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Thread: Announcement: Europa Barbarorum II 2.35 released!

  1. #941
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by SacredFox View Post
    I'm sorry if this has been asked before, but any estimate on when the patch is coming? I'm planning to start a new campaign, but I heard that the patch 2.35a is coming soon and was wondering if I should wait for it.
    Never, ever wait for an imminent patch. It could be weeks yet, and we never give estimates because it isn't predictable what might come up in playtesting.

    If you're worried about abandoning a campaign you were enjoying, play one with a faction you wouldn't normally play, and give us some feedback on it here.

  2. #942

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    I can give you lots of feedback on Bosporos. Some bugs that I've noticed (some of these were mentioned before).

    1. Greek minor office trait Eirenarchos doesn't go away after one year, as it should, and once acquired, completely prevents you from getting any other office traits while also giving points in Harsh Ruler over time. Effectively destroying your chances of grooming decent FMs.
    2. Both Ergepistates and Emporiarches office traits require level 3 market instead of level 2 as it says in user guide. Might need a check, but I'm pretty sure that's the case.
    3. Bosporan Heir Satyros (i hope i spelled that name correctly) spawns with Nomad trait, which can't be removed, as there are no scripts for Bosporans to acquire or remove that trait line. There is however a global script that gives nomad trait to a son if his father had it. That means that the entire male bloodline of Satyros become nomads, which makes them awful governors. Not sure if this is a bug or intended, but I think there should at least be a way to remove Nomad for Bosporans.

    Some Thracian provinces doesn't support higher tier Bosporan goverment. Considering that Bosporan royal family supposedly comes from Thrace, I would imagine restoring control over those lands would be a natural goal. Army vise Bosporans seem to have a nice variety of units, the only thing I was wondering about is if they have access to any phalanx units.

  3. #943
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by SacredFox View Post
    I can give you lots of feedback on Bosporos. Some bugs that I've noticed (some of these were mentioned before).

    1. Greek minor office trait Eirenarchos doesn't go away after one year, as it should, and once acquired, completely prevents you from getting any other office traits while also giving points in Harsh Ruler over time. Effectively destroying your chances of grooming decent FMs.
    2. Both Ergepistates and Emporiarches office traits require level 3 market instead of level 2 as it says in user guide. Might need a check, but I'm pretty sure that's the case.
    3. Bosporan Heir Satyros (i hope i spelled that name correctly) spawns with Nomad trait, which can't be removed, as there are no scripts for Bosporans to acquire or remove that trait line. There is however a global script that gives nomad trait to a son if his father had it. That means that the entire male bloodline of Satyros become nomads, which makes them awful governors. Not sure if this is a bug or intended, but I think there should at least be a way to remove Nomad for Bosporans.
    I'll have to pass those on to the trait team.

    Quote Originally Posted by SacredFox View Post
    Some Thracian provinces doesn't support higher tier Bosporan goverment. Considering that Bosporan royal family supposedly comes from Thrace, I would imagine restoring control over those lands would be a natural goal. Army vise Bosporans seem to have a nice variety of units, the only thing I was wondering about is if they have access to any phalanx units.
    Kabula is the only Thracian province you can build the higher tier governments in, and that's by design.

    You won't get phalanxes without putting Hellenistic Colonies in Anatolia or Greece. They're not native to the northern shore of the Black Sea.

  4. #944

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Well, it's good to know they can get phalanx somewhere at least. I was worried they couldn't at all. Anatolia, here I come!

  5. #945

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Maybe irelevant thread to ask, but how can i get a general to become a censor. I sent proconsul into roma to classic winter elections, but i did have no success so far.

  6. #946

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Not sure if it's a bug or just an engine limitation, but kids will always come out of age on spring, even if they were born during a different season. More so, if you have multiple children born during different seasons of the same year (for example one during summer and one during winter, two turns away from each other), they will still come out of age on the same turn (on spring).

  7. #947
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by SacredFox View Post
    Not sure if it's a bug or just an engine limitation, but kids will always come out of age on spring, even if they were born during a different season. More so, if you have multiple children born during different seasons of the same year (for example one during summer and one during winter, two turns away from each other), they will still come out of age on the same turn (on spring).
    It's the engine. It can't track different "birthdays".

  8. #948

    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by SacredFox View Post
    Not sure if it's a bug or just an engine limitation, but kids will always come out of age on spring, even if they were born during a different season. More so, if you have multiple children born during different seasons of the same year (for example one during summer and one during winter, two turns away from each other), they will still come out of age on the same turn (on spring).
    Well, some people mature faster than others, I guess
    I recommend a pugio rather than a spear, because in close quarters combat, a dagger will serve you better than a spear.

    Rad, 2016.

  9. #949
    Roma_Victrix's Avatar Gatorade, is it in you?
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    I have a question about recruiting Roman units in Italy as Hellenistic Greek factions, since I am now over 250 turns into my current Epeiros campaign. I played a 1000-turn Roman campaign this year and last year I was busy playing campaigns for TATW submods, so it's been a little over a year since my Makedonia campaign (and previous Koinon Hellenon and Pergamon campaigns). Am I seeing this right? You can recruit both Polybian AND the older Camillan units after turn 250? I vaguely remember only being able to recruit Polybian units once the unannounced reforms hit, which also gives you new Carthaginian units in Africa: the Libyan Swordsmen and Late Libyan spearmen (and limits the more traditional Dorekim Afriqim spearmen). Do the Camillan units eventually go away or can I just keep recruiting them indefinitely alongside Polybian Roman ones?

  10. #950
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: Announcement: Europa Barbarorum II 2.35 released!

    Quote Originally Posted by Roma_Victrix View Post
    I have a question about recruiting Roman units in Italy as Hellenistic Greek factions, since I am now over 250 turns into my current Epeiros campaign. I played a 1000-turn Roman campaign this year and last year I was busy playing campaigns for TATW submods, so it's been a little over a year since my Makedonia campaign (and previous Koinon Hellenon and Pergamon campaigns). Am I seeing this right? You can recruit both Polybian AND the older Camillan units after turn 250? I vaguely remember only being able to recruit Polybian units once the unannounced reforms hit, which also gives you new Carthaginian units in Africa: the Libyan Swordsmen and Late Libyan spearmen (and limits the more traditional Dorekim Afriqim spearmen). Do the Camillan units eventually go away or can I just keep recruiting them indefinitely alongside Polybian Roman ones?
    No, you can only ever recruit one roster; the Camillian units all disappear when the Polybian ones appear. With the eventual Marian reforms, nothing changes for non-Roman factions in Italy - they continue to get Polybian units.

    Changes in Carthaginian units are driven by a different set of reforms, not the Roman ones.

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