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Thread: Modelling Resolution Levels

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  1. #1

    Default Modelling Resolution Levels

    Does anyone know what a good basis is for numbers of vertices/faces at the different model levels (i.e high/med/low/lowest)?

    I'm currently trying to finish my Phalangite model, and because I sympathize with owners of low-end systems (having one myself), I'm trying to get the most detail with the lowest numbers of each at each level. I've been going by CA models up to now, but I've noticed that their models aren't exactly consistent. Especially older ones like the pikemen versus, say, Roman Legionaries.

    What's a good average for each level, as far as the modellers here are concerned?

  2. #2
    vikrant's Avatar The Messiah of innocence
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    Default Re: Modelling Resolution Levels

    http://www.twcenter.net/forums/showthread.php?t=33645
    download this tutorials they are the best
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  3. #3

    Default Re: Modelling Resolution Levels

    Quote Originally Posted by vikrant1986 View Post
    http://www.twcenter.net/forums/showthread.php?t=33645
    download this tutorials they are the best
    Trying to. Got to #4 before my high-speed went down. I'm stuck with dial-up for a while.

    Another question: I know editable poly is the preferred method for modelling, but does RTW accept poly as well as mesh? I could cut my number of faces in half if I can use four-sided polygons rather than three-sided.

  4. #4

    Default Re: Modelling Resolution Levels

    Quote Originally Posted by sleighr View Post
    Trying to. Got to #4 before my high-speed went down. I'm stuck with dial-up for a while.

    Another question: I know editable poly is the preferred method for modelling, but does RTW accept poly as well as mesh? I could cut my number of faces in half if I can use four-sided polygons rather than three-sided.
    When you export, all four sided polygons are segmented automatically into tris. And I believe only editable poly is supported by the game engine.



  5. #5

    Default Re: Modelling Resolution Levels

    Quote Originally Posted by Publius View Post
    When you export, all four sided polygons are segmented automatically into tris.
    Crud. I knew it couldn't be that simple.

    Then again, when has RTW ever been simple for modders?


    Quote Originally Posted by Publius View Post
    And I believe only editable poly is supported by the game engine.
    Not true. I was using mesh for a while before I found out about being able to use poly, and it worked just fine. Unless it exports as poly automatically as well.

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