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Thread: Stellaris MegaCorp Lets-Play/Roleplay AAR

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    Shacklock's Avatar Semisalis
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    Default Stellaris MegaCorp Lets-Play/Roleplay AAR

    A Stellaris Twitch stream following the descendents of earth's first colony ship, deposited by wormhole and cast into a harsh and foreign realm.

    In the late 21st century a wormhole was detected out beyond the Oort cloud, the first such recorded event in human history. A probe was sent through as fast as humanly possible and the brief telemetry bursts it was able to send back seemed to strongly suggest the end point of the wormhole was somewhere in the vicinity of the Trappist star-system - discovered earlier in the century and known to contain multiple goldilocks worlds. Four colony ships were assembled. The bravest of humanity selected - or rather those most deemed valuable gene-stock and of sufficient economic importance to warrant assuaging. However disaster struck, as it often does. Upon entering the wormhole, the Chrysanthemum's sensors were crippled, it's systems fried. The wormhole collapsing in upon itself like a tincan crushed in the fist of god. Worse yet non of it's sister ships were in sight. Nor did the stars match previous cartography. The Chrysanthemum was lost, adrift and alone with a half million colonists who's cryosleep could not last indefinitely. Making hard burn for the nearest solar-system the great colony ship crawled across the void for a decade, eking a slow, steady course through the black for the heat of a Star. Hope. Ephermal as it was for those awake in those dark times. Eventually though their voyage out from the dark was complete, the colonists made planetfall. Life. Sanctuary. Oros.



    (The initial founding of Ishukonislav, in a verdant boreal valley that sits several thousand miles above the Sǐwáng Dolina mountain range.)
    ----


    However for those early colonists - as it would be for their progeny - harmony came less quick than discord. By the time the Chrysanthemum had reached a stable orbit high above Oros, much of the ship had been awakened already. Tensions ran high over resources and pecking-order. An ethno-linguistic and cultural schism had fast quartered the ship into factions. By far the largest denomination, the Sino-Rus - as well as the majority of Balto-Slavs - secured for themselves the primest spot for a settlement - via a timely and armed insurrection - and promptly made planetfall ahead of the rest of the Ark-ship. Setting down in a small, geothermal fed valley, amidst a vast mountain-range that studded the spine of the planet they christened their new township Ishukonislav.


    Followed by this first settlement, several contingents made up primarily of colonists from the Western European Economic Zone struck out themselves, founding two outposts of humanity in the bleak winter peaks. Relatively close together, though near a world apart from the initial site, Novos Olympos and Swizlandet were as close - physically and diplomatically - as any valley-settlements could claim to be in the long glacial winter of early Orosian history. Four other founding settlements made up the initial human territories on Oros. Those settlements were of a mixed Polynesian, Afrikaans and Slavic descent and - till the second great exodus - represented the most diverse ethnic stock of all the founding polities.

    Though reliable records of this era are scarce - in part due to the severe lack of technology each settlement brought down the gravity well with them, each component fought over as prized loot - it would seem communication ceased at this point, bar that between Novos Olympos and Swizlandet. Each polity busying itself with the arduous task of simple survival amongst the great snowy peaks and troughs of Oros.

    The denizens of Oros survived and even flourished within their isolated valley towns, small specks of heat and life in an otherwise hostile land. Each settlement forging a proudly insular path deep within the sparse fertile eruptions of forest and slope. Steadily, each polity strove to recreate a small piece of Old Earth, remade in their own fashion. Though despite their isolated nature a pan-Orosian culture developed slowly, non the less. No greater stories were told than those of the free traders. The pioneers of a pioneering people, these free traders dared the perilous thousand mile treks between each valley polity, bringing much needed exotic goods - as well as more commonplace necessities not found in every local - as well as fresh news of the outside world. They forged a fragile yet cherished link between each township and the wider world, whilst simultaneously reinforcing the competitive nature of each.


    Eventually, as was inevitable once mere survival transcended to prosperity, the polities directed their gaze toward the heavens. In 2211 (by Old Earth Standard), fuelled by the knowledge each and every other polity was racing to do the same, Ishukonislav successfully replicated their initial-entry-vehicle and sent a team back up to the hulk of the Chrysanthemum rotting in orbit.Taking control of the colony-ship the Sino-Slavic engineers stabilised its decaying orbit and set to work finishing the cannibalization work the colonists had begun several generations before. Intending to monopolise fusion-drive technology for themselves and thus effectively control the bountiful and - relative to tapping the resources on Oros - easily attained resource wealth of Gamma Velorum. However this bold plan was partly foiled by the arrival of an armed party of free traders from Atol Gunung in their own repurposed orbital rocket. This, the first, and last, millitary conflict between the Valley-States became known as the League Crisis as it precipitated the formation of the largerly symbolic pan-Orasian institutation. Facing the prospect of one or more sides - as orbital technology rapidly diffused across the seven states by way of free traders - launching the Chrysanthemum down the gravity-well and onto their competition, an arrangement was reached largerly negoiated by the Free Trader families. Creating the League and the office of League Hegemon to oversee the joint colonization of the starsystem.

    No longer constrained to their tightly packed polities and the surrounding slopes, the peoples of Oros near fell over themselves to colonise every inch of Gamma Velorum. The Seven Valley-States rang day and night to the sound of industry. Cajoled by generous contracts, industrial companies ventured further and further from the relative comfort of the geothermal valleys, searching for materials to fuel the awoken industrial might of Oros as it pushed itself out into the solar-system. The smaller states, forced by their relatively miniscule economic power, began to co-operate in ernest sending out great convoys of Free Traders and colonists to secure rocks and moons for themselves. As the mineral wealth of the system poured back into the Valleys, technology began to increase leaps and bounds. Wealth creation and innovation - once stagnate and in second place to the neccesity of survival - rocketed and the expansive wilderness of Oros finally began to submit itself to the mastery of humankind.


    Now their tenacity and pioneer spirit has seen the Orosians through their trial by frost, the second great exodus of humanity into the stars begins as the discovery of the philotic hyperlane network unlocks the wider galaxy.



    ----


    //Accessing Data Nodes// Enter Passkey: **** // Data Node Central Orosian Archival Records // Video Records //

    Twitch Logs


    Ep.1 The Second Great Exodus


    Ep.2 Newt Friends?


    Ep.3 Standoff At Chengbao


    Ep4 All's Unprofitable In Love & War


    Ep5 1/2 Galatic Goings On


    Ep5 2/2 Galatic Goings On


    Ep6 Valour In Defeat
    (Skip to 10-Minutes in for episode 6)


    (If people like the idea of a slower narrative campaign, potentially audience interactive, give me some feedback.)
    Last edited by Shacklock; December 15, 2018 at 09:29 PM.

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