Ok it makes sense, they were never very numerous and more of a local oddity. Still i think for the Koinon Hellenon, which are based around poleis revitalising their civic institutions and pride as independent cities, the tarantines should remain available through the marian reforms. So in this case i would suggest making the KH government able to recruit them no matter if the marian reforms are active.
Another thing i noticed, is that the governor general government for pontos is available everywhere - not only in anatolia or around it. All of the other governments give nothing when you are far away from your faction's area of influence, forcing you to rely on allied govs.
So for example as pontos i can install it anywhere (like the british isles) and get the units from it (galatian retainers, heavy cavalry, galatianized anatolians), is that intended?
That's less a specific thing for KH, and more about whether or not they should continue in the polis for any Hellenistic faction, because that's where they're coming from. And in that instance, I guess it doesn't make any sense to stop a tiny pool refreshing even that late, if a Hellenistic faction has managed to hold on to it.
I've just done a regional limitation on Pontos and Hayastan governments - they're not supposed to be available anywhere. What you're noticing with the recruitment is the universal element of it that can be recruited anywhere, though that's intended to be limited to the places you can recruit more broadly, which is in Anatolia/Caucasus/Iran/the Bosporos.
Is it intentional that Srategai Gov for Pontos won't let you have more unique units?
I've conquered Armenia yet I can't recruit the Pezoi Kolkhioi or the Khalidea after I conquered Kutasi and Armavir.
Hi,
Don't know what's has been your experience, but you should maybe try to make Rhegium and Taras more developed so that Rome AI takes more interested in conquering it. They seem to be more interested in the north, even if it means fighting a lot of full stack (that by the way are easily beaten by the AI with one stack). The situation is so bad that after losing Rhegium and Taras by unrest to the epeirotes, even when both cities are only defended by 4 or 5 levys, they don't even march to take their lands.
Also, the garrison at Rhegium "must" be full of elites because the romans couldn't even scratch their numbers after a dozen attacks with even full stacks even. They only conquered the city after I assassinated the general, and the rebel AI decided to leave the safety of the walls and roam around.
In contrast, the romans took syracuse in one battle with a captain even after the garrison script that gave the advantage in numbers to the greeks. I know you can't do allot, but this doesn't seem balanced.
Note: I'm playing as carthage
Last edited by Raiuga; January 07, 2019 at 04:35 PM.
As Carthage, Pilim Lubiyim have a refresh rate of 50 turns in both Zeugitana and Atig with Council Administration.
Pilum Lubiyim have a refresh rate of 25 turns in Mashiliem with Closely Allied Oligarchy.
Intended?
SPAM LYBIAN HOPLITES
Just do it. Thank me later.
If Taras is more developed, it'll make Epeiros' job of holding it easier. It's supposed to be precarious. There's almost nothing we can do about the AI's preference to go north. It's hardcoded. Rome is scripted to attack Taras at the start, sometimes they succeed, and if they do, they usually then go for Rhegion. We're not going to make it any more of a forgone conclusion that that, it's dull if every game goes the same.
I'm reducing the Rebel refresh for the next release, that will reduce the propensity to spam high status units.
Intended. It's a tiny reward for allowing people to run things themselves.
In other news, I've nearly finished the total rewrite of the Foreign Colony, now incorporating a horde of new units that weren't there before. That'll be in the next patch.
Interresting thing to see, but yes. in my game Maiotai rebels also after of dozens victories in defensive battles decided to take revenge outside. Well, they commited a suicide with doing so but revenge was succesfull as far as i can tell. Defeated 2 stacks even with captain.
And btw. Trust me when i say, that somewhat delayed romans is only for good game at all. Because Celtic factions are no supermans in conquering rebels either and Greeks fight their ethernal war forever. Thats really rare sight seeing dominant faction over Makedonia+ Greece and even then, they are often not interrested to harass Rome.
I feel sorry for Carthaginians in my current game. They are strong as hell, having all the Africe except Egypt and below, Gaed + Qart Hadast, all the appropriate islands, strongest army, second biggest faction and still, they can not handle a few numidian stacks kicked from cities roaming arround. I can't swear it, but as i remember i never saw AI attack directly nomadic'' stack, even isolated one and with superior numbers, weird. Perhaps AI scan a threat just for a faction leader pointed with star on a map?
And to adition. Carthage seem to have a Generals with extremely low loyalty compared to other big factions. Their stacks desert pretty often.
Last edited by Maroslav; January 07, 2019 at 06:08 PM.
I'll have a look at their starting characters, but I wasn't aware of an unusual predisposition towards disloyalty.
Not just the Greeks, no. Almost all the settled factions, bar Rome (and a host of nomadic ones who can settle) can build them, so they all benefit too.