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  1. #1

    Default Re: Historical Gameplay Let's Plays

    Episode 5, Battle of Rhamnous is out.

    happy holidays everyone.

  2. #2
    tomySVK's Avatar Campidoctor
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    Default Re: Historical Gameplay Let's Plays

    After Alexander the Great series is great idea for HG - I will check your videos dear friend

    Maybe I will get back from Field of Glory II: Rise of Persia (I badly need TW game/mod for ancient Assyria) to EB II

  3. #3

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by tomySVK View Post
    After Alexander the Great series is great idea for HG - I will check your videos dear friend

    Maybe I will get back from Field of Glory II: Rise of Persia (I badly need TW game/mod for ancient Assyria) to EB II
    Field of Glory is good fun, i was considering doing a playthrough with them. may do some in the future once their new game is out.


    in the meantime, here is another episode of After Alexandros: Kappadokia, 322 BC

  4. #4
    tomySVK's Avatar Campidoctor
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    Default Re: Historical Gameplay Let's Plays

    Thanks for new chapters for After Alexander the Great series

    Quote Originally Posted by Sarkiss View Post
    Field of Glory is good fun, i was considering doing a playthrough with them. may do some in the future once their new game is out.
    If I remember correctly Field of Glory: Empires is developed by another team. I would really like to watch your playthrough for Field of Glory II. As for the FoG2 community content I can strongly recommend Paul59´s scenarios/campaigns/mod (TT Mod). My favourite scenario is Battle of Panion 200 BC (I hope you will present this one on your channel ) and Antiochos the Great campaigns (two versions were created – short and long).

  5. #5

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by tomySVK View Post
    Thanks for new chapters for After Alexander the Great series



    If I remember correctly Field of Glory: Empires is developed by another team. I would really like to watch your playthrough for Field of Glory II. As for the FoG2 community content I can strongly recommend Paul59´s scenarios/campaigns/mod (TT Mod). My favourite scenario is Battle of Panion 200 BC (I hope you will present this one on your channel ) and Antiochos the Great campaigns (two versions were created – short and long).
    thanks Tomy. FoG was suggested to me on my twitter as well, im just not sure if there is any audience for it. didnt know that Empires were developed by another team. hope that wouldnt negatively impact the game. really looking forward to it.
    and thanks for the tips on battle scenarios, will check it out whenever i get some free time.


    here is episode 9 of 'after Alexandros', the 1st battle of Kyrene:

  6. #6

    Default Re: Historical Gameplay Let's Plays

    I love your commentary explaining what's going on and why the battle happened. Just a shame the default BAI is letting you down.

    I must admit, though I'm usually against any UI feedback, the small banners you're using are growing on me.
    Last edited by QuintusSertorius; April 27, 2019 at 06:45 PM.

  7. #7

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by QuintusSertorius View Post
    I love your commentary explaining what's going on and why the battle happened. Just a shame the default BAI is letting you down.

    I must admit, though I'm usually against any UI feedback, the small banners you're using are growing on me.
    thanks mate, much appreciated. yes, the small banners are quite neat imho - not too large and gamey, but not altogether absent either. a nice middle way.

  8. #8

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Sarkiss View Post
    thanks mate, much appreciated. yes, the small banners are quite neat imho - not too large and gamey, but not altogether absent either. a nice middle way.
    Do you know how they were done? I can't for the life of me remember.

  9. #9

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by QuintusSertorius View Post
    Do you know how they were done? I can't for the life of me remember.
    iirc, YourMadDoc edited decr_banner_new.xml. here is the link to his sub-mod.

    edit: is the forum glitching again or is it just me?
    Last edited by Sarkiss; April 28, 2019 at 11:53 AM.

  10. #10

    Default Re: Historical Gameplay Let's Plays

    here is the battle that concludes the Lamian War: episode 7 - Battle of Krannon, 322 BC
    Last edited by Sarkiss; May 04, 2019 at 07:54 AM.

  11. #11
    Lusitanio's Avatar Campidoctor
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    Default Re: Historical Gameplay Let's Plays

    It is also nice the way you tell us the historical background before the battle!
    Could you try making the radar and the other functions on the center of the screen to slide? That way we can see more of the battle screen.

  12. #12

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Lusitanio View Post
    It is also nice the way you tell us the historical background before the battle!
    Could you try making the radar and the other functions on the center of the screen to slide? That way we can see more of the battle screen.
    i can try, yes, i think they are removable using some of the F keys. thanks

    btw, for those interested in recently released Imperator Rome, here is my 3rd episode of the Last Stand of Thebes, a one-city-challenge playthrough:


  13. #13
    Lusitanio's Avatar Campidoctor
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    Default Re: Historical Gameplay Let's Plays

    Sarkiss you can remove them by going to the options menu, user interface, during battles, it's actually very easy to do it

  14. #14
    Marvzilla's Avatar Senator
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    Default Re: Historical Gameplay Let's Plays

    You can also turn them to slide only, meaning when you scroll the side of the screen where they normally are displayed they pop-up there. All of it in the UI menu.

    Two questions in regards to the awesome historical battles: 1. Is the terrain for the Battles handcrafted to suit the location of the battle and 2. Could you guys give your sources at the end of the description of each battle or would that be too much ? Id love to know where to get more information about them.

  15. #15

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Marvzilla View Post
    You can also turn them to slide only, meaning when you scroll the side of the screen where they normally are displayed they pop-up there. All of it in the UI menu.

    Two questions in regards to the awesome historical battles: 1. Is the terrain for the Battles handcrafted to suit the location of the battle and 2. Could you guys give your sources at the end of the description of each battle or would that be too much ? Id love to know where to get more information about them.
    thanks for the UI tips, will experiment with it next time i play.

    on sources, afaik it is Arjos that compiled the list for 'Events after Alexandros', so he would know better. off the top of my head, for primary, there is Diodotus and Arrian's 'Events after Alexander' (Photius' Excerpt). the latter is linked in the description in my videos. also there are secondary sources there that are useful in this regard.

  16. #16
    Marvzilla's Avatar Senator
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    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Sarkiss View Post
    thanks for the UI tips, will experiment with it next time i play.

    on sources, afaik it is Arjos that compiled the list for 'Events after Alexandros', so he would know better. off the top of my head, for primary, there is Diodotus and Arrian's 'Events after Alexander' (Photius' Excerpt). the latter is linked in the description in my videos. also there are secondary sources there that are useful in this regard.
    First off great work on your series covering the historical battles, love your commentary mate, its a shame the BAI isnt playing like intended, the MP recreation idea of battles sounds intriguing.

    And thanks for the heads up to look into the description under your videos. Though in regards to the Lamian and Diadochi Wars wouldnt the "Diadochi Wars" section on Livius be a more informing series of articles ?

  17. #17

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Marvzilla View Post
    First off great work on your series covering the historical battles, love your commentary mate, its a shame the BAI isnt playing like intended, the MP recreation idea of battles sounds intriguing.

    And thanks for the heads up to look into the description under your videos. Though in regards to the Lamian and Diadochi Wars wouldnt the "Diadochi Wars" section on Livius be a more informing series of articles ?
    i couldnt find the "Diadochi Wars" per se but you're right and this summary page may look better. it links only some parts of Arrian's Events after Alexander but contains Diodorus, Plutarch... it too isnt all-inclusive though as it doesnt mention Italian affairs etc included in EB, it seems?
    thanks, will update the link in the description

  18. #18
    Marvzilla's Avatar Senator
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    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Sarkiss View Post
    i couldnt find the "Diadochi Wars" per se but you're right and this summary page may look better. it links only some parts of Arrian's Events after Alexander but contains Diodorus, Plutarch... it too isnt all-inclusive though as it doesnt mention Italian affairs etc included in EB, it seems?
    thanks, will update the link in the description
    Yeah at times the primary sources are hyperlinked in the article, no its just about the Diadochi Wars.

  19. #19

    Default Re: Historical Gameplay Let's Plays

    moving on to Italy and Romans, Episode 8, Battle of Samnium, 322 BC:



    apologies but i forgot to try new UI. got so caught up with the RL stuff (kids being ill etc) that totally forgot about it! will try in the next episode.


    PS. thanks a lot to Roma and Rad for the tips on embedding a youtube link.

  20. #20

    Default Re: Historical Gameplay Let's Plays

    episode 10, second battle of Kyrene:



    a couple of things i noticed while fighting these historical battles.
    1. some range units have skirmish mode disabled by default - Iranina spearmen-archers, Cretan archers. would be better having skirmish enabled as they tend to get engaged in melee almost instantaneously, given their positions up front and the very close deployment of the opposing forces.
    2. bodyguard units, and others too, arent consistent in their engage/disengage preferences. they switch between these and run off when they should be pressing the attack. oftentimes, and in this battle too, i win because there is no consistency from the AI and they disengage and take off into the field chasing shadows instead of pushing ahead when they have a decent chance of turning the tables. not sure anything can be done about it, might be one of those hardcoded things, but it really does make the already weak AI even less capable

    otherwise enjoying the series, a great informative prelude to the game.

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