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Thread: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

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  1. #1

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by TheLonelyEmperor View Post
    Awesome to see more coming out! Surely can't be too much left though until Pyrrhus returns and deals with the Greeks? I'm excited!
    fingers crossed i can ship him safely back to Greece. Romans just keep throwing fresh forces into the fray.

    new episode 24: Nov 276-Jan 275, Defence of Beneventum
    In this episode, Romans advance to retake the lost city.


    thanks for watching

  2. #2
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Can't wait to see what will happen

  3. #3
    Jake Armitage's Avatar Artifex
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    I fear this episode was the first one predicting a lot of battles into beneventum...

  4. #4

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    I think your Epirus campaign is way more interesting than the two other you have, obviously in my not humble opinion. I would request you do more of a Pyrrhus series.

  5. #5

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Can't wait to see what will happen
    thanks for watching:-)

    Quote Originally Posted by Vardano View Post
    I think your Epirus campaign is way more interesting than the two other you have, obviously in my not humble opinion. I would request you do more of a Pyrrhus series.
    interesting point, any ideas why? i really struggled with other two series, lots of crashes and other issues. Pyrrhus is the easiest to record tbh.

    Quote Originally Posted by Jake Armitage View Post
    I fear this episode was the first one predicting a lot of battles into beneventum...
    i had that feeling, too. its almost like Thermopylae - a perfect chokepoint and i dwell on this a little in the new episode. though i do have a couple of ideas to diversify the gameplay a little.

    episode 24 is up: Jan-Mar 275, Fight for Sicily
    In this episode, Carthage returns into the fighting pit in force.

    thanks a lot for watching. the last episode this year. happy new year everyone!

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Sarkiss View Post
    episode 24 is up: Jan-Mar 275, Fight for Sicily
    In this episode, Carthage returns into the fighting pit in force.

    thanks a lot for watching. the last episode this year. happy new year everyone!
    Thanks for playing. I usually don't have time to play, but I'm getting a taste with your series!
    Happy new year y'all

  7. #7
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Sarkiss View Post

    episode 24 is up: Jan-Mar 275, Fight for Sicily
    In this episode, Carthage returns into the fighting pit in force.

    thanks a lot for watching. the last episode this year. happy new year everyone!
    Actually this was Episode 25 and I really enjoyed it. That was a bitter defeat in Sicily. I have fought that map many times and it is important that you keep your defenders away from their ranged naval units. This will force them to land and then you can attack these ranged units with your cavalry. They were raining down death from their ships on you. It gets especially bad when they bring Balearic slingers. Be sure to set Akragas as a war target before your next turn so Syracuse can focus on it.

    As for the continuous stacks from Rome (you probably know this already) there is a script that keeps them in the fight. As long as they control Rome they will get infinite full stacks. I believe this is still the case in v1.2.4. So yes, the battles at Beneventum will be ongoing for quite some time.

    Happy New Year and thanks for the great historical campaign videos!

  8. #8

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Fluke View Post
    Actually this was Episode 25 and I really enjoyed it. That was a bitter defeat in Sicily. I have fought that map many times and it is important that you keep your defenders away from their ranged naval units. This will force them to land and then you can attack these ranged units with your cavalry. They were raining down death from their ships on you. It gets especially bad when they bring Balearic slingers. Be sure to set Akragas as a war target before your next turn so Syracuse can focus on it.

    As for the continuous stacks from Rome (you probably know this already) there is a script that keeps them in the fight. As long as they control Rome they will get infinite full stacks. I believe this is still the case in v1.2.4. So yes, the battles at Beneventum will be ongoing for quite some time.

    Happy New Year and thanks for the great historical campaign videos!
    thanks a lot and Happy New Year.
    perhaps i should have send my small fleet out to hopefully ram a few ships. Carthage hasnt even disembark all its units, still dealt with us quite easily. embarrassing. very impressive CAI consolidation and attack.
    i was rather curious about Beneventum so fired the game and recorded another episode last night;-)
    episode 26: Mar 275, Androcles at the Gates?

    thanks for watching

  9. #9
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Hey Sarkiss,

    I've watched your last two episodes, good stuff!

    I was surprised to see how well Carthage pulled off that naval invasion of Akragas. Hats off to Scipio for his improvements to the CAI.

    In your last episode the defence of Beneventum was also an interesting watch. One can tell, however, that the BAI is pretty bad at attacking unwalled cities, running straight at your barricades and completely neglecting your reinforcements that were initially much easier a target. It is also quite regrettable to see how they suicide their cavalry and the general units in particular. I had a similar situation some days ago when the Ptolemaic army assulted one of my minor cities and Ptolemy II, longing apparently for some personal glory, threw himself head-on at my hoplite unit at the start of the battle leaving the rest of his army behind. I was vastly outnumbered in that battle, which I eventually lost. There was, however, no personal glory for Ptolemy...

    Just a few suggestions regarding your vidoes. I think it would be great if you turn off those ugly unit markers that each soldier has under his feet. Personally, I turn off all these arcade elements, like flags, markers, etc. But that's my personal taste, of course.

    Also, I think it would be great if you could, please, press 'k' once in a while during battles and zoom in a bit so that we can get a nice, undisturbed view of what's going on.

    EDIT: 'You must spread some reputation around before giving it to Sarkiss again'... well TWC doesn't apparently want you to receive any reputation points any more...
    Last edited by ~Seleukos.I.Nikator~; January 03, 2019 at 06:12 AM.

  10. #10

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    thanks for the feedback, seleukos99.

    yes, Scipio's work is really amazing and CAI is formidable indeed (even if BAI isnt quite there). its the best of any TW/mods that i had the pleasure to play.

    by pressing 'k' do you mean the 'unit view'. its mapped as INSERT in my game for some reason. i do enjoy that view but am a bit less adventurous with it when recording out of fear of losing control of the battle (whilst enjoying the scenery). sometimes it can be a bit awkward and immersion breaking though, when you see soldiers run into to and through one another but you're right, it is a nice viewpoint.

    interestingly, we had the discussion about the arrow markers and flags over on EBII sub-forum. i definitely agree that without them the battle experience and the overall 'feel' is definitely better. just not sure if it is going to be appreciated where 'watching' (as opposed to playing) is concerned, as it may be hard to tell who is who and does what? will try it again and see if its going to make for an 'legible' and enjoyable watching experience.

    thanks again and the best of luck with your mod. like the emphasis as im quite biased towards Hellenistic factions and successors.

  11. #11
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Thank you, Sarkiss!

    What I meant with pressing the 'k' key is to temporarily hide all the UI so you get this kind of view;

    Spoiler Alert, click show to read: 


    as opposed to this one;

    Spoiler Alert, click show to read: 


    I believe this function should be by default linked to the 'k' key.

    I agree that it's important for anyone watching the video to be able to distinguish between the units, but don't you think that the unit banners themselves serve that purpose well already?

  12. #12
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post

    I agree that it's important for anyone watching the video to be able to distinguish between the units, but don't you think that the unit banners themselves serve that purpose well already?
    Banners are more than enough for me. I'm used to play with zero UI additions since Rome 1. But for Gameplays etc they are fine I guess.

  13. #13

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    i didnt even know that option with a 'K' command existed! will definitely try it out, thanks a lot. will also check out the option without the unit arrow markers. banners alone should be sufficient, hopefully. mine are set to the smallest size but i hope that will not make it harder to tell what unit is selected.

    many thanks for the suggestions, looking forward to implementing them in my next playing/recording session

  14. #14
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Quote Originally Posted by Sarkiss View Post
    i didnt even know that option with a 'K' command existed! will definitely try it out, thanks a lot. will also check out the option without the unit arrow markers. banners alone should be sufficient, hopefully. mine are set to the smallest size but i hope that will not make it harder to tell what unit is selected.

    many thanks for the suggestions, looking forward to implementing them in my next playing/recording session
    Well, that's why we're here, sharing is caring. I have learned a plethora of small details the last few years. Such details are usually helpful for most people and that's why is important to share info, so we could learn new things about the game after so many yrs.

  15. #15
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    And we are now even more looking forward to see the next episode!

  16. #16
    Jake Armitage's Avatar Artifex
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    Congrats for the crown!

  17. #17
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    The king is dead, long live the king!

  18. #18

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    yep wish Antigonids weren't killed so soon so easily (and by Athens of all powers). historically, the dynasty ruled until 168, when it took the most powerful state in the western Mediterranean - Rome - to end it.

    besides, Makedon was one of the 'big three'/'successors trio' and deserves auto-resolve advantage similar to Rome, if it hasn't got one already?

  19. #19

    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    It already has.

  20. #20
    Jake Armitage's Avatar Artifex
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    Default Re: Historical Gameplay, Campaigns of Pyrrhus (1.2.3f beta)

    check seleukos' submod, he produced a custom autoresolve script.
    http://www.twcenter.net/forums/showt...-v-1-0-for-DeI

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