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Thread: Stronger Generals/Harder Battles

  1. #21

    Default Re: Stronger Generals/Harder Battles

    Just want to say this mod. + idilmz mod. I actually feel challenged for the first time in ages with these two mods. Im not just kicking ass anymore. I actually lose battles now. Which is something that never happened before. just throwing that out that for any other veteran players that find the game to easy.

  2. #22

    Default Re: Stronger Generals/Harder Battles

    How can i make an undead general?
    i set 999999999 hitpoints and he managed to die somehow. Any idea?

  3. #23

    Default Re: Stronger Generals/Harder Battles

    Nop, that's not possible mate, everyone must die, that's the rule.

  4. #24

    Default Re: Stronger Generals/Harder Battles

    Sounded right

  5. #25

    Default Re: Stronger Generals/Harder Battles

    may i ask what is the limit of hitpoints that i can set? what will happen after i set:

    Effect HitPoints 999999999999999

    i tried, it doesn't crash, still can play normally. but there is something not right, the generals can be killed
    i found this thread:
    http://www.twcenter.net/forums/showt...ap-for-general
    thks in advanced

  6. #26

    Default Re: Stronger Generals/Harder Battles

    As you can see in that thread, the limit is still 15 points, while it might not crash, the game still sets the limit to 15. Despite that, there are harcoded limits that we are not able to skip, like the fact that if a 15 Hitpoints general gets hit by a catapult, he gets insta killed. That's how you kill Sauron on TATW xD

  7. #27

    Default Re: Stronger Generals/Harder Battles

    good news guys. I have found the way to give aigeneral more than 15 hps
    [IMG]file:///V:/Medieval%202%20Total%20War%20Gold/Untitled2.png[/IMG]
    some proofs:
    [IMG]file:///V:/Medieval%202%20Total%20War%20Gold/Untitled.png[/IMG]
    result:
    [IMG]file:///V:/Medieval%202%20Total%20War%20Gold/kingdoms%202020-12-29%2022-18-16.png[/IMG]
    originally he only has 4 authority,
    by the way may i ask what is the max and min value for:

    Effect Squalor

    can i put Effect Squalor -100 inside this:Level AIGovernor1
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1

    Effect Piety 1
    Effect Construction 70
    Effect Fertility 1
    Effect TaxCollection 40
    Effect Law -1
    Effect Squalor -100
    Effect Farming 10
    ; Effect Trading 50

  8. #28

    Default Re: Stronger Generals/Harder Battles

    oops, i still don't know how to post pic.
    here is the example the code:

    Level AIGeneral1
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1

    Effect Command 1
    Effect LineOfSight 2
    Effect PersonalSecurity 1
    Effect SiegeEngineering 75
    Effect Attack 1
    Effect Loyalty 5
    Effect Chivalry 1
    Effect BattleSurgery 90
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect HitPoints 15
    Effect Authority 7

  9. #29

    Default Re: Stronger Generals/Harder Battles

    Sorry, my bad again, that will not work, max capacity hp is still 15
    really sr

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