View Poll Results: What should we do with the last faction slot?

Voters
131. You may not vote on this poll
  • Use it for a new faction

    50 38.17%
  • Use it for scripting purposes

    80 61.07%
  • Not use it at all, leave it forever open

    1 0.76%
  • Something else entirely, not listed above!

    0 0%
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Thread: [30th Faction slot] What would you like to see?

  1. #81

    Default Re: [30th Faction slot] What would you like to see?

    Quote Originally Posted by Lusitanio View Post
    A faction that would appear like 500 turns after the game starts?
    To appear at the Aral sea area it would be more like turn 390 at 4tpy

  2. #82
    Lusitanio's Avatar Content Staff
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    Default Re: [30th Faction slot] What would you like to see?

    Quote Originally Posted by Goth View Post
    To appear at the Aral sea area it would be more like turn 390 at 4tpy
    Still, it would be much better to use for a faction already present in the campaign map from start

  3. #83

    Default Re: [30th Faction slot] What would you like to see?

    Yes. We can't afford a Mongol like faction, they're unplayable.
    I recommend a pugio rather than a spear, because in close quarters combat, a dagger will serve you better than a spear.

    Rad, 2016.

  4. #84

    Default Re: [30th Faction slot] What would you like to see?

    Wether you agree with it as a faction or not it is still an event that happened in History and is omitted from EB 2 and it was a major event leading to the migration of the Saka and the destruction of the Baktrian kingdom

  5. #85
    Tiro
    Join Date
    Aug 2018
    Location
    Las Vegas, Nevada, USA
    Posts
    215

    Default Re: [30th Faction slot] What would you like to see?

    Quote Originally Posted by Lusitanio View Post
    We can already script armies with the current rebel faction, the rebel faction now also recruits, they attack you often (at least in VH), I have been attacked by Gallic rebels five times during a short Roman campaign (they tried three times to take a city), by rebels on Pontic campaigns, etc... Another faction for scripting reasons has its value and good arguments, but we can keep improving the game by scripts with the rebel faction and instead have a specific faction in the game.
    Oh man wouldn't I know that. I tried out the Crimean Greek fellows, forget their name, and had the majority of my cavalry with the not-very-loyal but decent cavalry commander guy and rebels actually bought him off right outside their gates when they were being sieged. That ended that campaign in three turns.

    Let's get a faction, yeah! Simplify Gaul, and add Iberians and Illyrians!
    Gornahoor|Liber esse, scientiam acquirere, veritatum loqui
    Crow states: "If you would be a great leader, then learn the way of the Tao. Relinquish the need to control. Let go of plans and of concepts. The world will govern itself. The more restrictive you are, the less virtuous people will be. The more force you display, the less secure they will feel. The more subsidies you provide, the less self-reliant they become. Therefore the master says: Un-write the law, thus the people become honest. Dispense with economics, thus the people become prosperous. Do without religion, thus the people become serene. Let go all desire for the common good, and the good becomes as common as the grass." ~ Lao Tzu - Tao te tching
    MONARCHY NATION TRANSCENDENCE

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