Sarkiss, in order to move your troops in the desired formation, you must group the units you want and the formation must be cohesive. For example, you can't group your main infantry line together with a cavalry unit located far away on the flank.
thanks for the above, gents, will experiment with these. in the meantime i did remember how i used to operate it: group + Аlt and click wherever you want the group to move to. this not only preserves the group but also the direction it is facing.
didnt know what else to ask this. there is apparently an issue with one of the soundtracks' copyrights? here. it is one of the Roman soundtracks from what i understand. this can be a potential problem for youtubers creating EBII letsplays and steaming.
Really liked this, hoping you will continue this.
But those cavalry deaths damn!
Having refreshed my memory, it's not just Thebais. Any recruitment of Machimoi Phalangitai by Ptolemaioi will eventually cause unrest. Every 10 units causes unrest in Thebais - disbanding units will decrease the counter that eventually triggers unrest.
I think I'll expand that to include Machimoi Hippeis as well, for the same reason, though I'll leave the lower-class unit alone. It's only when the elites are forced into harness that you get trouble.
I haven't used the machimoi phalanx, but I use the other types of infantry for garrison services in Egypt. Only used the cavalry once because I needed to defeat a large rebel army in a region and needed every soldier I could get, especially cavalry which gives you a big advantage when you have superiority on that.
Yeah, they're good if nothing else is around. Post reform Greek cavalry beats them hands down, though.
I notice that often in my campaign regarding the Machimoi Phalangitai recruitment in Thebais, especially with AI as the region rebels and gets taken over by the Nabatae quite often. Also I dont know if there is an notification for this mechanic ingame but I thought it was quite common knowledge ?
very excited to launch a new series based on 'Events after Alexandros' historical battles!
there will be a playthrough episode on each of the battles included in this epic EBII historical battles superpack.
Episode 1, Battle of Media, 323 BC is available here
PC. @QS could the title of this thread be renamed to Historical Gameplay Let's Plays, please? it isnt just about 'Makedonian Restoration' and going forward and I will be posting and organising all of my EBII playthroughs series in this thread. thanks!
death of Alexandros Megas continues to reverberate around the ancient world. this time we have unrest in Greece itself: After Alexander the Great #2, Battle of Thermopylai, 323 BC
I'm glad you're giving those battles some visibility, though you could really do with the updated files that set phalanx mode and guard mode on (the AI won't switch those on, so their phalanxes will be terrible).
Here's the updates that fix the issue with phalanxes failing to behave like phalanxes: 2.35 Historical Battle files.zip
Last edited by QuintusSertorius; April 07, 2019 at 11:18 AM.
creating those historical battles series was a splendid idea. i didnt realise how well conceived it was until very recently. and thanks a lot for the phalanx fix! didnt know AI phalanxes were also affected. should make a huge difference.
does it go to mods/ebii or straight into ebii/data?
thanks again