Any more Celtic units coming up by the next release?
Does anyone knows what was the state of the Nuragic forts in Sardinia in 272 BC? Where the ruins or still being used by the natives?
I tried to playing as Sarmatians, but quickly realized that they have no sound, so I was wondering: which factions are more complete, which ones less?
Re-emergence script is crippled part of stuff in this mod really. Saka Rauka campaign is enough chalenging and bothering on its own, but what i don't understand entirely is, why the hell i got kicked from my city with 100% po, while rest of my cities with lowest taxation have above 80( or even with normal or high), and Bactria is getting second breath w/o reason with full stack of reasonable army..... this is something i absolutely don't like and imo is beyond chalenge and corrupt gameplay. i think scripted half stacks of rebels capable of laying a siege on poorly garrisoned cities are enough on its own, once a player get from those debts with remaining few horsemen.
But i don't want only criticize. Some post above asked a question why some regions are not raid-able. I have found, that undeveloped eleutheroi towns without any farm building can't simply be devastated. it goes same for a player. apisthamenoi stacks also can't devastate my region without farm, which is good tip for factions which are going to fall into huge debts( pontos, saka) or are surrounded by huge ele stacks. its possibly better even destroy already built farms( which yield few hunders) and exchange some population for devastation roughly surrpasing possible outcome.
Last edited by Maroslav; August 02, 2019 at 02:05 PM.
I don't want it to go away. Just don't understand a mechanic. Every faction get 1 more chance regardless of no city revolt? And how many chances each faction get? Because in my previous gameplay with Pergamon,i saw Seleucids conquered and destroyed India, then they re-emerged few times after, and were destroyed again. this happened maybe 3 times, after that whenever Taksashila or Sagala revolted, only eleutheroi appeared.
If you fail to keep order in the old heartland of a dead faction, they can rise again. That's it. The mechanic is broken, however, and doesn't always spawn where it is supposed to.
That's still better than the alternative, that factions can be wiped out making the game much easier, and blitzing a viable choice.
By sound I mean voice acting.
Happened to me when I captured Athens as the Seleucids. Koinon Hellenon spawned at least 2-3 times and usually one of my settlements with the lowest po would automatically go to them
Which settlement is Khiva? And which file i should look into when i want to see those settlement name transitions from greek to eastern names? Ancient Khiva just doesn't exist in a game, so i suppose i should capture one city of today uzbekistan.
Last edited by Maroslav; August 07, 2019 at 01:12 PM.
Hi, could anyone explain to me how exactly that mechanism works which lets you recruit a local general/client ruler only once? And sometimes you can choose between 2 kinds of bodyguard. Are there whole scripts at work or just some tweaks in the EDB/EDU files?
I could swear I had seen that info somewhere some time ago, but can't find it again. In my memory it was beautifully simple - like setting maximum unit number in the EDB at 0.9 with starting number 1, so a unit was recruitable once but never again for not regaining the full point. When I tried to implement this over at Stainless Steel it didn't work though Probbaly the game doesn't accept 1 start unit above the 0.9 max. So was my memory just fooling me? Wishfull thinking perhaps...
Oh yeah needless to say EB II is fantastic and totally blew my mind with the complexity of its government systems and all that. Thanks to everyone who helped making that happen!
Hi guys, could someone pls explain to me how that mechanism works which lets you recruit a local general/client ruler unit only once per building? Is it scripted or just tweaked recruitment pool in the EDB?
Thanks a lot in advance!
They come from the Allied State building, the second tier in the Allied Government chain. To get another one, you have to demolish the building and start again.
It's a recruit_pool with a refresh of 0.01, with hidden_resource combos to limit the overlap between types across regions.
Just about to start a new campaign. Is there anything/anyone you would like feedback on? Or anything in particular? Ta