Hello fellas!
I recently had the idea to create a mod that would restrict unit/hero/lord recruitment (and as a result army composition for both the player and the AI) in a way more fitting to the lore without caring for balance (at least for now). What do I mean by that? There are already a few cases in the vanilla game, take the savage orcs for example. These can (locally) be recruited everywhere by the Bloody Handz only, whereas the other Greenskins factions have to control some specific region in the Badlands to have access to them. I want to extend this concept to all Mortal Empires factions.
Here is the plan - though it is probably not perfect yet, suggestions are very much welcome:
Empire:
- Steam Tank - Can only be recruited in an Engineer's Workshop in Altdorf.
Greenskins:
- Night Goblin Shaman - If not playing as Crooked Moon, can only be recruited in Mountain settlements.
- Night Goblins, Night Goblin Archers - If not playing as Crooked Moon, requires a Fightin' Pit or Black Orc Barracks in a Mountain settlement to be recruitable.
- Night Goblins (Fanatics), Night Goblin Archers (Fanatics) - If not playing as Crooked Moon, requires Black Orc Barracks in a Mountain settlement to be recruitable.
- Night Goblin Squig Hoppers - If not playing as Crooked Moon, requires a Squig Nest or Squig Cages in a Mountain settlement to be recruitable.
- Arachnarok Spider - If not playing as Black Spider Tribe, Arachnos or Black Venom, requires Sacred Spider Groundz in a Jungle settlement to be recruitable.
- Forest Goblin Spider Riders, Forest Goblin Spider Rider Archers - If not playing as Black Spider Tribe, Arachnos or Black Venom, requires Gloomy Hollowz or Sacred Spider Groundz in a Jungle settlement to be recruitable.
High Elves:
- Handmaiden of the Everqueen - If not playing as Avelorn, can only be recruited in a settlement of Avelorn.
- Sisters of Avelorn - If not playing as Avelorn, requires Handmaidens in a settlement of Avelorn to be recruitable.
- Loremaster of Hoeth - If not playing as Order of Loremasters, can only be recruited in a settlement of Saphery.
- Swordmasters of Hoeth - If not playing as Order of Loremasters, requires a Grand Repository, a Tower of Mages, the Library of Hoeth or the White Tower of Hoeth in a settlement of Saphery to be recruitable.
- Phoenix Guard - If not playing as Lothern, requires a Sanctuary of Asuryan in Lothern to be recruitable.
- Lothern Sea Guard - If not playing as Lothern, requires a Rally Field or a War Hall in a settlement of Eatain to be recruitable.
- Lothern Sea Guard (Shields) - If not playing as Lothern, requires a War Hall in a settlement of Eatain to be recruitable.
- White Lions of Chrace - If not playing as Chrace, requires a Grove in a settlement of Chrace to be recruitable.
- Shadow Warriors - If not playing as Nagarythe, requires a War Hall in a settlement of Nagarythe to be recruitable.
- Ellyrian Reaver Archers, Ellyrian Reavers - If not playing as Ellyrion, requires Grazing Meadows or a Farrier in a settlement of Ellyrion to be recruitable.
- Dragon Princes - If not playing as Caledor, requires a Dragon Keep in a settlement of Caledor to be recruitable.
- Ithilmar Chariot - If not playing as Tiranoc, requires Aan Ithilmar Smith, the Hall of Charioteers or the Palace of Tiranoc in a settlement of Tiranoc to be recruitable.
- Tiranoc Chariot - If not playing as Tiranoc, requires an Elven Forge, an Ithilmar Smith, the Hall of Charioteers or the Palace of Tiranoc in a settlement of Tiranoc to be recruitable.
Dark Elves:
- Black Guard of Naggarond - If not playing as Naggarond, requires a Dread Manse, a Palace of Dread Knights or the Towers of the Black Guard in Naggarond to be recruitable.
- Har Ganeth Executioners - If not playing as Har Ganeth, requires a Temple of Khaine in Har Ganeth to be recruitable.
- Kharibdyss - Can only be recruited in a Beastmaster's Stables or a Dragon Hatchery in coastal settlements, or in Monster Holds or a Dragon Tower in Black Arks.
Vampire Coast:
- Rotting Prometheans - Can only be recruited in a Mangrove of Monsters or a Cape of Conjuring in coastal settlements, or in a Cargo Hold or a Bulk Cargo Hold in ships.
- Rotting Leviathan - Can only be recruited in a Cape of Conjuring in coastal settlements, or in a Bulk Cargo Hold in ships.
- Rotting Prometheans Gunnery Mob - Can only be recruited in a Dead Pirates' Workshop in coastal settlements, or in Shuttered Gunports in ships.
Now, I don't really know with which DB tables I should start to work on, so if you have at least some idea please let me know
Cheers
TCW