Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
Sooo ! I am enjoying the mod, I am in year 1640 in the old campaign, playing as Wallachia. So far I encountered 3 CTDs at random intervals (around 5-7 years in game) and it's always the same. I press End Turn, other factions do their turn and when I am next the game crashes and I get some error. So far I "bypassed" it by reloading and ending turn multiple times, I get the same error for 4-5 times and after that it works like nothing happened. This is the log:
Spoiler Alert, click show to read:
00:19:24.829 [system.rpt] [always] CPU: SSE2
00:19:24.829 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
00:19:24.829 [system.io] [always] mounted pack packs/data_0.pack
00:19:24.829 [system.io] [always] mounted pack packs/data_1.pack
00:19:24.829 [system.io] [always] mounted pack packs/data_2.pack
00:19:24.829 [system.io] [always] mounted pack packs/data_3.pack
00:19:24.829 [system.io] [always] mounted pack packs/data_4.pack
00:19:24.829 [system.io] [always] mounted pack packs/localized.pack
00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21238, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21238, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21246, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21246, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
00:19:34.140 [script.err] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21254, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
00:19:34.140 [game.script] [warning] Trigger parsing warning in mods/OiM2/data/export_descr_character_traits.txt, at line 21254, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
00:23:37.376 [game.script.trigger] [info]
Event triggers information:
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
00:23:37.377 [game.script.trigger] [info] 027 triggers tested by event FactionTurnStart
00:23:37.377 [game.script.trigger] [info] 004 triggers tested by event PopeElected
00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage
00:23:37.377 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
00:23:37.377 [game.script.trigger] [info] 024 triggers tested by event FatherDiesNatural
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
00:23:37.377 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
00:23:37.377 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy
00:23:37.378 [game.script.trigger] [info] 014 triggers tested by event SufferAssassinationAttempt
00:23:37.378 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt
00:23:37.378 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded
00:23:37.378 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event TileSeen
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event CityRebels
00:23:37.378 [game.script.trigger] [info] 002 triggers tested by event BecomesFactionHeir
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
00:23:37.378 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
00:23:37.379 [game.script.trigger] [info] 008 triggers tested by event ExecutesAnAssassinOnAMission
00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event GiveMoney
00:23:37.379 [game.script.trigger] [info] 010 triggers tested by event PriestBecomesHeretic
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
00:23:37.379 [game.script.trigger] [info] 002 triggers tested by event BriberyMission
00:23:37.379 [game.script.trigger] [info] 004 triggers tested by event DiplomacyMission
00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event PreBattle
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
00:23:37.379 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
00:23:37.379 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery
00:23:37.379 [game.script.trigger] [info] 004 triggers tested by event SpyMission
00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded
00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event Birth
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
00:23:37.380 [game.script.trigger] [info] 003 triggers tested by event SabotageMission
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
00:23:37.380 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event GeneralJoinCrusade
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
00:23:37.380 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
00:23:37.380 [game.script.trigger] [info] 001 triggers tested by event SufferAcquisitionAttempt
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
00:23:37.381 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
00:23:37.381 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess
00:23:37.381 [game.script.trigger] [info] 044 triggers tested by event CharacterTurnStart
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
00:23:37.381 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope
00:23:37.381 [game.script.trigger] [info] 020 triggers tested by event OfferedForAdoption
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
00:23:37.381 [game.script.trigger] [info] 002 triggers tested by event Insurrection
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
00:23:37.381 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral
00:23:37.381 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
00:23:37.381 [game.script.trigger] [info] 056 triggers tested by event GovernorBuildingCompleted
00:23:37.381 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
00:23:37.382 [game.script.trigger] [info] 181 triggers tested by event GeneralCaptureSettlement
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
00:23:37.382 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir
00:23:37.382 [game.script.trigger] [info] 002 triggers tested by event SackSettlement
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event EscPressed
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
00:23:37.382 [game.script.trigger] [info] 001 triggers tested by event InquisitorAppointed
00:23:37.382 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
00:23:37.382 [game.script.trigger] [info] 000 triggers tested by event GeneralAbandonCrusade
00:23:37.382 [game.script.trigger] [info] 004 triggers tested by event GeneralAssaultsGeneral
00:23:37.382 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement
00:23:37.383 [game.script.trigger] [info] 001 triggers tested by event GeneralDevastatesTile
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
00:23:37.383 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
00:23:37.383 [game.script.trigger] [info] 004 triggers tested by event SettlementTurnStart
00:23:37.383 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
00:23:37.383 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
00:23:37.383 [game.script.trigger] [info] 245 triggers tested by event CharacterTurnEnd
00:23:37.383 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
00:23:37.383 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
00:23:37.384 [game.script.trigger] [info] 003 triggers tested by event GeneralArrivesCrusadeTargetRegion
00:23:37.384 [game.script.trigger] [info] 036 triggers tested by event LeaderMissionSuccess
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event GeneralAssaultsResidence
00:23:37.384 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
00:23:37.384 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission
00:23:37.384 [game.script.trigger] [info] 002 triggers tested by event CardinalPromoted
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
00:23:37.384 [game.script.trigger] [info] 023 triggers tested by event LeaderMissionFailed
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
00:23:37.384 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
00:23:37.384 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
00:23:37.385 [game.script.trigger] [info] 027 triggers tested by event UnitTrained
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleDeploymentPhaseCommenced
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
00:23:37.385 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
00:23:37.385 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
00:23:37.385 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
00:23:37.386 [game.script.trigger] [info] 032 triggers tested by event BecomesFactionLeader
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
00:23:37.386 [game.script.trigger] [info] 006 triggers tested by event FactionLeaderPrisonersRansomedCaptor
00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event FactionWarDeclared
00:23:37.386 [game.script.trigger] [info] 004 triggers tested by event GovernorAgentCreated
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
00:23:37.386 [game.script.trigger] [info] 117 triggers tested by event BuildingCompleted
00:23:37.386 [game.script.trigger] [info] 004 triggers tested by event ExterminatePopulation
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
00:23:37.386 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
00:23:37.386 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
00:23:37.386 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event Idle
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
00:23:37.387 [game.script.trigger] [info] 267 triggers tested by event CharacterComesOfAge
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
00:23:37.387 [game.script.trigger] [info] 411 triggers tested by event PostBattle
00:23:37.387 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
00:23:37.387 [game.script.trigger] [info] 003 triggers tested by event PreBattleWithdrawal
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
00:23:37.387 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
00:23:37.387 [game.script.trigger] [info] 002 triggers tested by event NewAdmiralCreated
00:23:37.387 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
00:23:37.388 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CityRiots
00:23:37.388 [game.script.trigger] [info] 007 triggers tested by event AssassinationMission
00:23:37.388 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
00:23:37.388 [game.script.trigger] [info] 003 triggers tested by event GeneralPrisonersRansomedCaptor
00:23:37.388 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
00:23:37.388 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
00:23:37.388 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event Disaster
00:23:37.389 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CitySacked
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
00:23:37.389 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
00:23:37.389 [game.script.trigger] [info] 009 triggers tested by event GeneralTakesCrusadeTarget
00:23:37.389 [game.script.trigger] [info] 106 triggers tested by event AgentCreated
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
00:23:37.389 [game.script.trigger] [info] 040 triggers tested by event Transgression
00:23:37.389 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
00:23:37.389 [game.script.trigger] [info] 001 triggers tested by event HireMercenaries
00:23:37.389 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
00:23:37.390 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
00:23:37.390 [game.script.trigger] [info] 001 triggers tested by event Demeanour
00:23:37.390 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
00:23:37.390 [game.script.trigger] [info] 000 triggers tested by event EventCounter
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
Seshomaru, log is clear. There is nothing strange. Looks like you copied it after normal game and exit, not just right after crash.
Have you used the files from this message? http://www.twcenter.net/forums/showt...1#post15724626
And one moment. May be I'm wrong, but I dislike this message in log:
"version bld-medieval2-kingdoms-104"
Is your version of MTW2 1.5(1.05) or higher? Looks like it is 1.4(1.04) and it is not good for stability, because mod was developed on 1.5(1.05) version.
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
Hmm, my bad then about the log. Probably I copied it after I started the game again. I tried to redo the crash again now but I got the message with "Great harvest" and it worked normal now.
About my version, I am not really sure. I have the steam version of M2TW + Kingdoms expansion, so I guess it automatically updates itself to last version ?
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
Originally Posted by XtazEnergy
Can you give me a link where the cleaning process is described ? I would be very grateful!
What exactly are you interesting in? You mean battle_models.modeldb cleaning?
Originally Posted by Seshomaru
Hmm, my bad then about the log. Probably I copied it after I started the game again. I tried to redo the crash again now but I got the message with "Great harvest" and it worked normal now.
I'm sorry, but I repeat again - had you use this files? https://drive.google.com/file/d/1nzz...CcvOwdHTs/view
Because there were the mistake in name of "Poor harvest" and it was the reason of crashes in the begining of players turn if random choose those event (as alternative it had to be "great" and "normal" harvest). If you replace this files your campaign wouldn't crash on those moment.
Originally Posted by Seshomaru
About my version, I am not really sure. I have the steam version of M2TW + Kingdoms expansion, so I guess it automatically updates itself to last version ?
It analyze mod files and than you can save the new version of battle_models.modeldb without garbage. After that I had to re-add all mounts to new file by hands and the game launched. So, if shortly: Unit Editor as first step, and manual finishing as the second step. Also it is useful to read the log.txt file of Unit Editor - a lot of errors are logged there.
I don't know any tutor links, all we done were improvization. And the power of Unit Editor of course.
And don't forget to save reserve copies of files that you want to edit!!!
isa0005, you can try this too. In event of poor harvest was the mistake in name. This event randomly appears periodically, maybe that's your problem too.
For all: fix 1.31 in header is re-uploaded with new files, links are sames. Who already have downloaded it - you can use the link for Rezorekt above, or download fix 1.31 from first post again and replace files in mod one more time.
Sorry for my sudden newbie mistakes in translation...
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
XtazEnergy, Rezorekt, Kara Murat,
Rick, also you can dismiss some ships. Most of them are too expensive for beginning of campaign. Or quickly find the enemies fleets and make the enemy weaker and your fleet cheaper during one action
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
Hats off! All my respects for your hard work and a big thank you for keeping this alive!
Edit: One thing I wanted to mention. When I try to start a campaign in the 1550 start, I get kicked back to the campaign selection screen. It's not starting. The 1550 East European one crashes to desktop.
Last edited by Warhell; January 12, 2019 at 01:37 PM.
You have to move folder "data" from archive to your "OiM2" folder.
After that you must deletemap.rwm files from "...OiM2\data\world\maps\campaign\custom\1550_Campaign" and "...OiM2\data\world\maps\campaign\custom\1550_Campaign_Eastern_Europe"!
For all:
This fix I have added to fix 1.31 in the header - for those who would download mod and fix for the first time.
Who downloaded mod and tried to launch those campaigns earlier - you have to delete 2 map.rwm files as I write above.
And I remind that 1550 Campaigns are crude and its author disappeared long time ago, so you are playing at your own risk.
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
There is some problem with the translation files downloaded from Mega.nz. My experience was: download and extract the main mod->test it, worked just fine; download translation from Mega->extracted it and the game crashes before entering the main menu. I deleted and entire mod folder and extracted the main mod again, then extracted the translation files from google drive and it works fine.
Macedonia(FYROM) is Bulgarian. If you don't believe me, read a book.
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
ExtremeBG, strange, coz file was the same. May be hosting service problem. But I replaced it with google-drive's version just in case. Thank you for information.
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
I've player as Sweden up to 1623. I had one crash, but reloaded the autosave and played on - saving whenever I think of it. So far, no further crashes. Followed h.fast advice and now have a substantial treasury. Very nice mod.
Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation
DAVIDPIGNO, had you install the 1.31 fix? It looks like not, because of serpentine bug and probably ctd with poor harvest (random event every few turns).
Fahnat, 1550 campaigns are not normal campaigns now. One man did 'em in haste on base of 1618 campaigns. Units are from 1618 campaign too, except some old (bad) style units as oprichniks. OiM2 is the mod about XVII century in the main. As I said above - the team anounced the 16 century. With quality units and else. But how long would we wait - no one knows.