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  1. #1
    Gyrosmeister's Avatar Modding Staff
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    Default [WIP] Future Updates + Changelogs

    Here I will be posting previews of future updates of the mod and discuss planned changes

    Future updates will include

    Information panel rework for all units with new historical descriptions: Done
    Rebel factions rework: Done
    Chapter Objectives: Will likely be delayed for a later date
    Euboian League: Assuming that the restoration will go as planned, the Euboian League will be added
    Last edited by Gyrosmeister; May 06, 2019 at 05:41 AM.

  2. #2
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    New information panel preview
    Spoiler Alert, click show to read: 




    New unit preview
    Spoiler Alert, click show to read: 


    It will be an upper mid tier sword infantry unit, Rhodos and Thessaly are the factions planned to get it in their roster. It will also be available as a general's bodyguard
    Last edited by Gyrosmeister; November 11, 2018 at 04:28 AM.

  3. #3
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    The mod has been updated, here are the changes:

    -A new unit for Macedon, Symmachoi Thrakes Hippeis (allied Thracian Horsemen), replacing Xystophoroi
    -A new unit for Rhodos and Thessaly, Epilektoi Xiphophoroi (picked swordsmen), also available as a general's bodyguard
    -Many new historical descriptions for various units
    -New information text for Thessaloniki
    -Aigion was expanded to have an open air market
    -Elis was expanded to have a Holosideros barracks
    -Mantinea was expanded to have cattle pens
    -Knossos was expanded to have a muster field
    -Gortyna was expanded to have a farm (Growth has been adjusted in all cases)
    -Upgraded the port in Kydonia to a military wharf
    -Upgraded the main settlement in Olympia
    -Upgraded the main settlement in Mantinea
    -Bithynoi Pezoi can now form shield wall
    -Xystophoroi removed from the Macedonian roster
    -Xystophoroi added to the Athenian roster
    -Thrakes Peltastai added to the Bithynian roster
    -Increased the unit quality of Thrakes Peltastai, Elafrioi Kretes Pezoi and Kretes Doryphoroi
    -Macedon now has a recommended difficulty in the faction selection
    Last edited by Gyrosmeister; November 23, 2018 at 08:21 AM.

  4. #4
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    I started working a bit on the rebel faction overhaul, thankfully it is possible to add new rebel factions via PFM aswell. I created the Bithynian Rebels, they will spawn on Kyzikos and Nicomedia (the two settlements that Bithynia controls from the start)

    Spoiler Alert, click show to read: 





    Though the AI proves a bit of a mess to work with, they will only recruit armies like the ones shown, after some rebellions they will switch from the first one to the second "template" without any reason, ideally I wanted to create a mix of these two, like some low tier units and some better ones in order to make it more realistic, skirmisher-wise the AI will mix things a bit from rebellion to rebellion.

    Additionally, I consider adding factions such as Sparta and Korinthos as rebel factions in their respective cities, I doubt that it will be possible to make them "re-emerging" factions via PFM only, but I could give it a try.

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    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    Update: I experimented a bit with the re-emerging factions, it seems that it is not possible via PFM only

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    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    Korinthian Rebels
    Spoiler Alert, click show to read: 


    as with the Bithynian rebels, the AI is not going to create a "mix" of some low quality units and some better ones


    Thracian Rebels
    Spoiler Alert, click show to read: 


    They will spawn in Abdera, Thasos, Perinthos, Maroneia, Kypsela, Sestos and Ainos. Once again they have the same problem as the other rebel factions.

  7. #7
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates

    I am back after a longer break, I added the Cretan Rebels, they will spawn in Kydonia, Knossos and Gortyna
    Spoiler Alert, click show to read: 



  8. #8
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    Update: I have almost completed the overhaul, only problem is that for some reason the Spartan and Macedonian rebels will spam skirmishers and nothing else. I need to fix that before I publish it

  9. #9
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    The mod has been updated

    9 Rebel Factions
    -Thracian Rebels
    -Bithynian Rebels
    -Macedonian Rebels
    -Athenian Rebels
    -Korinthian Rebels
    -Theban Rebels
    -Argive Rebels
    -Cretan Rebels
    -Spartan Rebels

    Two new units for the Spartan Rebels
    -Spartan Spearmen and Spartan Hoplites

    Buffed the Attalid economy
    The Athenian naval buff has been fixed to be applied properly
    Changes in the recruitment structure, all elite units now take 4 turns to recruit, some upper mid-tier units like Thorax Swords and Protostates now take 3 turns to recruit instead of 2
    Improved visibility and structure of the recommended difficulty text in the faction selection screen

  10. #10
    Jake Armitage's Avatar Domesticus
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    Default Re: [WIP] Future Updates + Changelogs

    Congrats!

  11. #11
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    Some first previews on the chapter objectives

    Spoiler Alert, click show to read: 







  12. #12
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    Fans of the Odrysian Kingdom will also have something to look forward to
    Spoiler Alert, click show to read: 



  13. #13
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    Update: I have started an attempt at restoring the map. So far I haven't encountered any major issues

  14. #14
    Leonardo's Avatar Reborn Old Timer
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    Default Re: [WIP] Future Updates + Changelogs

    Nice work, Gyrosmeister!
    Under patronage of General Brewster of the Imperial House of Hader.

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    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    Due to the fact that I will have access to the startpos data again, one new historical character will be added in the mod, namely Kritolaos of Megalopolis for the Achaian League.
    https://en.wikipedia.org/wiki/Critolaos_of_Megalopolis
    Spoiler Alert, click show to read: 



  16. #16
    Gyrosmeister's Avatar Modding Staff
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    Default Re: [WIP] Future Updates + Changelogs

    The work on the map is mostly done, though there are still a few things that need to be addressed.
    1) Paros at that time was probably controlled by the Ptolemies. For Paros I have three options: 1) Leave Paros under the control of Athens, 2) Create a new faction, name it something like "Ptolemaic Holdings in the Aegean", or 3) Make Paros independent, as making an entire Ptolemaic faction only for Paros seems a bit bizarre in my opinion. The second league of the islanders was abolished in 167 BC
    2) Naxos at that time was under the Ptolemies or Rhodos, as of now I haven't found exact information on who was in control of the island in 150 BC. If someone knows who controlled Naxos around 150 BC, please reply either here or send me a PM (A source would be greatly appreciated). As of now I am considering the option of the Ptolemaic Holdings in the Aegean.

    With that said let's get to the previews.

    The updated map (Paros and Naxos are still under Athenian control)
    Spoiler Alert, click show to read: 



    -Ephesos, Smyrna and Samos have been removed, their settlements are under Attalid control
    -Two new factions have been added, The Euboian League (white), starts with a defensive alliance with the Achaian League, and Melos (grey), they are a client state to Rome.
    -Andros was given to the Attalids while Athens now has control over Lemnos (Myrina)
    -Sestos was given to Pergamon.
    -Ikaria was removed, the island is now under Roman control.
    -The resource in Chios was changed from marble to wine, as Chios was a prominent exporter of wine in the Hellenistic era


    The next update will also feature two new historical characters, Kritolaos (see the previous post) for the Achaian League and Attalos III of Pergamon. Further historical characters will be present in the Attalid family tree,which has been revamped to give a more accurate depiction of the royal family, however they are not going to be playable.

    The "Growing Superpower" trait of the Attalids is going to be nerfed, as will be their economy, thanks to all the new settlements they now control.

    The new unit for the Thracians which was previously previewed will also be included.

    A new building chain is also considered, it will function similarly to the cults of Empire Divided, it will be a cult of Kotys chain for Athens, as a cult of this Thracian goddess existed in (at least classical) Athens.

    An Athamanian unit could also make its appearance as a mercenary unit in the provinces of Epirus, Aitolia and Thessaly.

    The province of Hellespontos is scheduled to get a revamp on its mercenary pool, the province will offer a mix of Thracian and Greek units, with some Bithynian influences aswell, as opposed to its fully Greek pool in the current state of the mod.

    Make sure to leave feedback on all these proposed changes
    Last edited by Gyrosmeister; May 07, 2019 at 08:45 AM.

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