistakes in translation...
    Thank you!!

  10. #50

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    To you sir, I say Thank You..

  11. #51

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    I started off playing Sweden. I'll certainly give your advice a try.

  12. #52
    h.fast's Avatar Libertus
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    XtazEnergy, Rezorekt, Kara Murat,

    Rick, also you can dismiss some ships. Most of them are too expensive for beginning of campaign. Or quickly find the enemies fleets and make the enemy weaker and your fleet cheaper during one action

  13. #53

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Hats off! All my respects for your hard work and a big thank you for keeping this alive!

    Edit: One thing I wanted to mention. When I try to start a campaign in the 1550 start, I get kicked back to the campaign selection screen. It's not starting. The 1550 East European one crashes to desktop.
    Last edited by Warhell; January 12, 2019 at 01:37 PM.

  14. #54
    h.fast's Avatar Libertus
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Warhell, I see the problem. It's interesting, but the same code in russian version launches, and crashes in english. But ok, take the fix:https://drive.google.com/open?id=1AO...GTWORbFBG5L0Ze

    You have to move folder "data" from archive to your "OiM2" folder.
    After that you must delete map.rwm files from "...OiM2\data\world\maps\campaign\custom\1550_Campaign" and "...OiM2\data\world\maps\campaign\custom\1550_Campaign_Eastern_Europe"!

    For all:
    This fix I have added to fix 1.31 in the header - for those who would download mod and fix for the first time.
    Who downloaded mod and tried to launch those campaigns earlier - you have to delete 2 map.rwm files as I write above.

    And I remind that 1550 Campaigns are crude and its author disappeared long time ago, so you are playing at your own risk.

  15. #55

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Thank you! I confirm it's working!

  16. #56
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    There is some problem with the translation files downloaded from Mega.nz. My experience was: download and extract the main mod->test it, worked just fine; download translation from Mega->extracted it and the game crashes before entering the main menu. I deleted and entire mod folder and extracted the main mod again, then extracted the translation files from google drive and it works fine.


    Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.

  17. #57
    h.fast's Avatar Libertus
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    ExtremeBG, strange, coz file was the same. May be hosting service problem. But I replaced it with google-drive's version just in case. Thank you for information.

  18. #58

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    I've player as Sweden up to 1623. I had one crash, but reloaded the autosave and played on - saving whenever I think of it. So far, no further crashes. Followed h.fast advice and now have a substantial treasury. Very nice mod.

  19. #59

    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    A shame that the 1550 campaign can't be fixed. I really wanted to play that time period.
    But i guess it's fine, i always have the first OIM to play.

  20. #60
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    Default Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    DAVIDPIGNO, had you install the 1.31 fix? It looks like not, because of serpentine bug and probably ctd with poor harvest (random event every few turns).

    Fahnat, 1550 campaigns are not normal campaigns now. One man did 'em in haste on base of 1618 campaigns. Units are from 1618 campaign too, except some old (bad) style units as oprichniks. OiM2 is the mod about XVII century in the main. As I said above - the team anounced the 16 century. With quality units and else. But how long would we wait - no one knows.

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