THIS 100%!!
To me almost every single campaign is about the role play behind it. Sometimes its a bit more important than others especially with factions I really really love. I actually have never fully finished a grand campaign in any TW game O.O Instead I usually play until I develop a new love for a different faction and can't wait to play them or where my nation becomes too "steamrolly". Basically coming up with my own victory conditions makes it so much more enjoyable. I completely agree 100% on moving the capital to a historically important city. For example I have thought about recreating a Babylonian kingdom as Parthia, Armenia or even one of the Arab nations by having my kingdom located around Selecuia (However it is spelt
) as the city is in the same area as Babylon was (At least from what I see on the campaign map).
Do you have any other ideas to try?
I've also thought about doing Pontus or Pergamon and creating a Anatolian kingdom, fighting the Greeks coming from the West and then the numerous enemies to the East. And then you would even have to face Egypt, the Selecuids and the northern hordes of nomads. So many possibilities!