Page 3 of 6 FirstFirst 123456 LastLast
Results 41 to 60 of 113

Thread: [Chatting Thread]: political overhaul released into submod section - PIGS

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Quote Originally Posted by Jake Armitage View Post
    Here is something interesting about women
    http://www.twcenter.net/forums/conte...ient-societies
    Really good read, thanks for sharing!

  2. #2
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    You can't do this, you can add effects to province, but you can't decide to which char they will go, or everyone deployed in that province or no one (through some particular effects and specific bundle target).
    Or you can make a script, leading to the problem I reported.

  3. #3

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    I dont know if it falls in this thread's topic, but what do you think about making edits more of a temporary, situational tool to use? Similar to Attila, where they come with big downsides and usually arent that good except in some situations. Most of the time, you shouldnt be using any

    Especially the taxes one, a public order malus is really a must imo. Others could use some tweaks too.

  4. #4
    ScipioTheGreat's Avatar Miles
    Join Date
    Feb 2018
    Location
    Arizona - US
    Posts
    349

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Quote Originally Posted by lequintal69 View Post
    I dont know if it falls in this thread's topic, but what do you think about making edits more of a temporary, situational tool to use? Similar to Attila, where they come with big downsides and usually arent that good except in some situations. Most of the time, you shouldnt be using any

    Especially the taxes one, a public order malus is really a must imo. Others could use some tweaks too.
    I really like this idea

  5. #5
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Quote Originally Posted by lequintal69 View Post
    I dont know if it falls in this thread's topic, but what do you think about making edits more of a temporary, situational tool to use? Similar to Attila, where they come with big downsides and usually arent that good except in some situations. Most of the time, you shouldnt be using any

    Especially the taxes one, a public order malus is really a must imo. Others could use some tweaks too.
    It's quite some time that I have to do an "edict" version for testudo, and my ideas are quite similar to yours. I didn't plan to work on edicts with PIGS, but I'll surely check how an "hardcore edict" version could work.
    Last edited by Jake Armitage; November 03, 2018 at 07:24 PM.

  6. #6

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Quote Originally Posted by lequintal69 View Post
    I dont know if it falls in this thread's topic, but what do you think about making edits more of a temporary, situational tool to use? Similar to Attila, where they come with big downsides and usually arent that good except in some situations. Most of the time, you shouldnt be using any

    Especially the taxes one, a public order malus is really a must imo. Others could use some tweaks too.
    I no not remember maluses for most edicts in vanilla Attila. For example use Resettle edict and keep it almost forever. Also edict system in Attila completely different - you can use edict in not full province. Edicts tied to appointed governor with their cap, not global edicts cap. 2 edicts you get from culture group, 2 from religion.
    As for editing edicts i have some suggestion - add karantine edict with helps stop and cure plaques, increase plaque chase and remove AI sanitation bonuses, sins it huge (from 10 to 30) and campaign skiping disease mechanic.
    Last edited by Frosthammer; November 04, 2018 at 03:40 AM.

  7. #7
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    I'll keep that in mind when/if I'll do a personal version of edicts.
    Thanks.

  8. #8
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Please, upload or PM me some mid/advanced save games for various factions/situations, so i can check values better.
    Thanks.


  9. #9
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    https://mega.nz/#!FwByVCzQ!4u_XJpxPB...hs4LeHPjmRT2ZE

    159 saves across 3 different campaigns. Not much of a late game, though. I tend to get bored past 100th turn...

    Just for the record, the Pergamese campaign was played with AE+DAIA+CT, the Carthaginian campaign with AE+DAIA+CT+Fides Populi, and the current, Seleucid campaign is with AE+CT+12TPY.

    Hope it helps!

  10. #10
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Great!

  11. #11
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    No problem!

  12. #12

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Hi,

    This might be an old hat but I'll give it ago... Civil wars, is there any solution to have them work with DeI (and some other mods) used. Theres several threads that give hints that anti-aliasing is the key, disable it and so, disable mods, OK, tried that. Use older save game etc...no luck

    None of this works, it's still so random that civil wars work, and what makes it worse it seems that the success percentage is around 10% what ever I do

  13. #13
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Civil wars are affected by loyalty only (not considering the effect triggered by the provoke button).
    Loyalty is a value coming from the interpolation of a lot of factors (intrigues, imperium level, campaign variables based on imperium level, party traits, various campaign situations ...)
    When you have at least one party with more than -10 loyalty, then you'll have a dice roll every turn. If you're lucky, nothing happens, if you aren't, then, civil war. (This part is hardcoded)
    This is a possibility/probability issue. Possibility (when you have at least 1% probability) is ALWAYS 50%/50%. Yes or no. Probability is the dice roll number.

    Afaik, the only thing we can work on is erasing civil wars or doing a different interpolation of those values (with some new features too).
    Or erase civil wars and let them trigger through an incident/dilemma in some specific situations.

    this pack will give you +10 loyalty to any party (no matter what)
    http://www.mediafire.com/file/4v5cmu..._-10.pack/file

    this pack will give you +100 loyalty to any party (no matter what)
    https://www.mediafire.com/file/rd23k...-100.pack/file

    ---------------------------------------------------------------------------------------------------------------------

    Guys, I'll stop the political overhaul for a while and I'm going back to fides populi.
    'Cause I'm quite tired of working on the first and eager to work on the second, which I want to port onto a 1.0 version at least.

    About PIGS I can say I've almost done a first beta pack for Intrigues, Family and Civil war.
    I've also "discovered" some new things, some about children, some about a lot of things more and all these ideas and references are making me quite crazy, I have to tell.
    I really need to clear my mind, at least by working on other mods (really useful like fides populi) and enhance my scripting abilities, which are mostly crappy, I have to admit.

    Please continue reporting anything is on your my mind about PIGS.
    Not literally, please.
    Last edited by ♔Greek Strategos♔; November 16, 2018 at 03:12 PM. Reason: Merged posts.

  14. #14
    VektorT's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    Brazil
    Posts
    694

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Hey, Jake, any ETA for the overhaul launch? I'm at the very end of my current campaign and would be a shame to start another just to have to restart soon after because of the political overhaul came out (and I suppose it wont be save compatible).

    So should I hold my breath or keep hacking people out?

  15. #15
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Ah, who knows. It is complex, even if it doesn't seem or actually it is not, it formed an algorithm in my brain and I have to reset it before re-writing it.
    Surely not before december, hoping before 2019.

    If you need something specific I can probaly do it.
    But I've gone to far with ideas to release specific packs on my own choice (which was my starting idea) or to be satisfied by what i've modded until now.

  16. #16
    VektorT's Avatar Biarchus
    Join Date
    Oct 2008
    Location
    Brazil
    Posts
    694

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    No no. Nothing specific. I dont want bits of it, take your own time to finish it of as good as you want to. If you said "what a coincidence, I will release it next week" I would hold back, otherwise I will only be patient and maybe stretch my current playthrough or play something else for a couple of days until it launchs or I can't hold myself in starting another campaign anyway.

  17. #17

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    As a sugestion, other factions should be able to also send emissaries to your ruler. That of course could be implemented as an event, and would have little to nothing to do with the politics mechanics. But the game lacks this. We can send politicians as diplomats but we are never visited by other factions. That would add another layer to the diplomacy in the game.

  18. #18
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    That's a good suggestion.
    In an improved phase of the overhaul, we'll surely work on new events and rework the existing ones.
    Can you go deeper with the suggestion, explaining theorically how do you foresee it?
    Thx.

  19. #19
    Nordling's Avatar Semisalis
    Join Date
    May 2015
    Location
    Warsaw
    Posts
    486

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    I have a suggestion regarding traits of politicians from opposition. Now we have "good" and "bad" traits which is just a bad design IMO. Every trait should be yellow - politician gets "hates barbarians" which gives loyalty penalty for every treaty with barbs, but it doesnt offer anything in return. From my point of view, it should grant loyalty points if you i) are at war with a barb faction ii) have at least -100 diplo points with any barb faction. Other traits should follow the same route. As it works now you cam get parties with good traits and not have a secession even once in 300 turns (as in my arche bosphorus campaign) or have 2 of them in 150 turns ( as in my syracuse campaign).

  20. #20
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    I'll keep that in mind thanks.
    I have still to see how political traits can be modded, besides changing existing values.

Page 3 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •