Dear all,
I really love this mod, both in terms of playability and the overal Renaissance period look and feel (the messages, the units, the map itself). However I have a real issue with the money script. I have even played Easy difficulty wrt caimpagn (not battles) in order to try not to go deep into red for reasons I did not understand.
For sure, I am more into the slow, city-building, RP-type gameplay than the script-oriented type of gameplay. It took me 3 attempts to understant at last that in fact, each time I put a general on a ship, I was losing money: playing as Spain for example, and in order that Sardinian cities are all governed by a governor, I put 4 generals from Palermo to ship them to Sardinia, and immediately lost more than 3.000/turn through what at the end I have understood - rightly I hope - to be the script that identified my generals as "in enemy territory", i.e. 800/feneral/turn.
I fear that many impacts of the overall money script go much beyond what I can play. Most probably it is due to my somewhat not that great management skills, but I play MTW2K mods for tears and have never seen such an impact. Even worse for me is that I am not able to plan because I can't really know what are the exact impacts on game of my decisions.
So I am wondering if there is an easy way to get rid just of the money script, and if possible, even better, to understand what are the elements of the money script, to try to plan my moves and decisions.
Sorry if what I am saying is not clear, but I really love this mod from all other aspects, and would really appreciate guidance on this.
All the best, and thank you Aneirin for this mod!
FFJean