Special thanks to Yarkis for his work on TROM2 NTW and TROM3 S2TW. Also many thanks to all of you who kept playing the mod through the years!
v1.70
CAMPAIGN
- IMPORTANT: DUE TO EXTENSIVE CHANGES MADE TO THE STARTPOS.ESF FILE, YOU MUST START A NEW CAMPAIGN AFTER INSTALLING TROM v1.70
- Reworked difficulty levels: "Easy" now corresponds with what used to be "Medium" difficulty. Bonuses/penalties in "Medium" and "Hard" are mostly identical, the difference between them lies in AI aggressiveness and diplomatic reasonability, and success rates for subterfuge missions. "Very hard" is mostly unchanged.
- Revised victory conditions in the Short and Prestige campaigns.
- AI governments are less vulnerable to revolutions (i.e. no more French Republic in early game).
- Major factions start with a number of techs already researched, depending on their historical bias.
- 13 Colonies, New France and New Spain will remain protectorates until about 1725. This keeps AI Britain, France and Spain more competitive in Europe.
- Pirates and Barbary States start neutral with most minor and some major factions: this keeps factions such as Prussia from wasting their armies in North Africa early in the game.
- The war between the Mughals and Maratha can go either way. Tip: the winner is usually the side you trade with.
RECRUITMENT
- The generic "Provincial Regiment of Foot" is gone. Only Prussia (Fusiliers) and Sweden (Indelta Regiments) have provincial units. Instead, the basic Line Infantry is more readily available within your own territories and you will always find a (generic, region specific, or colonial) Line Infantry unit in foreign lands. Note that the British "Provincial" units are their Colonial units.
- A major nation's basic line infantry will never have lower stats than a generic unit. With few exceptions, a conquered nation's unit will have lower morale.
- Revised building and tech bonuses: barracks and military harbours give a recruitment cost reduction.
- Many naval units are now available in trade harbours, but at higher cost.
- AI (especially minor factions) will build much less militia and non-military ships.
BATTLE MECHANICS
- Reworked battle mechanics (the kv_rules table), morale and projectile values, making them closer to TROM2 NTW.
- Revised unit stats: the main change is that melee defence values have been halved for all infantry.
- Faster reloading when using Mass Fire, so Grenadier units will outshoot non-elite Line Infantry.
- Revised unit categories and abilities of many units.
- Pre-European style infantry (Ottomans, Maratha and Mughals) use independent fire, keeping them more competitive throughout the game. This may make them slightly overpowered in the early stages, but the European factions (player and AI) will have obtained Fire by Rank by the time they start to appear in numbers.
NAVAL BATTLES
- Early naval units and non-military vessels have a range of 500, larger frigates and SOL's have 750.
- 32-gun frigates are listed as "5th rate", 24-gun frigates (new unit) function as 6th rates.
- Revised naval unit stats.
OTHER
- RTI campaign made fully functional with TROM.
- A few new units, such as Bombardiers de la Marine (French Colonial Grenadiers), 24-gun frigates, Ottoman Regiment of Foot (for European nations that conquer Ottoman homelands).
- Some of the more common character traits (e.g. "Jughead") should appear less frequently.
- Many text fixes (at last, no more "intergrated artillery"!), fixed vanilla typos in Dutch person names and ship names, and renamed units.
- Removed post-revolutionary French units from Late Custom Battles. If you want to play Napoleon, play TROM2 NTW ;-)
- Added preset army selections that were missing in Custom Battles.
- Added a TROM logo to the main screen.
- Loading screens from the old separate TROM_media.pack are now included in this install. To use them, activate TROM_loadingscreens.pack with ModManager.
- No replenishment in enemy lands - mod by T.C. (
http://www.twcenter.net/forums/showthread.php?t=545672)
- Animation mods - tiyafeh (
http://www.twcenter.net/forums/showthread.php?t=283428)
- Pikemen animation fix - Primergy (
http://www.twcenter.net/forums/showthread.php?t=371796)