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Thread: Historical Gameplay Let's Plays

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  1. #1

    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Having refreshed my memory, it's not just Thebais. Any recruitment of Machimoi Phalangitai by Ptolemaioi will eventually cause unrest. Every 10 units causes unrest in Thebais - disbanding units will decrease the counter that eventually triggers unrest.

    I think I'll expand that to include Machimoi Hippeis as well, for the same reason, though I'll leave the lower-class unit alone. It's only when the elites are forced into harness that you get trouble.

  2. #2
    Lusitanio's Avatar Campidoctor
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    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Quote Originally Posted by QuintusSertorius View Post
    I think I'll expand that to include Machimoi Hippeis as well, for the same reason, though I'll leave the lower-class unit alone. It's only when the elites are forced into harness that you get trouble.
    Good idea Quintus! I actually didn't experienced that on my Ptolemai campaign because I almost never recruit machimoi units (trying to not commit the same mistake as the Ptolemai) x)

  3. #3

    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Quote Originally Posted by Lusitanio View Post
    Good idea Quintus! I actually didn't experienced that on my Ptolemai campaign because I almost never recruit machimoi units (trying to not commit the same mistake as the Ptolemai) x)
    The phalanx and cavalry are next to useless anyway. I do use the skirmishers and archers to supress brigands and rebels in Egypt, though. They are cost effective.

  4. #4
    Lusitanio's Avatar Campidoctor
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    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Quote Originally Posted by Rad View Post
    The phalanx and cavalry are next to useless anyway. I do use the skirmishers and archers to supress brigands and rebels in Egypt, though. They are cost effective.
    I haven't used the machimoi phalanx, but I use the other types of infantry for garrison services in Egypt. Only used the cavalry once because I needed to defeat a large rebel army in a region and needed every soldier I could get, especially cavalry which gives you a big advantage when you have superiority on that.

  5. #5

    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Yeah, they're good if nothing else is around. Post reform Greek cavalry beats them hands down, though.

  6. #6
    Marvzilla's Avatar Senator
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    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    I notice that often in my campaign regarding the Machimoi Phalangitai recruitment in Thebais, especially with AI as the region rebels and gets taken over by the Nabatae quite often. Also I dont know if there is an notification for this mechanic ingame but I thought it was quite common knowledge ?

  7. #7

    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    Quote Originally Posted by Marvzilla View Post
    I notice that often in my campaign regarding the Machimoi Phalangitai recruitment in Thebais, especially with AI as the region rebels and gets taken over by the Nabatae quite often. Also I dont know if there is an notification for this mechanic ingame but I thought it was quite common knowledge ?
    There's no notification in-game, it just happens. As well as adding the cavalry to the mechanic, I've now made it player-only. The AI as enough trouble with Nabatu incursions as it is, without making that region Rebel all the time as well.

  8. #8

    Default Re: Historical Gameplay, Makedonian Restoration (2.35)

    very excited to launch a new series based on 'Events after Alexandros' historical battles!
    there will be a playthrough episode on each of the battles included in this epic EBII historical battles superpack.

    Episode 1, Battle of Media, 323 BC is available here


    PC. @QS could the title of this thread be renamed to Historical Gameplay Let's Plays, please? it isnt just about 'Makedonian Restoration' and going forward and I will be posting and organising all of my EBII playthroughs series in this thread. thanks!

  9. #9

    Default Re: Historical Gameplay Let's Plays

    death of Alexandros Megas continues to reverberate around the ancient world. this time we have unrest in Greece itself: After Alexander the Great #2, Battle of Thermopylai, 323 BC

  10. #10

    Default Re: Historical Gameplay Let's Plays

    I'm glad you're giving those battles some visibility, though you could really do with the updated files that set phalanx mode and guard mode on (the AI won't switch those on, so their phalanxes will be terrible).

    Here's the updates that fix the issue with phalanxes failing to behave like phalanxes: 2.35 Historical Battle files.zip
    Last edited by QuintusSertorius; April 07, 2019 at 11:18 AM.

  11. #11

    Default Re: Historical Gameplay Let's Plays

    creating those historical battles series was a splendid idea. i didnt realise how well conceived it was until very recently. and thanks a lot for the phalanx fix! didnt know AI phalanxes were also affected. should make a huge difference.
    does it go to mods/ebii or straight into ebii/data?

    thanks again

  12. #12
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    Default Re: Historical Gameplay Let's Plays

    It seems to me you have to put the data and logs folder in mods/ebii directly.

    And thanks for all your videos Sarkiss, it is nicely done and I really appreciate the historical content you share with them.
    It reminds of videos of reenacted ancient battles, done with EB1, that I watched some years ago. Although the commentary (in french) was often vague, what was cool was that the battles were done in multiplayer. It allowed the guys to make a reenactment of the battles, and their sequence of events, backed on the writings of ancien historians. I don't know, maybe it can inspire you ?

  13. #13

    Default Re: Historical Gameplay Let's Plays

    Yep, drop it in mods/ebii, or open the data folder and drop that into ebii/data.

  14. #14

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by Domaje View Post
    It seems to me you have to put the data and logs folder in mods/ebii directly.

    And thanks for all your videos Sarkiss, it is nicely done and I really appreciate the historical content you share with them.
    It reminds of videos of reenacted ancient battles, done with EB1, that I watched some years ago. Although the commentary (in french) was often vague, what was cool was that the battles were done in multiplayer. It allowed the guys to make a reenactment of the battles, and their sequence of events, backed on the writings of ancien historians. I don't know, maybe it can inspire you ?
    this is great, very interesting approach to have two players fight it out historically then layer a narration on top of that. the only issue is finding someone to organise such historically driven MP match with. i tried a few historical battles in RTWII (Raphia) hoping to do the same but AI is absolutely awful. and deployed forces arent very historically accurate either. i would think that one of the reasons that the deployment of the opposing forces in 'Events after Alexandros' is so close is to leave the AI as little room as possible for making stupid moves. thanks for sharing.

  15. #15

    Default Re: Historical Gameplay Let's Plays

    After Alexander the Great #3, Battle of Thraike, 323 BC is out.


    btw, anyone tried to edit their posts, do it work for you?

  16. #16

    Default Re: Historical Gameplay Let's Plays

    Have you noticed any difference in the behaviour of AI phalanxes with the patch?

  17. #17

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by QuintusSertorius View Post
    Have you noticed any difference in the behaviour of AI phalanxes with the patch?
    this latest battle of Thraike aside, i havent done any play-testing to be able to tell. and in this last battle the AI didnt have phalanx on their side, unfortunately, but mine did look pretty solid. ill keep an eye on it. it is pretty handy knowing they are in 'phalanx' by default though.

  18. #18

    Default Re: Historical Gameplay Let's Plays

    episode 4, Lamia, 322 BC, is out.

    sarissa phalanx needs some love, pretty awful in the hands of AI.

  19. #19

    Default Re: Historical Gameplay Let's Plays

    They're using default BAI, I would have hoped starting out as close as they are would stop the AI doing stupid stuff like separating their phalanxes.

  20. #20

    Default Re: Historical Gameplay Let's Plays

    Quote Originally Posted by QuintusSertorius View Post
    They're using default BAI, I would have hoped starting out as close as they are would stop the AI doing stupid stuff like separating their phalanxes.
    i think the issue is the 'attack' command. if human player keeps them static they work really well but once ordered to attack its a mess - they simply walk into enemy units. problem is, i dont think the AI can operate them that way and it always commands them to attack. have a look at what happens here



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