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December 01, 2018, 05:51 AM
#1
Miles
RS 3.1 - Rome 1 Turn: How to work around this script problem?
There a survival script which is mainly intended for AI v AI factions, but sometime impacts the human player.
My enemy (The Boii Confederation) got down to 1 province. They, then broke all their alliances, unilaterally declared a cease fire, etc..., slightly renamed themselves, etc...
I am unable to override this action. I thought I would just take them out with Forced Diplomacy. However, the "Give Region" option does not appear. So, I may not seize their single province. Perhaps the only possibility is to declare war and finish them, but that would make me the aggressor power which I do not want to be?
Any advise would be appreciated. Thanks!
PS: Personally, I don't like this. You start a war, you must be prepared to finish it.
Last edited by MeiguoJinjang; December 01, 2018 at 05:56 AM.
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December 05, 2018, 07:12 AM
#2
Tiro
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December 22, 2018, 05:26 AM
#3
Tiro
Re: RS 3.1 - Rome 1 Turn: How to work around this script problem?
You can keep 2 regions for them.
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December 22, 2018, 05:37 AM
#4
Miles
Re: RS 3.1 - Rome 1 Turn: How to work around this script problem?
Yes, Rome has realized a its manifest destiny to rule the world. One of our generals, keeps giving that exact speech to the troops.
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