Results 1 to 7 of 7

Thread: Charge bonus

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Charge bonus

    I've noticed that the charge bonuses in IBFD are much lower than the ones we went with in RTRE when we ported it over to the BI.exe, to the point where even a properly formed cavalry charge isn't all that much more effective than the cav themselves. Why did you go this route?

    To balance this out, we cut the spear/lance cav attack bonus, since no one had stirrups yet.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  2. #2
    Shadow_Imperator's Avatar Italo/Aussie hayseed
    Join Date
    Sep 2004
    Location
    Perth, Western Australia
    Posts
    1,041

    Default Re: Charge bonus

    Your forgetting the cavalry in this era is much heavier than their more classical counterparts...
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

    (If you like my quote or agree with it, you are welcome to add it to your own sig!).
    Under the patronage of Bulgaroctonos - PROTECTOR of the FAITH

  3. #3
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Charge bonus

    That's definitely true for the Romans, but are the Armenian cataphracts heavier than they were 600 years earlier, too? (I really don't know.)

    In that case, why not increase their charge bonus? Charges don't have much of an effect at only 12, even when I do them the way the BI.exe wants you to.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  4. #4
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
    Join Date
    Jan 2006
    Location
    New York (Long Island)
    Posts
    1,743

    Default Re: Charge bonus

    Quote Originally Posted by Quinn Inuit View Post
    That's definitely true for the Romans, but are the Armenian cataphracts heavier than they were 600 years earlier, too? (I really don't know.)

    In that case, why not increase their charge bonus? Charges don't have much of an effect at only 12, even when I do them the way the BI.exe wants you to.
    I basically just went with near vanilla values, might be a good idea to increase them, thanks for the suggstion
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  5. #5
    Shadow_Imperator's Avatar Italo/Aussie hayseed
    Join Date
    Sep 2004
    Location
    Perth, Western Australia
    Posts
    1,041

    Default Re: Charge bonus

    Quote Originally Posted by Quinn Inuit View Post
    That's definitely true for the Romans, but are the Armenian cataphracts heavier than they were 600 years earlier, too? (I really don't know.)

    In that case, why not increase their charge bonus? Charges don't have much of an effect at only 12, even when I do them the way the BI.exe wants you to.

    I'd say it would apply to Armenians, tho to a lesser extent. I realise the Romans used rather sub-quality cavalry and didn't utilise much in the way of barding untill this era of warfare. However, I'd say with much confidence that both Armenian, Roman and other cavalries would've become inherently heavier as a result of the changing nature of warfare.
    "We are unable to choose the circumstances of our creation, and few of us choose our demise.
    However, as intelligent creatures of freewill, we are gifted, privileged, and so very fortunate; that we are able to choose the manner, in which we choose live". - Me

    (If you like my quote or agree with it, you are welcome to add it to your own sig!).
    Under the patronage of Bulgaroctonos - PROTECTOR of the FAITH

  6. #6
    kambiz's Avatar Ordinarius
    Join Date
    Sep 2006
    Location
    Ērānšahr
    Posts
    735

    Default Re: Charge bonus

    Good idea ,but Ramon ,you should be careful with such a changes.Changing charge value from 12 to [for instance] 30 means a revision and revaluation of all units which is ofcourse time consuming.




  7. #7
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Charge bonus

    Quote Originally Posted by Ramon Gonzales y Garcia View Post
    I basically just went with near vanilla values, might be a good idea to increase them, thanks for the suggstion
    Ah, I see.

    Well, I talked to some people involved with RTRE a lot about this before making my MightyMiniMod for it, and here's the cavalry rebalancing system we came up with*:

    (note: all cav is categorized by its melee weapon)
    Light Cavalry:
    Knife light cav. - attack ~2, charge bonus ~6 (weapon sucks, but there is a horse coming at you, after all)
    Sword light cav. - attack ~6, charge bonus ~6
    Spear light cav. - attack ~4, charge bonus ~20

    Medium Cavalry:
    Sword med. cav. - attack ~8, charge bonus ~10
    Spear med. cav. - attack ~5, charge bonus ~20

    Heavy Cav.:
    Sword HCav - attack ~10, charge bonus ~14
    Spear HCav - attack ~7, charge bonus ~23
    Xyston/Sarissa HCav (guys with really freaking long lances) - attack ~3, charge bonus ~27

    I know that last one must seem like a low attack value, but how do you use a 15-20 foot lance in melee?

    *This wasn't used in RTRE because its goal was to be, as closely as possible, an identical port of RTR:G to RTR 1.5 and BI. Therefore, units were rebalanced only to reflect the fact that charging was actually functional in 1.5, as opposed to the ridiculous values required by 1.2 for a charge to have any sort of effect at all. (Heavy cav in RTR:G had a charge bonus of _63_, and it wasn't noticeably better than heavy cav in RTRE with charge bonuses in the 20s...in fact, it was worse, IIRC.)

    Quote Originally Posted by Shadow_Imperator View Post
    I'd say it would apply to Armenians, tho to a lesser extent. I realise the Romans used rather sub-quality cavalry and didn't utilise much in the way of barding untill this era of warfare. However, I'd say with much confidence that both Armenian, Roman and other cavalries would've become inherently heavier as a result of the changing nature of warfare.
    I see. That makes sense, then. I'm just used to that earlier era, when you really couldn't use cavalry in melee (except for cataphracts, but with the modifications above you can't really put them in melee, either).

    Quote Originally Posted by kambiz View Post
    Good idea ,but Ramon ,you should be careful with such a changes.Changing charge value from 12 to [for instance] 30 means a revision and revaluation of all units which is ofcourse time consuming.
    That's true, but I'd be willing to do it if he wants (the editing, not the re-evaluation--I don't know this mod nearly well enough yet to make a comprehensive unit tweaking like I did for RTRE). I figure that I brought it up, so I should at least offer to do it. It wouldn't really be hard, just time-consuming. And I have Notepad++, so I could use macros for a lot of it.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •