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Thread: Announcement: Europa Barbarorum II 2.35 released!

  1. #1041

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Lovely.
    Show me the archers.

  2. #1042

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Any word on what's actually included in the next update? any gameplay changes or new mechanics?

  3. #1043
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by VoidsX View Post
    Any word on what's actually included in the next update? any gameplay changes or new mechanics?
    Yes and yes, loads of stuff.

  4. #1044
    Morrowgan's Avatar Ordinarius
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Very laconic lol
    Member of the Beyond Skyrim Project

  5. #1045

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    He can do better than that
    Show me the archers.

  6. #1046

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    My potential successor and his trait rebelled, does it respawn on another FM? It seems i have to be able to choose my FL as carthage if i want the barcid expansion.

  7. #1047

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    I feel like starting a new campaign...but I don't know if it's worth it. If new version will come soon...

    And besides, I feel like playing either Romans or one of Iberian factions. And those are getting new stuff (even though Romans will get it probably just through AoR recruiting in Iberia).

  8. #1048
    Morrowgan's Avatar Ordinarius
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    twcenter working again
    Member of the Beyond Skyrim Project

  9. #1049

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Edit: Disregard this, it is large town minimum just saw the divider in the guide was quite hard to see.

    Im finding a lot of the time my only choice for government type as Rome is a free city. Can someone explain what the requirements are for a "Provincia Romana" to become available because the guide just says its available outside Italy. Is it dependent on population or town size maybe?

    I have played a bit of this mod before and know a character can get an ancillary for the governance of Sardinia for example which presumably requires that building, but again only a free city is available to build in Caralis and Aleria.
    Last edited by Martin N; February 19, 2020 at 06:38 PM.

    "I may not like what you say, but I will defend to the death your right to say it."

    - Voltaire(16941778)

  10. #1050

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by Martin N View Post
    Edit: Disregard this, it is large town minimum just saw the divider in the guide was quite hard to see.

    Im finding a lot of the time my only choice for government type as Rome is a free city. Can someone explain what the requirements are for a "Provincia Romana" to become available because the guide just says its available outside Italy. Is it dependent on population or town size maybe?

    I have played a bit of this mod before and know a character can get an ancillary for the governance of Sardinia for example which presumably requires that building, but again only a free city is available to build in Caralis and Aleria.
    I think you need a Large Town at least. Below that only precursor, allied governments and Free city are available, and even free city is georaphically restricted.

    We will either find a way, or make one.



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