Results 1 to 3 of 3

Thread: T9A: In case of interest for Warhammer Spin-Off Submods

  1. #1

    Default T9A: In case of interest for Warhammer Spin-Off Submods

    Preamble

    Spoiler Alert, click show to read: 
    As some of you may know, the demise of Warhammer Fantasy Battle was followed by several developments.

    First, the birth of magitech/planeswalking/steampunk/unique IP-hunting Age of Sigmar (AoS), which largely eschews classic generic fantasy for underlying copyright reasons and aim to craft something very much its own thing.

    Secondly, the ongoing releases for Total Warhammer, which can be summed up as the surprisingly polished, clever and well-researched crowning glory and encapsulation of virtually everything that is Warhammer, for the screen. A perfect farewell, while the official Old World lies dormant.

    Thirdly, the growth of fantasy competitors and emergence of new competitors smelling morning air after Games Workshop's departure from the niche. Mantic's Kings of War, Dragon Rampant, Oathmark ASoIaF tabletop wargame to name some. Swelled by WHFB refugees

    Fourthly, a further split in the player base with many small communities and collectors sticking to various older editions of Warhammer instead of following along the official train with AoS. Encapsulated in Eighth Edition for Life (last edition before AoS), the ongoing popularity among veterans of 6th edition (from the early 2000s) and (though this started well before the End Times) the Oldhammer movement which sticks to the likewise enduringly popular 3rd edition (1980s).

    And fifthly, of interest here: The emergence of Warhammer legacy games, of which the Ninth Age (T9A) quickly grew to become the one, strong and dominant spiritual successor of Warhammer with its historically based classic fantasy, with lots of volunteer artists, writers and playtesters.



    Modding the Ninth Age?

    As the Ninth Age world slowly becomes more fleshed out and diverges increasingly from its Old World parent, it may become relevant and interesting for modders around here to try on a Ninth Age mod. Virtually all of the units and model files made for Call of Warhammer and Beginning of the End Times can be used straight off without modifications (unless someone feel up to tweaking symbols). The interesting thing here is that T9A brings some new things to the table. Here are a few examples, which would require new model files:


    Terracotta Army


    Nothing known lorewise at the moment, but they exist in the game and will be in the background farther east. Complete with chariots:




    Disciples of Lughar

    Daemonically possessed Infernal Dwarf berzerker cultists on fire. Below reverse-engineered into Warhammer as K'daii Cultists, but the concept was born in T9A:



    And last but not least, Ethiopian fantasy Dwarves:


    Kegiz Gavem

    Over in T9A homebrew section we're crafting a rival Dwarf people for the infamous Infernal Dwarves: Orthodox pious folk called Gavemites from Kegiz Gavem. Check it out if you like.


    The artist Mitchell Nolte over on Deviantart accepted a commission from me to give us his vision of a Gavemite Dwarf, preferably engaged in some activity against an Infernal Dwarf, for the Ninth Age. He drew the link to Mazdaism with its frontal clash between Ahriman and Ahura Mazda, of good versus evil, light against darkness, and set to work making some quick painterly sketches, and then set out to produce this piece of art. Be welcome to leave a comment for him under the artwork on Deviantart. Mitchell Nolte has a deft hand at illustrating historical scenes, fantasy and mythology in colourful artwork, as can be seen in his gallery!




    "Swathed in heavenly radiance and girt for war did faithful Negusaz, son of Eraphram, son of Danak, son of Alemakyu, stand his ground against Azerak of the Chains.


    For horned Azerak rose from out of a pit of flames beneath the shadow of his heathen idol, and he threatened Negusaz with a baleful end if he did not stand aside, and yet the son of Eraphram would not yield to let him pass.


    And roaring an oath with tusked maw did Azerak tread forth from the hellfire in fury, for he brandished a twin-headed axe with murder in his eyes.


    And axe of dark steel clashed with bright-lit sickle sword, locked in mortal combat.


    For under the higher gaze of heaven and under the eyes of infernal idol did the warriors trade blows, where light and darkness met."





    Plus Nolte's thumbnail sketches:








    I'll leave this here just in case anyone is interested in checking out the Ninth Age as it progress, and make a Warhammer spin-off based on existing model files with some add-ons.

    Cheers!
    Last edited by Karak Norn Clansman; December 22, 2018 at 06:19 PM.

  2. #2
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: T9A: In case of interest for Warhammer Spin-Off Submods

    Cool

  3. #3

    Default Re: T9A: In case of interest for Warhammer Spin-Off Submods

    Cheers!

    The 13th issue of the 9th Scroll webzine is out now, ready for download. It features a quick homebrew showcase of Kegiz Gavem brainstorming and artwork. Check it out!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •