Originally Posted by
Maroslav
In this version, it seems to me, that a difficulty with which an AI( especially barbarians) try to take a rebel settlements is a lot exagerated. Almost 200 turns and i don't remember any previous version, where were so many ''neutral'¨settlements left. With toggle_off cheat on, i saw pretty regular situation, where ''near to full'' or full stacks tried to take half garrison rebel city and hadn't done even a scratch to them. Later on, when i have decided, that i already gave enough of tries to Pergamon to take Sinope,i marched there myself. And what i saw? Full stack of peltasts logades, hoplites and another support and medium-high tier of troop already with gold- silver chevrons without scratch. I mean, that is really good idea to imitate somewhat Rome 2 independant factions, but AI is clearly uncapable in 90% of situations to properly hoard more than 1 stack arround a city to have even a chance. Anyway, with rebels able to replenish their troops, once they hit some chevrons and maintain a full stack, i dare to say, that those settlements will be independant forever.