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Thread: Most Fun Faction/Alternative Battle's Effects

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  1. #1

    Default Most Fun Faction/Alternative Battle's Effects

    What is your guys' favorite faction? Here's my opinion.

    For starters I have always been a Stainless Steel with SSHIP guy. I found this mod (EBII) just a few months ago, and it seems now that the little free time I have goes to playing it haha. I don't believe I ever played EBI on RTW, I think I was more of a Roma Surrectum guy.

    So far my favorite factions I have played.

    First: Seleucids turn 146 (my current campaign)
    Second: Epirus until turn 120? I went back to my Roman campaign and by force of habit quicksaved, erasing this campaign lol. It was a lot of fun though.
    Tied for third: Romans (turn 6xx) and Bosporans (turn 90)

    Seleucids are just too fun trying to hold the Empire together. Also they have so many different units to choose from.

    [IMG]https://photoland.io/i/22Defu[IMG]

    Here is a photo of the minimap. The Eygptians and I fought briefly in the beginning of the game, with me taking their cities in Anatolia, and Assos or whatever it is called. Then they accepted peace(more on this later). I then had a lengthy war with the Nabatu, which ended with the several cities between us being completely depopulated. I ultimately crushed them and then retreated, allowing the Egyptians to take the cities I abandoned. Their final horde was then repulsed and they were killed...for now. I funded these expensive wars by slowly selling eastern satrapies to the Pahlava, along with cities that were destined to rebel and I wished to abandon. Recently I took advantage of the Pontus-Hayastan war and invaded Hayastan. After taking two of their cities, I sued for peace demanding Tarsos which they had sacked. They agreed. The Nabatu are now invading me, having just sacked Persepolis. I will have to send Seleucus to repel them.

    Now for the part about Alternative Battle. I have only used this mod in my Seleucid campaign. I can tell you diplomacy is definitely improved. In the other campaigns I conquer 4/5 of an enemies cities and yet they would not accept peace. Now the AI will accept terms that are beneficial to their survival. Also, faction seem to expand better, taking all rebel cities before making war on eachother. They also have seem to expand more so equally then before. In previous campaigns there would be several super powers fairly quickly. As you can see in the photo everyone is a decent size. Definitely would recommend this submod.

    So if you even bothered to read that sh!t, what is your favorite faction?

  2. #2

    Default Re: Most Fun Faction/Alternative Battle's Effects


  3. #3

    Default Re: Most Fun Faction/Alternative Battle's Effects




    Jesus, finally got it lmao

  4. #4

    Default Re: Most Fun Faction/Alternative Battle's Effects

    Quick screenie, first battle versus the Sab'yn, who I meant was now invading me not the Nabatu..

    Seleucus's last campaign, just turned 60 he wants to lounge in Babylon for the rest of his days











    I thought I remember reading somewhere to disable UI for screenshots. I thought pressing print screen momentarily disabled the UI or something like that, but it doesn't seem to work.

  5. #5

    Default Re: Most Fun Faction/Alternative Battle's Effects

    I've always found the Iran/Mesopotamia/Anatolia/Syria area to be the most interesting, personally, due to the wealth of highly distinct factions and history concentrated in that region. I like most of the factions there - Seleucids, Hayastan, Parthia, Ptolemaioi, Baktria, Pergamon and the Bosporans too. What really sells it for me is that they all have clear "arcs" where your faction has an early, mid, and late-game "story" that progresses organically - Bosporans colonise the Black Sea, Seleucids hold things together, Ptolemies hellenise Egypt and rebuild Alexandros' Empire, Parthia settles down and founds their empire, Baktria becomes a colonising kingdom, etc.

    That's why I play the game, really. I like to chart the history of a faction over time, helping it grow and seeing its fortunes and misfortunes. Rome and Carthage also have a lot of potential to grow and transform as a campaign progresses, but for some reason I don't find them as compelling.

  6. #6
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    Default Re: Most Fun Faction/Alternative Battle's Effects

    Will1901 try pressing scroll lock button before taking a screeshot, just a tip

    My favorite faction is and always will be Carthage, because of the possibilities to change history and their impressive unit rooster, along other things.
    I have also played with Romans and Seleucids and altought I enjoyed, I still prefer Carthage.

    Btw: That image you posted, did you use any effect or just normal game settings?

  7. #7

    Default Re: Most Fun Faction/Alternative Battle's Effects

    Quote Originally Posted by will1901 View Post

    So far my favorite factions I have played.

    First: Seleucids turn 146 (my current campaign)
    This is great, because I'm looking for information on "family size over time". If you have multiple save games available and can provide data in the time intervals requested below, that would be helpful. But whatever you have, please post the numbers as it will be very helpful:

    Quote Originally Posted by Kull View Post
    The team is currently experimenting with a revised family set-up for the Seleukids and Ptolemaioi to try and avert the "Royal Family Extinction" problem. In a nutshell, that's the mid-to-late game situation where there's almost no one left with the Seleukides or Lagides ethnicity. With the Seleukids it can even result in the family tree freezing due to a huge number of Family members. When players are openly debating the best way to kill off superfluous FMs, you know there's a problem.

    Anyway, for comparison purposes I'd like for folks to look back at their v2.3 Ptolemaioi or Seleukid save games and get a count of the total FMs (along with a subset of how many are "Royal" males). For this purpose, all living family members (regardless of age or ethnicity) are in the "total" while only "of age" males with the Lagides/Seleukides ethnicity and their male children count as the ""Royal subset".

    Please provide counts at Turn 25, T50, T75, and T100. Counts at T150, T200, etc would be interesting but we probably won't test the new set-up out that far. Primarily looking to see how the new system compares to the old, to make sure we're on the right track. Thanks in advance.
    EBII Council

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